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Old 06 May 2008, 01:22   #21
Retro-Nerd
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No, you can't. I guess phoenix have to compile something in the ecc.exe for new platforms. But i don't know it for sure.

I've discussed the Amiga platform last year with him and showed him your Gamebase Amiga script as an example. Looks like he has no clue how to implement this in a proper way for ECC atm.
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Old 06 May 2008, 01:25   #22
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yeh i've been reading some of your posts on there
It looks an interesting frontend but to not have full control over it is a big no no for me..
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Old 06 May 2008, 01:30   #23
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Quote:
Originally Posted by Belgarath View Post
It looks an interesting frontend but to not have full control over it is a big no no for me..
That's what i've told him from the beginning. Without a powerful script you have a "console only" frontend. But it works great with some computer emus with autostart feature too, WinAPE or Atari800Win i.e.

Edit: Finally i found out that the Sharp X68000 emu WinX68k supports an autostart parameter, this is cool.

Last edited by Retro-Nerd; 06 May 2008 at 01:36.
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Old 06 May 2008, 01:41   #24
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I use GameBase to modify the winx68k.ini and they autostart
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Old 06 May 2008, 01:52   #25
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Indeed this works fine:

Code:
Add_CLP(-a%gamepathfile%)
Run_Emulator()
Never tried -a as it seems.
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Old 06 May 2008, 01:54   #26
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does that work for disk 2 as well?
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Old 06 May 2008, 01:57   #27
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Of course for Disk 1 only. But can i presume you have a fully working Gemus script?
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Old 06 May 2008, 01:59   #28
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that command line does nothing for me at all.
as for my gemus script it's pretty simple.

Code:
Set_INI_Value(%emupath%\winx68k.ini||WinX68k||fdd0image||%gamepathfile%)
Set_INI_Value(%emupath%\winx68k.ini||WinX68k||fdd1image||%gamepathfile(1)%)
Run_Emulator()
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Old 06 May 2008, 02:01   #29
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Strange, this simple CLP works fine for me. But thanks for the .ini values works fine.

Last edited by Retro-Nerd; 06 May 2008 at 02:36.
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Old 06 May 2008, 19:10   #30
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hm... this function is still missing in my frontend/database...
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Old 07 May 2008, 02:25   #31
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ECC supports the Amiga now, but we need a decent script.

http://ecc.phoenixinteractive.mine.n...hp?f=10&t=1897
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Old 07 May 2008, 10:11   #32
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SCRIPT!
SCRIPT!
SCRIPT!
...
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Old 07 May 2008, 13:17   #33
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is it wanted for my program?
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Old 07 May 2008, 13:32   #34
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erm i referred for ECC but of course, if you want to implement it for your program, it would be cool too
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Old 07 May 2008, 13:58   #35
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Where the hell is the script documentation?
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Old 07 May 2008, 14:07   #36
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I don't know if AutoIt is suitable enough for computer emu scripts, but ECC uses it.

http://www.autoitscript.com/autoit3/docs/
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Old 07 May 2008, 14:25   #37
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I thought the GameBase GEMUS script was complex at first, but really it's rather simple to use but still very powerful.

This AutoIt looks 10x more complicated...
But the main problem I see at the moment is there is no where to store individual settings for each game..
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Old 07 May 2008, 14:44   #38
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Yep, looks very complex. Looks like "per game" settings aren't supported yet. But how about a WHDLoad script first, with one A1200.uae config?
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Old 07 May 2008, 14:55   #39
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Don't think it's possible
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Old 07 May 2008, 20:23   #40
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i am not shure that i unterstanding the script right...
what makes this?

Set_INI_Value(%emupath%\winx68k.ini||WinX68k||fdd0image||%gamepathfile%)
Set_INI_Value(%emupath%\winx68k.ini||WinX68k||fdd1image||%gamepathfile(1)%)
Run_Emulator()
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