24 March 2012, 01:10 | #261 |
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Cheers Prowler for the suggestions.
Perhaps Predseda will show you what he's drawn for me... I think he's nailed it |
24 March 2012, 01:17 | #262 | ||
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Otherwise great! And I look forward to seeing it. Last edited by prowler; 24 March 2012 at 01:53. |
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24 March 2012, 09:36 | #263 |
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Okay. Here is it:
With EAB crystal boingball and with radar screen on special request, placed in filled 'O'. |
24 March 2012, 10:57 | #264 |
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24 March 2012, 22:14 | #265 |
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24 March 2012, 23:09 | #266 |
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That's a cool logo. Great work Predseda
Regards, Lonewolf10 |
25 March 2012, 21:21 | #267 |
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WIP10 - and we're almost there! I don't know if there'll be another WIP before the final release now... if there is, one more maximum I hope
Thanks to mihcael's hard work we've now got a full set of ten levels in place. He's designed some entirely new ones and tweaked some of the existing ones. It should all be a little bit fairer to play now. Also, as discussed before, the high score table has been fully implemented, complete with loading and saving. It saves a file called 'downfall.highs' into the Data directory on exit if there has been any new scores recorded in the current session and will be loaded in automatically on startup if the file is found. (Oh and the highscore code was actually, ahem, 'adapted' from another game's source code but I can't remember which one for now - I will suitably credit it when I find it.) I've also given the slow down and weight pickups a points value - 150 points multiplied by the level number. It's a bit higher than standard pickups but not so high you'll score silly points later on. I didn't include this for the '/2' pickup as I felt it would defeat the object somewhat if a pickup that handicaps your scoring actually gave you more points. Also, as requested, I've included a slightly longer delay when you press P to pause the game so there is less chance of it unpausing straight away, and you can now select a level from the title screen by pressing the number keys 1-0 at the top of the keyboard and pressing fire. Still to do: More levels to implement, random level selector to code (so you could end up playing level 1a, 1b or 1c, followed by 2a, 2b or 2c etc) and of course getting our shiny new Remainder Software logo in there In addition, I'm still waiting for more sound effects and the long-awaited music... hopefully not too long to wait. But we really are very close to the end now. |
25 March 2012, 21:33 | #268 |
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Hehe, the WIP10 version makes an appearance! The first released under the new brand!
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25 March 2012, 23:35 | #269 |
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The bug with 'invisible' items is still there as well as items appearing in platforms. Score saving (and loading) system works perfectly. I would really, really appreciate if there would be that suggested bonus gems system implemented - that would give you extra collectable item for 3000, 8000, 15000 and 20000 and if you would manage to collect them all, you would be awarded with some super score bonus after the game is over.
Maybe the /2 power-down could be compensated with extra speed (the same as the Trainers do), so player can collect it in difficult situation. It would help him, but lower his score. BTW I managed to get 19.673 points on 3rd attempt. BTW2: developer cheat doesnt work for me anymore, when I press numpad key (for example '5') I always start in level 1, but after the game is over, there is '5' predefined in hiscore table. This cant be considered as a bug though as the cheat will not be present in final release. Another bug: when I pause a game, then unpause and play and then get a record score, it doesnt allow me to write my score to a table. Instead my name there is a blank line and the game continues to title screen. My hiscore is saved though, but without my name. I think it probably has something to do with 'problem' I mentioned above (some weird keyboard-reading) and I would suggest to use fire button for pause/unpause instead of keyboard. AND PLEASE: return there level 3 data from WIP9 (as some later level), I liked that level a lot! Last edited by Predseda; 26 March 2012 at 00:18. |
25 March 2012, 23:49 | #270 | |
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26 March 2012, 00:28 | #271 |
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lol
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26 March 2012, 01:02 | #272 |
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Hehe, you should have seen that coming!
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26 March 2012, 01:07 | #273 | |
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I died on level 10 in a very tight spot but im sure it passable... Can everyone let me know what level you get up to and how they found the difficulty grade. That should still be there as Level 8. (and the old level 4 is now 9 but a bit easier) Last edited by mihcael; 26 March 2012 at 01:13. |
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26 March 2012, 09:26 | #274 |
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Thank you mihcael. I got to level 7 (I think). Levels 1 to 4 I found very easy, in fact I dont like adding those - - - - - - - - lines between letters of AMIGA word in level 1, I think they are not necessary. I also liked the previous design of level 2 more, I think now it is full of platforms and just too easy. Overall I am very satisfied.
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26 March 2012, 09:28 | #275 | ||||
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26 March 2012, 09:40 | #276 |
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26 March 2012, 11:23 | #277 | |
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There are going to be 3 sets of unique levels, the previous level 1 and 2 design will make up a portion of the final set of levels. |
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26 March 2012, 21:16 | #278 |
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I had two holes in my hiscore table because of that already mentioned bug, but now, after I played the game more times, these holes were filled with my name! WTF... It is really weird.
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26 March 2012, 22:53 | #279 | |
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No problem for me (on WinUAE with A600 setup). I pause and unpause multiple times and am able to enter my scores (best so far: 25008 on lvl 10). I'll already suggested using the fire button for pausing, aswell as P button. Maybe Graham missed it? Mihcael, it is passible (both places) but you have to be lucky and be on the correct side of the screen. If you aren't, then there is no chance of doing either tight spots on lvl 10. Graham, any keys typed during gameplay end up as default name on scoreboard. I'm just glad that backspace works so I can delete it and enter my name in instead Edit: If Enter/Return key is pressed during gameplay then when it comes to the hiscore table any new entry is automtically entered as a blank line (unless other keyboard keys were pressed before the pressing of Enter/Return key!). Regards, Lonewolf10 Last edited by Lonewolf10; 26 March 2012 at 23:42. Reason: blank line mystery solved! |
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27 March 2012, 00:09 | #280 |
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Thanks for finding these problems. Clearly something is keeping track of the keypresses when it shouldn't be. I'll need to take a good look at this and find out what's going wrong, probably a bit of a schoolboy error somewhere.
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