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Old 03 June 2017, 22:40   #121
jotd
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Small update: re-did world 1, levels 1, 3, 4, 5, but this time for Amiga WHDLoad version.

Check full working archive in the zone (with updated slave able to read external level 1 files)
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Old 04 June 2017, 04:48   #122
turrican3
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really great jotd but the intro music is strange, it's like if the music is cut by piece, really different than the original.
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Old 04 June 2017, 09:25   #123
jotd
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it the ntsc version with passwords. set ntsc tooltype or music isn t properly timed (maybe I could fix that)
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Old 05 June 2017, 14:07   #124
Gzegzolka
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Cool work ^^ those levels are fun to play. I would love to see more of them.
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Old 05 June 2017, 16:28   #125
jotd
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thanks. Starting the work on the jungle levels. Those levels can be seen as mods more than brand new levels, because of the constraints of hardcoded stuff in the game:

teleport locations & timers, level 1.2 zones, and also somehow the start locations which can be changed but require some work to move the level start letters. Also shuffling the sub-levels requires a lot of extra work, and the modding itself takes a lot of time so let's start with that. We'll see if some more modded levels can be done. I doubt there's room for 45 sets of levels. The game is still the same after all. It's just that people really used to the game will love seeing new levels after 26 years.

Note that I may release my level editor to the public. It's rather simple to use. But my experience with other level editors show me that there aren't that many people willing to spend a lot of time designing new levels.

BTW: Anyone knows Sean Griffiths personally? I found him on LinkedIn but didn't dare contacting him.
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