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Old 30 November 2014, 19:08   #21
Gaula92
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Won't build:

/usr/include/arm-linux-gnueabihf/gnu/stubs.h:7:29: fatal error: gnu/stubs-soft.h: No such file or directory
# include <gnu/stubs-soft.h>
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Old 30 November 2014, 19:17   #22
lubomyr
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try to replace two strings in Makefile -mfloat-abi=softfp to -mfloat-abi=hard
and post result
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Old 30 November 2014, 21:37   #23
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I also have a Cubieboard2 running Debian/Jessie. It fails at this point (missing guichan.hpp):
Code:
g++  `sdl-config --cflags` -DGP2X -DPANDORA -DRASPBERRY -DUSE_VKBD -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads -Isrc -Isrc/gp2x -Isrc/vkbd -Isrc/menu -Isrc/include -Isrc/gp2x/menu -fomit-frame-pointer -Wno-unused -Wno-format -DUSE_SDL -DGCCCONSTFUNC="__attribute__((const))" -DUSE_UNDERSCORE -fexceptions -DUNALIGNED_PROFITABLE -DOPTIMIZED_FLAGS -DSHM_SUPPORT_LINKS=0 -DOS_WITHOUT_MEMORY_MANAGEMENT  -DUSE_ARMV7 -DUSE_ARMNEON -DROM_PATH_PREFIX=\"./\" -DDATA_PREFIX=\"./data/\" -DSAVE_PREFIX=\"./saves/\" -march=armv7-a -mfloat-abi=hard -mfpu=neon -O2 -ffast-math -fstrict-aliasing -mstructure-size-boundary=32 -fexpensive-optimizations -fweb -frename-registers -fomit-frame-pointer -falign-functions=32 -finline -finline-functions -fno-builtin -DUSE_EMULATED_JOYSTICK -DUSE_AUTOCONFIG -DUSE_ZFILE -DFAME_INTERRUPTS_PATCH -DSAFE_MEMORY_ACCESS -DUSE_GUICHAN -DUSE_FAME_CORE -DUSE_FAME_CORE_C -DFAME_IRQ_CLOCKING -DFAME_CHECK_BRANCHES -DFAME_EMULATE_TRACE -DFAME_DIRECT_MAPPING -DFAME_BYPASS_TAS_WRITEBACK -DFAME_ACCURATE_TIMING -DFAME_GLOBAL_CONTEXT -DFAME_FETCHBITS=8 -DFAME_DATABITS=8 -DFAME_NO_RESTORE_PC_MASKED_BITS -DWITH_TESTMODE  -c -o src/menu_guichan/menu_guichan.o src/menu_guichan/menu_guichan.cpp
src/menu_guichan/menu_guichan.cpp:5:23: fatal error: guichan.hpp: Datei oder Verzeichnis nicht gefunden
 #include <guichan.hpp>
                       ^
compilation terminated.
<builtin>: recipe for target 'src/menu_guichan/menu_guichan.o' failed
make: *** [src/menu_guichan/menu_guichan.o] Error 1
I also tried to run ./copy_src2v7a-neon-hard.sh Do I need to follow instructions from HowToBuild.txt even when compiling for a non-android system? I'm stepping in the dark here. A little help would be much appreciated!
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Old 30 November 2014, 22:09   #24
lubomyr
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jbl007,
I added Instruction for android because build process for android platform is a little complicated than other platform.

For other platform just simple
make --file=Makefile.<platform>

For CUbieboard2
make --file=Makefile.BananaPI
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Old 01 December 2014, 01:20   #25
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builds fine now! thanks a lot!!
doing some tests now, will put it on ftp soon for download.

oldskool cheers!
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Old 03 December 2014, 04:20   #26
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build done.
check http://www.raspberrypi.org/forums/vi...p?f=78&t=80602

have fun!
 
Old 03 December 2014, 14:43   #27
stainy
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Nice
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Old 07 December 2014, 15:10   #28
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Thanks!
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Old 04 February 2015, 21:21   #29
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Just ordered my raspberry pi 2

First order of business will be to investigate build options for armv7 and adjust makefile.rpi accordingly.

Biggest fustration with rpi1 was the need for constant frameskip for smooth gameplay... hopefully the new quad core cpu will be enough!
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Old 04 February 2015, 21:40   #30
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Looking forward to see how this works on an RPi2!!!
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Old 06 February 2015, 16:50   #31
amiga1200gamer
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Just built this on my new raspberry pi 2.

Used lubomyrs latest git commit and BananaPI makefile as a quick test and vanfanels SDL-dispmanx libs for fullscreen.

Working beautifully at 50hz no frameskip on ECS/68000 stuff at the moment. 68020 emulation/AGA im yet to play with.

Im in very early phases of testing but my initial feeling is christmas has come early
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Old 06 February 2015, 18:45   #32
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Nice work
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Old 06 February 2015, 20:18   #33
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Someone should make an image for install amipi
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Old 23 February 2015, 12:36   #34
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UAE4all2 is now included in the Retropie Project. Ive updated my original post on the first page to reflect this
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Old 24 February 2015, 13:35   #35
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I just installed it last night.

Kickstart roms default is not your regular RetroPie BIOS folder, but rather kickstart folder under /opt/retropie/emulators/uae4all iirc. By default there are 1.2, 1.3, 2.0 and 3.1 setups. I just started first game, but did not have time to check speed or performance, as I was moving stuff from my old RPi to Rpi2.

Will post more info once I get to test it on some games.
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Old 24 February 2015, 14:37   #36
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it should use the regular RetroPie folder - the kickstart folder should have symlinks in it to the ~/RetroPie/BIOS folder for kick13/20/31 etc (my quick workaround to change the location without modifying the source)
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Old 24 February 2015, 15:50   #37
Anubis
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Strange, I tried once, it showed me missing file link inside /opt folder, once I copied roms there, it appears to start the game. (got intro, did not have mouse handy to play any further)

kick12.rom, kick13.rom, kick20.rom and kick31.rom should go into/home/pi/RetroPie/BIOS ?

Did not have much time to play around, how do you go back to configurator?
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Old 24 February 2015, 15:53   #38
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by default after installing / booting from retropie image /opt/retropie/emulators/uae4all/kickstart contains the aros rom, and symlinks to /home/pi/RetroPie/BIOS for kick12.rom kick13.rom kick20.rom and kick31.rom

the symlinks are broken since those files don't exist, but if you copy your kickstart images to /home/pi/RetroPie/BIOS with those exact names it should be able to see them fine.
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Old 24 February 2015, 19:11   #39
Anubis
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I will move them and recreate links if they get broken, just to keep it with RetroPie standard.

Never used UAE4ALL, will play with it more tonight.

Thank you!

EDIT - thinking about it, would it be possible to make it load HDF by default? (no GUI)

I am not sure if anyone has tested it with Bloodwitch's ClassicWB. Would be lovely to have RPi2 boot directly into WB.

Last edited by Anubis; 24 February 2015 at 19:19.
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Old 24 February 2015, 19:21   #40
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Or Tinylauncher for people who just want games.

Sounds good!
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