30 November 2014, 19:08 | #21 |
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Join Date: Aug 2008
Location: Spain
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Won't build:
/usr/include/arm-linux-gnueabihf/gnu/stubs.h:7:29: fatal error: gnu/stubs-soft.h: No such file or directory # include <gnu/stubs-soft.h> |
30 November 2014, 19:17 | #22 |
AMIGA EMU DEV
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
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try to replace two strings in Makefile -mfloat-abi=softfp to -mfloat-abi=hard
and post result |
30 November 2014, 21:37 | #23 |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
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I also have a Cubieboard2 running Debian/Jessie. It fails at this point (missing guichan.hpp):
Code:
g++ `sdl-config --cflags` -DGP2X -DPANDORA -DRASPBERRY -DUSE_VKBD -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads -Isrc -Isrc/gp2x -Isrc/vkbd -Isrc/menu -Isrc/include -Isrc/gp2x/menu -fomit-frame-pointer -Wno-unused -Wno-format -DUSE_SDL -DGCCCONSTFUNC="__attribute__((const))" -DUSE_UNDERSCORE -fexceptions -DUNALIGNED_PROFITABLE -DOPTIMIZED_FLAGS -DSHM_SUPPORT_LINKS=0 -DOS_WITHOUT_MEMORY_MANAGEMENT -DUSE_ARMV7 -DUSE_ARMNEON -DROM_PATH_PREFIX=\"./\" -DDATA_PREFIX=\"./data/\" -DSAVE_PREFIX=\"./saves/\" -march=armv7-a -mfloat-abi=hard -mfpu=neon -O2 -ffast-math -fstrict-aliasing -mstructure-size-boundary=32 -fexpensive-optimizations -fweb -frename-registers -fomit-frame-pointer -falign-functions=32 -finline -finline-functions -fno-builtin -DUSE_EMULATED_JOYSTICK -DUSE_AUTOCONFIG -DUSE_ZFILE -DFAME_INTERRUPTS_PATCH -DSAFE_MEMORY_ACCESS -DUSE_GUICHAN -DUSE_FAME_CORE -DUSE_FAME_CORE_C -DFAME_IRQ_CLOCKING -DFAME_CHECK_BRANCHES -DFAME_EMULATE_TRACE -DFAME_DIRECT_MAPPING -DFAME_BYPASS_TAS_WRITEBACK -DFAME_ACCURATE_TIMING -DFAME_GLOBAL_CONTEXT -DFAME_FETCHBITS=8 -DFAME_DATABITS=8 -DFAME_NO_RESTORE_PC_MASKED_BITS -DWITH_TESTMODE -c -o src/menu_guichan/menu_guichan.o src/menu_guichan/menu_guichan.cpp src/menu_guichan/menu_guichan.cpp:5:23: fatal error: guichan.hpp: Datei oder Verzeichnis nicht gefunden #include <guichan.hpp> ^ compilation terminated. <builtin>: recipe for target 'src/menu_guichan/menu_guichan.o' failed make: *** [src/menu_guichan/menu_guichan.o] Error 1 |
30 November 2014, 22:09 | #24 |
AMIGA EMU DEV
Join Date: Nov 2012
Location: Lviv, Ukraine
Posts: 528
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jbl007,
I added Instruction for android because build process for android platform is a little complicated than other platform. For other platform just simple make --file=Makefile.<platform> For CUbieboard2 make --file=Makefile.BananaPI |
01 December 2014, 01:20 | #25 |
Posts: n/a
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builds fine now! thanks a lot!!
doing some tests now, will put it on ftp soon for download. oldskool cheers! rSl |
03 December 2014, 04:20 | #26 |
Posts: n/a
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03 December 2014, 14:43 | #27 |
Zone Friend
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Nice
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07 December 2014, 15:10 | #28 |
Apollo Team
Join Date: May 2014
Location: not far
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Thanks!
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04 February 2015, 21:21 | #29 |
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Join Date: Jan 2014
Location: England
Posts: 53
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Just ordered my raspberry pi 2
First order of business will be to investigate build options for armv7 and adjust makefile.rpi accordingly. Biggest fustration with rpi1 was the need for constant frameskip for smooth gameplay... hopefully the new quad core cpu will be enough! |
04 February 2015, 21:40 | #30 |
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Location: ?
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Looking forward to see how this works on an RPi2!!!
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06 February 2015, 16:50 | #31 |
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Join Date: Jan 2014
Location: England
Posts: 53
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Just built this on my new raspberry pi 2.
Used lubomyrs latest git commit and BananaPI makefile as a quick test and vanfanels SDL-dispmanx libs for fullscreen. Working beautifully at 50hz no frameskip on ECS/68000 stuff at the moment. 68020 emulation/AGA im yet to play with. Im in very early phases of testing but my initial feeling is christmas has come early |
06 February 2015, 18:45 | #32 |
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Location: Somerset, UK
Posts: 547
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Nice work
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06 February 2015, 20:18 | #33 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 744
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Someone should make an image for install amipi
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23 February 2015, 12:36 | #34 |
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Join Date: Jan 2014
Location: England
Posts: 53
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UAE4all2 is now included in the Retropie Project. Ive updated my original post on the first page to reflect this
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24 February 2015, 13:35 | #35 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,058
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I just installed it last night.
Kickstart roms default is not your regular RetroPie BIOS folder, but rather kickstart folder under /opt/retropie/emulators/uae4all iirc. By default there are 1.2, 1.3, 2.0 and 3.1 setups. I just started first game, but did not have time to check speed or performance, as I was moving stuff from my old RPi to Rpi2. Will post more info once I get to test it on some games. |
24 February 2015, 14:37 | #36 |
Registered User
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it should use the regular RetroPie folder - the kickstart folder should have symlinks in it to the ~/RetroPie/BIOS folder for kick13/20/31 etc (my quick workaround to change the location without modifying the source)
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24 February 2015, 15:50 | #37 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,058
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Strange, I tried once, it showed me missing file link inside /opt folder, once I copied roms there, it appears to start the game. (got intro, did not have mouse handy to play any further)
kick12.rom, kick13.rom, kick20.rom and kick31.rom should go into/home/pi/RetroPie/BIOS ? Did not have much time to play around, how do you go back to configurator? |
24 February 2015, 15:53 | #38 |
Registered User
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by default after installing / booting from retropie image /opt/retropie/emulators/uae4all/kickstart contains the aros rom, and symlinks to /home/pi/RetroPie/BIOS for kick12.rom kick13.rom kick20.rom and kick31.rom
the symlinks are broken since those files don't exist, but if you copy your kickstart images to /home/pi/RetroPie/BIOS with those exact names it should be able to see them fine. |
24 February 2015, 19:11 | #39 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,058
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I will move them and recreate links if they get broken, just to keep it with RetroPie standard.
Never used UAE4ALL, will play with it more tonight. Thank you! EDIT - thinking about it, would it be possible to make it load HDF by default? (no GUI) I am not sure if anyone has tested it with Bloodwitch's ClassicWB. Would be lovely to have RPi2 boot directly into WB. Last edited by Anubis; 24 February 2015 at 19:19. |
24 February 2015, 19:21 | #40 |
Registered User
Join Date: Jan 2014
Location: Somerset, UK
Posts: 547
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Or Tinylauncher for people who just want games.
Sounds good! |
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