09 June 2017, 21:58 | #1 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
|
AmiArcadia
AmiArcadia: LCD Game Conversion Author: James Jacobs AmiArcadia v26.61 OS3/OS4/MOS: Download AmiArcadia are multi-emulators of these machines: The Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982); The Interton VC 4000 console family (Acetronic, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace, Waddington, etc.) (c. 1978); The Elektor TV Games Computer (1979); PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978); The Signetics Instructor 50 trainer (1978); The Central Data 2650 computer (1977); The Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by Zaccaria (1979-1982); The Malzak 1 and 2 coin-ops by Kitronix (c. 1980); The Chaos 2 computer (1983); The Dolphin trainer (1977); The PHUNSY computer (c. 1980); and AY-3-8550-based Pong systems (c. 1976). Features include: ReAction GUI load/save snapshots, windowed and full-screen modes, CPU tracing Trainer Drag and drop support Graphics scaling Automatic load/save of configuration/game, Keyboard/joystick/gamepad/paddle/mouse/trackball support Autofir Turbo mod Gameplay Recording/playback Sprite demultiplexing Help windows Source code Debugger Frame skipping Redefinable keys Save screenshots (4 supportedformats) ARexx port Betwork play (IPv4 and IPv6) Real-time monitor Locale support Game selection sidebar, text-to-speech, printer output, Artefacting Support for ZIPped games Clipboard support Palette editor Force-Feedback Spriteeditor 3D Last edited by AMIGASYSTEM; 19 July 2022 at 18:51. |
10 June 2017, 08:07 | #2 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,629
|
Thanks for posting this. I should point out though that actually the current version for MorphOS is still V24.57. There is always a slight delay (couple of days generally) before the MorphOS version comes out, as I don't have a MorphOS machine and have to rely on Stefan Haubenthal who kindly builds and releases that version.
|
10 June 2017, 08:39 | #3 |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,559
|
at start i get error message "can't allocate potgo bits!". and what are the controls?
ther is no reaction if i press anything on keybord, also no reaction to joystick input. |
10 June 2017, 11:44 | #4 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,629
|
>at start i get error message "can't allocate potgo bits!".
That means some other program you are running has already allocated those bits in potgo.resource. That will not cause any issues unless you are wanting to use an analog Amiga joystick (normal Amiga joysticks are digital). >ther is no reaction if i press anything on keybord, also no reaction to joystick input. No reaction from which game? The stub program that runs by default is just there to produce a display, and will not react to any input. >what are the controls? Please read the manual, everything is explained in depth there :-/ It can be somewhat complex due to the fact that the emulated consoles have a dozen buttons or more per player. But briefly: Make sure you set the "Settings|Left controller" item to what you want to use (keyboard, joystick etc.) You can use "Help|Host keyboard..." to show your keyboard with the current key mappings. Use "View as overlays" mode to get the friendliest output. "Help|Host gamepads/mouse..." works similarly but for the joystick/pad/mouse. "Tools|Controls..." will show a picture of the guest machine. You can clicking on the relevant buttons in the picture, which is equivalent to pressing that key. "Help|Game information..." will show the game's keys mapped onto the guest controller layout. "Settings|Input|Redefine keys..." can be used to change the keyboard layout. The 3x4 grid of buttons for the Arcadia's left player, for example, are mapped by default to these keys: 123 QWE ASD ZXC (The spacebar, 4, 5 and 6 keys are automatically assigned by the emulator to duplicate the 4 most heavily used of these 12 buttons, according to the game being played.) Cursor keys control the joystick direction as you would expect. Also some buttons on the main console unit itself: F1 is the START button. F2 is the A button. F3 is the B button. F5 is the RESET button. Last edited by Minuous; 10 June 2017 at 11:52. |
11 June 2017, 03:22 | #5 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,629
|
V24.58 for MorphOS has now been released.
|
21 October 2017, 23:25 | #6 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
|
AmiArcadia v24.62 Released
|
14 January 2020, 09:46 | #7 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
|
AmiArcadia v26.1 Released
|
04 June 2020, 20:52 | #8 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
|
AmiArcadia v26.45 Update
|
30 July 2020, 11:25 | #9 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
|
AmiArcadia v26.61 Update
|
04 September 2020, 22:39 | #10 |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,248
|
AmiArcadia v26.7 Update
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|