English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General

 
 
Thread Tools
Old 06 March 2015, 10:41   #81
Codetapper
2 contact me: email only!

Codetapper's Avatar
 
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,135
It might help if you give some more details like what size the tiles are, what format you need for the map (horizontal or vertical), how many colours etc. If someone uploads a picture of the level, will it be any different to the ones available on that link earlier in this thread?
Codetapper is offline  
AdSense AdSense  
Old 06 March 2015, 10:47   #82
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
Quote:
Originally Posted by Codetapper View Post
It might help if you give some more details like what size the tiles are, what format you need for the map (horizontal or vertical), how many colours etc. If someone uploads a picture of the level, will it be any different to the ones available on that link earlier in this thread?

Ok, I've wrote them some post ago.

Since this conversion is quiet a challenge, we should try some gfx layouts.

I woul say:

- 32 colors mode
- First 8-16 for the enemies
- all 32 colors for background
- tile size 16*16
- Tiles map gfx would have on it the actuall gfx tiles
- Tiles map for scrolling should have the tiles' numerb so I can write them on screen

Is it quiet enough? Do we need more? Mates, here it's all open, every suggestions are goods
sandruzzo is offline  
Old 06 March 2015, 15:42   #83
blade002
Zone Friend
blade002's Avatar
 
Join Date: Dec 2005
Location: Australia
Age: 43
Posts: 2,443
After watching a video of the Arcade version of Rygar again (a personal favourite for us all back in the day) I think the Amiga could absolutely shit it in! it all just comes down to the skill of those putting it together
blade002 is offline  
Old 06 March 2015, 18:05   #84
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
Quote:
Originally Posted by blade002 View Post
After watching a video of the Arcade version of Rygar again (a personal favourite for us all back in the day) I think the Amiga could absolutely shit it in! it all just comes down to the skill of those putting it together

We do our best, all idea is wellcome
sandruzzo is offline  
Old 06 March 2015, 21:51   #85
saimon69
Bedroom musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 688
@sandruzzo
As far as i remmeber since i tried to do my own version in BASIC on zx spectrum, foreground map tiles size can as well be 32x32 hence having less memory used for map.
saimon69 is offline  
Old 07 March 2015, 13:36   #86
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
ok 32x32 will be ok. Scrolling routine is ok. With this layout we'll use less cpu power for the scrolling, and should be blitter frendly.

Since I'm waiting I'm going to put in place Bob's routine for enemies.

So far no optimization are in place, just raw good code to make things work

Last edited by sandruzzo; 07 March 2015 at 16:20.
sandruzzo is offline  
Old 07 March 2015, 19:22   #87
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
It could be better to have 16x32 tiles to have scrolling friendly alignment? Any thought?
sandruzzo is offline  
Old 09 March 2015, 14:34   #88
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
I'm waiting for gfx in the mean time I'm working on bob routine
sandruzzo is offline  
Old 10 March 2015, 16:13   #89
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
Bob core routine is in place. Just waiting for Graphics
sandruzzo is offline  
Old 10 March 2015, 21:08   #90
Amiten
Registered User
Amiten's Avatar
 
Join Date: May 2011
Location: Spain
Posts: 415
Sounds cool! , who are making(ríp) The gfx?? Regards
Amiten is offline  
Old 11 March 2015, 00:02   #91
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 40
Posts: 7,159
Send a message via MSN to dlfrsilver
i'm on it
dlfrsilver is offline  
Old 11 March 2015, 09:39   #92
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
Quote:
Originally Posted by dlfrsilver View Post
i'm on it
Do we have anything to use? Rygar sprite? Tiles?
sandruzzo is offline  
Old 11 March 2015, 15:39   #93
Amiten
Registered User
Amiten's Avatar
 
Join Date: May 2011
Location: Spain
Posts: 415
Quote:
Originally Posted by dlfrsilver View Post
i'm on it
Ok, I want to try some Amos code on this challenge , So when you rip you will put here? Thanks
Amiten is offline  
Old 11 March 2015, 21:25   #94
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 40
Posts: 7,159
Send a message via MSN to dlfrsilver
Well if Sandruzzo is not against it
dlfrsilver is offline  
Old 12 March 2015, 09:06   #95
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
Quote:
Originally Posted by dlfrsilver View Post
Well if Sandruzzo is not against it
I'm not against it, just to same project? It seem a waste.. Why don't work on 2 different games?

I've been started to work on Rygars' code.
sandruzzo is offline  
Old 12 March 2015, 16:20   #96
Amiten
Registered User
Amiten's Avatar
 
Join Date: May 2011
Location: Spain
Posts: 415
No, only test 2 scroll rutines I have all ready done in Amos just that...
I'M involved in my own amiga game now Just curiosity and of course only if sandruzzo&dlfsilver want to let me the rygar rips.
All the best
Amiten.
Amiten is offline  
Old 12 March 2015, 17:19   #97
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
Quote:
Originally Posted by Amiten View Post
No, only test 2 scroll rutines I have all ready done in Amos just that...
I'M involved in my own amiga game now Just curiosity and of course only if sandruzzo&dlfsilver want to let me the rygar rips.
All the best
Amiten.
My Friend you're welcome. If you can helps us with gfx and other stuffs would be great
sandruzzo is offline  
Old 12 March 2015, 20:38   #98
Amiten
Registered User
Amiten's Avatar
 
Join Date: May 2011
Location: Spain
Posts: 415
Quote:
Originally Posted by sandruzzo View Post
My Friend you're welcome. If you can helps us with gfx and other stuffs would be great
Ok! thanks! , lets see what dlfrsilver bring! Maybe I can help also in your Project
Amiten is offline  
Old 16 March 2015, 18:27   #99
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 1,105
Working On Rygar sprite motion and control. Any Gfx??Maybe Rygars' sprite
sandruzzo is offline  
Old 17 March 2015, 02:11   #100
Amiten
Registered User
Amiten's Avatar
 
Join Date: May 2011
Location: Spain
Posts: 415
what about this

http://explodingrabbit.com/threads/r...scussion.2328/
Amiten is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
rygar? Prosonic support.Games 7 09 June 2013 15:18
two more that borrow heavily from Rygar & Black Tiger NfernalNfluence Nostalgia & memories 5 30 September 2012 19:57
SCIENCE 451-RYGAR: same disks mrodfr project.TOSEC (amiga only) 0 26 December 2006 16:38
Wordworth conversion vertigo support.Apps 5 09 December 2003 15:46

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 17:10.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.25956 seconds with 13 queries