10 July 2012, 12:55 | #61 | ||
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Quote:
Perhaps you inserted the zip archive in a floppy drive, or similar? There is no GUI for the hard drive (and WHDLoad) support yet. I'll write a short how-to on how to use the WHDLoad support later today. Last edited by FrodeSolheim; 10 July 2012 at 13:02. |
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10 July 2012, 13:11 | #62 |
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Floppydrive .. yes.
I tried this now: hard_drive_0 = /Users/luigi/Desktop/1869_v1.2_AGA_De_1653.zip no Luck. Will wait for your little how-to. |
10 July 2012, 13:34 | #63 |
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10 July 2012, 17:08 | #64 | |
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No, there isn't
Quote:
Support for zippped WHDLoad games: Point hard_drive_0 to the zip-file containing a WHDLoad-installed game. Specify WHDLoad startup args in the option x_whdload_args, for instance Code:
x_whdload_args = Lotus3.slave PRELOAD - ~/Games/Amiga/WHDLoad/C/WHDLoad The presence of the x_whdload_args options is the trigger to merge in the base files from ~/Games/Amiga/WHDLoad. If the WHDLoad slave needs kickstarts in Devs/Kickstarts, these must be present as well [todo: FS-UAE Launcher will copy kickstarts automatically from the FS-UAE kickstarts directory later]. The file ~/Games/Amiga/WHDLoad/S/Startup-Sequence must execute S:User-Startup FS-UAE Launcher will find the slave in the merged drive and write the correct execute statement to S:User-Startup. Depending on the slave, you will probably need to give the Amiga some more memory, for instance: Code:
chip_memory = 2048 fast_memory = 8192 Note: x_whdload_args is an option for FS-UAE Launcher -- FS-UAE does not understand this option. The launcher unzips the WHDLoad game to a temporary directory and merges content from the base HD -and replaced hard_drive_0 with this temporary directory before starting FS-UAE. TODO: No data is currently saved. The next step is to detect changed files after FS-UAE is done and copy these files to the state dir -they will then be merged into the temporary drive the next time the WHDLoad game is started [feature coming soon]. |
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10 July 2012, 17:44 | #65 | |
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10 July 2012, 17:52 | #66 |
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10 July 2012, 18:14 | #67 |
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10 July 2012, 18:17 | #68 |
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10 July 2012, 19:24 | #69 |
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For me it works.
Simply install a normal version of WB3.1 (with all 6 disks). Then download the latest version of LHA from http://lha.a1k.org and download the latest WHDLoad_usr.lha. Copy your key file t S. Now restart the Amiga and launch the lha.run. After this, copy the lha executable to C: and extract WHDLoad_uar.lha with: "lha e whdload_usr.lha. Now install WHDLoad_usr to hard disk (maybe you must copy "installer" from Install.adf of WB3.1 before. |
10 July 2012, 20:16 | #70 | |||
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Quote:
In the next version, it can also be Documents/FS-UAE/WHDLoad Quote:
Code:
... IF EXISTS S:User-Startup Execute S:User-Startup EndIF Quote:
I also recommend having the "uae-configuration" executable i C:, the next version will add the following to the end of User-Startup (which will make FS-UAE quit when you quit the game): Code:
uae-configuration SPC_QUIT 1 |
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10 July 2012, 20:23 | #71 | |
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EDIT: the same applies to hard_drive_0... Last edited by FrodeSolheim; 10 July 2012 at 23:51. |
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11 July 2012, 04:54 | #72 |
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Hi,
I would like to ask if is it possible to add more than 1 hdd file, and hows its done, and if i can add a folder and to behave like a hdd ? Theres a few icons in the laucher that are greyed out, what they do ? This question maybe stupid for some, but im having trouble setting fs-uae Thanks for the support. Take care |
11 July 2012, 10:28 | #73 |
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you can define more than 1 HD.
hard_drive_0 = FOLDER or .hdf-File hard_drive_1 = ... hard_drive_2 = ... hard_drive_3 = ... . . . You must set this under "Settings" manualy. |
11 July 2012, 10:36 | #74 |
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First bug report from me for this version:
- (german) translation doesn't work on Mac OS X! For Windows it work's, but I've found some strings not translated. Are there a newer PO file? |
11 July 2012, 12:33 | #75 |
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Hi all!
First, thanks for this work I installed FS-UAE Launcher on Arch Linux from AUR repository. When I start Launcher it seems that nothing happen though FS-UAE works correclty. Need I to create configuration file? |
11 July 2012, 12:41 | #76 | |||
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Quote:
Quote:
[/quote] Quote:
No, no configuration file is needed. My guess is that it does not start because some dependency is not installed (I don't know any details of the FS-UAE for Arch Linux packaging). Try running FS-UAE launcher in a terminal and an error message is most likely printed to stdout. |
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11 July 2012, 12:53 | #77 | |
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Ok, here the ouput: Code:
[ionic@linux-france applications]$ fs-uae-launcher locale is None bindtextdomain fs-uae-launcher: /usr/share/locale Traceback (most recent call last): File "/usr/bin/fs-uae-launcher", line 4, in <module> main() File "/usr/lib/python2.7/site-packages/fs_uae_launcher/__init__.py", line 111, in main from fs_uae_launcher.FSUAELauncher import FSUAELauncher File "/usr/lib/python2.7/site-packages/fs_uae_launcher/FSUAELauncher.py", line 9, in <module> from .MainWindow import MainWindow File "/usr/lib/python2.7/site-packages/fs_uae_launcher/MainWindow.py", line 15, in <module> from .ConfigurationsGroup import ConfigurationsGroup File "/usr/lib/python2.7/site-packages/fs_uae_launcher/ConfigurationsGroup.py", line 10, in <module> from .ScanDialog import ScanDialog File "/usr/lib/python2.7/site-packages/fs_uae_launcher/ScanDialog.py", line 10, in <module> from .Scanner import Scanner File "/usr/lib/python2.7/site-packages/fs_uae_launcher/Scanner.py", line 10, in <module> from .FileScanner import FileScanner File "/usr/lib/python2.7/site-packages/fs_uae_launcher/FileScanner.py", line 11, in <module> from .I18N import _, ngettext File "/usr/lib/python2.7/site-packages/fs_uae_launcher/I18N.py", line 82, in <module> mo_path = gettext.find("fs-uae-launcher", locale_base, [loc]) File "/usr/lib/python2.7/gettext.py", line 437, in find for nelang in _expand_lang(lang): File "/usr/lib/python2.7/gettext.py", line 132, in _expand_lang locale = normalize(locale) File "/usr/lib/python2.7/locale.py", line 358, in normalize fullname = localename.translate(_ascii_lower_map) AttributeError: 'NoneType' object has no attribute 'translate' |
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11 July 2012, 17:34 | #78 | |
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How about KDE implemetantion? :P |
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11 July 2012, 17:35 | #79 |
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OK, I guessed wrong -The problem is that getdefaultlocale() returns None (for some reason). The next version will handle this gracefully.
You can fix your installation by opening fs_uae_launcher/I18N.py and add two lines (the last two lines, in bold): Code:
try: loc, _charset = locale.getdefaultlocale() print("locale is", loc) except: print("exception while checking locale") loc = "" if not loc: loc = "" |
11 July 2012, 17:41 | #80 |
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If I only had waited a minute before replying..
Not on the todo list (But I'm kind of half-way there already). Instead of coding directly against wxPython, I created a thin/minimal API (fs_uae_launcher.fsui.wx) on top of it and built the FS-UAE launcher out of simple components, to make it easy to use other widget sets if necessary. I don't have any immediate plans to do so, I just wanted to have that option... It should be quite easy for someone else to make a Python/QT backend for fsui (fs_uae_launcher.fsui.qt) if anyone is determined... |
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