English Amiga Board


Go Back   English Amiga Board > Support > support.Games

 
 
Thread Tools
Old 16 August 2001, 15:21   #1
Muzkat
Into the Wonderful
 
Muzkat's Avatar
 
Join Date: Jul 2001
Location: Earthrealm
Age: 42
Posts: 1,426
RoadKill

I downloaded RoadKill recently, and found that it worked quite well, despite being an AGA game.

However, there are a few minor things-

Before you get into an actual race, you are given a practice lap. On this lap, the game absolutely flies- it's so DAMN fast! But then get into the race proper, against other opponents, and it slows down big time. Is this an emulation problem, or a crack problem?

Also, your car appears fuzzy, almost transparent, and, when racing, you can actually pass through other cars! They swerve to ram you and get nothing but air! Is this another product of the crack (done by Paradox)?

I would appreciate any help. Thanks
Muzkat is offline  
Old 16 August 2001, 15:34   #2
LaundroMat
Junior Member
 
LaundroMat's Avatar
 
Join Date: Apr 2001
Location: In the cellar. With your mum.
Age: 49
Posts: 404
I had exactly that crack at the time

I remember playing the cracked Roadkill (great game), and I had no problems at all. Guess it's an emu problem..
LaundroMat is offline  
Old 16 August 2001, 15:58   #3
Steve
I Identify as an Ewok
 
Steve's Avatar
 
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
Red face

Tick the Sprite Collisions box in the Display menu!
Make sure you use WinUAE 0.8.16
though I do remember it working almost perfect in 0.8.14
forget 0.8.8 though.
Steve is offline  
Old 23 August 2001, 22:17   #4
Overdoc
Commodore Collector
 
Join Date: Aug 2001
Location: Austria
Age: 53
Posts: 944
Post

I think I have an ECS version of that game somewhere.
If you like I can try to upload it to ADF Zone in a few days when I will be back from a short vacation

<akira>
No direct sig, mate. use your USerCP to set thsi option
</akira>

Last edited by Amiga1992; 24 August 2001 at 22:01.
Overdoc is offline  
Old 24 August 2001, 09:12   #5
Riempie
Amiga freak
 
Riempie's Avatar
 
Join Date: Jul 2001
Location: Netherlands
Posts: 351
ECS?

Does an ecs-version exist? I doubt that...
Riempie is offline  
Old 24 August 2001, 11:35   #6
Steve
I Identify as an Ewok
 
Steve's Avatar
 
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
Thumbs down Nope

An ECS version of Roadkill 100% does not exist.
Steve is offline  
Old 24 August 2001, 21:09   #7
Overdoc
Commodore Collector
 
Join Date: Aug 2001
Location: Austria
Age: 53
Posts: 944
Well, it is very likely possible that it is in fact the AGA version, but in the filename it says Roadkill ECS.
Sadly I don't have no ECS nor AGA machine to try....

<akira>
No direct sig, mate. use your USerCP to set thsi option
</akira>

Last edited by Amiga1992; 24 August 2001 at 22:02.
Overdoc is offline  
Old 24 August 2001, 22:01   #8
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
It surely is AGA.. the filename says bollocks mate. I know I have downloaded many of these stupid disks marked as ECS when an ECS version never existed! (Aladdin, for one. Found at the Dreamzone!)
Amiga1992 is offline  
Old 24 August 2001, 22:29   #9
Ian
Global Moderator
 
Ian's Avatar
 
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,287
Erm

Sorry to disappoint, the racing section is ECS and runs fine when the ECS chipset is selected (Or as fine as can do in WinUAE), it's just the tacked on eye candy that's AGA. (Title screen, etc.)
Ian is offline  
Old 25 August 2001, 04:17   #10
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Screw me...

You mean I can play this game on my A600? I thought this was a straight port from the CD32 version
Amiga1992 is offline  
Old 25 August 2001, 15:00   #11
Muzkat
Into the Wonderful
 
Muzkat's Avatar
 
Join Date: Jul 2001
Location: Earthrealm
Age: 42
Posts: 1,426
Hmmm, I can't even get RoadKill to run in the later versions of WinUae- such as 8.16, but I can get it to work with 8.8r7, only with the bugs above.

And 8.8 doesn't have a sprite collisions option, so could it be a crack thing?
Muzkat is offline  
Old 25 August 2001, 16:19   #12
Ian
Global Moderator
 
Ian's Avatar
 
Join Date: May 2001
Location: Derby, UK
Age: 46
Posts: 2,287
Akira

@ Akira

It IS a straight port from CD32, but as I found to my peril when I brought a CD32 (When they first came out) a lot of games are nothing more than ECS with the AGA eye candy stuck on

I was so p'd off a year later I sold it and brought ....... Akira you know what I brought

@ Muzkat

I have no problems running the game in the latest WinUAE, where does it loading (After or can't you get past the cracktro)

Use these config settings:
  1. Kickstart 3.*
  2. 2 meg Chipmem
  3. 8 meg Fastmem (Doesn't matter but it's what I use)
  4. 68020 cpu with Fastest possible, but maintain timings selected
  5. AGA chipset
  6. Sound 100%
Everything else doesn't really matter set them to what ever you like.

Last edited by Ian; 25 August 2001 at 16:25.
Ian is offline  
Old 25 August 2001, 16:36   #13
Amigaboy
 
Posts: n/a
Quote:
It IS a straight port from CD32, but as I found to my peril when I brought a CD32 (When they first came out) a lot of games are nothing more than ECS with the AGA eye candy stuck on
Roadkill CD32 and Roadkill AGA (Disk version) are different. The game is the same, but

On the AGA version, you are given the option to select 1 of 6 (?) cars. When you select it, a voice says the car name and then continues

On the CD32 version, you are given the option to select 1 of 6 (?) cars. When you select it, you are taken to a full screen graphic of that car, then you confirm your selection. You hear the voice then it continues

So. It's not a straight port , but close enough. Just felt like clarifying that...

btw - This game still rocks. I pulled out the CD32 one the other day and had alot of fun.
 
Old 28 August 2001, 06:21   #14
Muzkat
Into the Wonderful
 
Muzkat's Avatar
 
Join Date: Jul 2001
Location: Earthrealm
Age: 42
Posts: 1,426
Hey, thanx Ian. It works fine now

Still, the sprite collisions are a little inconsistent- even with the sprite collisions box toggled "on", the cars are sometimes solid, and sometimes they aren't. Sometimes the cars are solid for the first few levels, then become transparent afterwards.

I don't want to whinge, but it's no fun when you can't ram cars into the Killzones!!!
Muzkat is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Roadkill / Zyconix WHDload Sound/GFX problems Riempie support.Games 29 12 July 2020 21:00
Old UAE: Slam Tilt and Roadkill problems john4p support.OtherUAE 0 18 June 2012 13:45
Roadkill CD32 Problem Steve support.WinUAE 7 08 January 2010 10:01
Roadkill - Ending? Cheats? killergorilla Retrogaming General Discussion 12 05 March 2008 18:00

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:21.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.14698 seconds with 15 queries