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Old 05 March 2017, 14:02   #341
midwan
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The main core is still very close to "uae4arm" for now, as I wanted to do this in small steps.

The first target was to move it to SDL2 and keep everything working, then start adding improvements. The first improvements being added are related to the display and controller options.

I'm also working on bringing the core up to date with the more recent WinUAE sources, but that takes much more time to ensure everything works. And we have to see how much of a performance hit that will bring (if any).

The good thing with SDL2 is that we've gained some speed, so we can afford to increase the emulation accuracy. Also, since the Pi is not restricted to the limitations of the Pandora platform, we can add support for more things (such as 32-bit display in hardware for example).

There's a lot of work to be done yet for sure, and many areas can be optimized especially for the Pi/SDL2. But we're getting there, one step at a time...
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Old 05 April 2017, 16:36   #342
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Without having to read through the whole thread in detail, though i did skim through and cant see, is there 2 player support yet? I know uae4all2 didn't support it, so was hoping this version will?
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Old 10 May 2017, 21:57   #343
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Lubomyr. There is a way to turn off the Android mouse cursor. There's a discussion here.

https://forums.libretro.com/t/mouse-...preciated/8982
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Old 10 May 2017, 23:34   #344
lubomyr
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Quote:
Originally Posted by bippym View Post
Lubomyr. There is a way to turn off the Android mouse cursor. There's a discussion here.

https://forums.libretro.com/t/mouse-...preciated/8982
I will check it later
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Old 11 May 2017, 18:42   #345
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Okay so I am trying to run UAE4ARM from a frontend like hyperspin. What is the location of the exe so I can point it to it.

I hope to get this running without using puae!
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Old 11 May 2017, 22:57   #346
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Quote:
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Okay so I am trying to run UAE4ARM from a frontend like hyperspin. What is the location of the exe so I can point it to it.
Uae4arm is possible to run only on arm based devices and we do not have windows port of uae4arm for run it in frontend like hyperspin.
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Old 11 May 2017, 23:26   #347
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Yes I know... I am using an Nvidia Shield TV and want to use a frontend

Quote:
Originally Posted by lubomyr View Post
Uae4arm is possible to run only on arm based devices and we do not have windows port of uae4arm for run it in frontend like hyperspin.
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Old 13 May 2017, 22:46   #348
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SOoooo android doesn't work the same way as other OS'es and I would really like the option of using an external launcher with UAE files to launch a game. Can this be incorporated please???
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Old 16 May 2017, 00:18   #349
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Uae4arm Beta version
https://play.google.com/apps/testing...anddev.uae4arm

- implemented hiding of system mouse pointer (only for device with android 7.x or higher)
Not Tested.
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Old 16 May 2017, 14:41   #350
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Brilliant, I shall test it
Any chance you can provide me with the apk please so I can install on my Nvidia Shield

Thanks
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Old 16 May 2017, 15:41   #351
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Okay so I managed to get the APK to my shield...

The pointer is disabled, but it seems to show the same issue as the previous verion in that the emulated amiga mouse pointer doesn't sit exactly with the android pointer, and so when a button is pressed (LMB) the emulated cursor jumps to where the android pointer is and then it goes back after the button is released.

On the beta it exhibits the same behaviour, only the android cursor is not visible. It still seems to be active

[ Show youtube player ]

Last edited by BippyM; 16 May 2017 at 18:38.
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Old 16 May 2017, 16:00   #352
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Hi Lubomyr, is there any chance you can add the 'write enable' function on floppy drives please ? It looks like the function was already there but maybe TomB forgot to enable it. It's only one line you have to add and one line to delete in the PanelFloppy.cpp file. As seen here :-

https://github.com/midwan/amiberry/c...a12007c7975887

So if you use a .adf file it will write directly to it but if it's zipped then it will create a differences file in the savestates directory with '_save' added to the filename.
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Old 16 May 2017, 18:31   #353
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liveevil,
Done in beta. Try to check if it works.
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Old 16 May 2017, 18:39   #354
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I added a video of the pointer issue to my previous post.
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Old 16 May 2017, 19:48   #355
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@lubomyr

Write enable now works correctly, thanks for the quick fix.

Possible bug, when I tap on anything that lets you type in the GUI, like the description bar, the on-screen keyboard keeps flashing on and off like crazy and repeatedly typing letters.

Last edited by liveevil; 16 May 2017 at 19:58.
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Old 17 May 2017, 17:24   #356
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I have now managed to get it working properly within a wb environment.

Mouse controlled games are still a no no...

Can you please enable the Android mouse within the gui as it is currently disabled.

Thanks
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Old 18 May 2017, 16:58   #357
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Quote:
Originally Posted by bippym View Post
[ Show youtube player ]
I saw the video but currently no solution
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Old 18 May 2017, 16:59   #358
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liveevil,
I do not have solution how to fix it
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Old 18 May 2017, 17:02   #359
lubomyr
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Quote:
Originally Posted by bippym View Post
Can you please enable the Android mouse within the gui as it is currently disabled.
It can be a problem, it initialized one time in sdl java wrapper before launched app. I will try to search solution.
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Old 18 May 2017, 17:42   #360
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Lubomyr. Would it be worth looking at amiberry and maybe creating an android fork?

I am also considering making a video explaining how to install and get it running.
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