05 March 2022, 11:07 | #381 |
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Apparently, Amigas don't have hardware scaling because the Commodore responsible people 'didn't think it was needed'.
http://www.verycomputer.com/2_d6b214ab9ee62b5f_1.htm Who is this Michael van Elst guy that thinks Amigas didn't need scaling??? Let get in my time machine and explain a couple of words to him (ahem Outrun ahem :-))... |
05 March 2022, 15:02 | #382 |
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hello. I've been working on new mod versions of the OutRun soundtrack and was told by someone that it might be useful to someone here. I'm a musician and have been using my original Amiga 500 since 1990.
is there any interest in this here? Splash Wave.... [ Show youtube player ] WIP - Magical Sound Shower.... [ Show youtube player ] Last edited by kjmann14; 07 March 2022 at 11:56. |
05 March 2022, 18:29 | #383 | |
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Quote:
http://aminet.net/package/gfx/show/m...gfx/show/mp103 |
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07 March 2022, 10:20 | #384 | |
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Quote:
Hence, I'd be very pleased to get some tunes for the game. I keep my Cannonball port at https://github.com/HenrykRichter/Cannonball-C |
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07 March 2022, 11:50 | #385 | |
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Quote:
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07 March 2022, 11:55 | #386 | ||
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Quote:
=) Quote:
I'm starting on passing breeze today,since I'm done with Magical Sound Shower and Splash Wave. |
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07 March 2022, 19:02 | #387 | |
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Quote:
Then there is the Atari STE improved version by FedePede04 that could be ported on OCS/ECS and i see as the most viable candidate in the short term but until that happens is all unknown |
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09 March 2022, 03:30 | #388 |
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Here are the 2 MODs I have finished from OutRun. I'm currently in the middle of doing Passing Breeze. Any of the OutRun Projects are welcome to use them as long as I get some Screen credit. lol =P
- Sal "Kjmann" Esquivel |
09 March 2022, 17:16 | #389 | |
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Quote:
[ Show youtube player ] |
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11 March 2022, 11:03 | #390 |
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here's the version that I sent to the cannonball project.
[ Show youtube player ] |
20 March 2022, 13:12 | #391 |
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Just realized (30 years late or so) that I never played Out Run Europa on Amiga. (Just the c64 version back in the day for some reason). Stumbled over Amiga gameplay of it on youtube and it seems much better than the original engine used for Out Run.
How does the "Outrun Europa" engine compare to Lotus and other good racing games on a vanilla A500? |
20 March 2022, 14:09 | #392 |
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There is a lot of weird stuff going on in the Outrun Europa engine. It appears to support more features than Lotus, but the game itself is iffy.
That said it looks like it's perfectly capable of being a great engine to run the original outrun. It even has the outrun car in it, the road splits, everything. If you look here: [ Show youtube player ] They have a clever way of handling those stone henge things the original had. Similar to how outrun 3D does it on the SMS. |
20 March 2022, 17:21 | #393 |
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It indeed moves a great deal of stuff! Since i only seen it once in a real machine i forgot whether runs at 25 or 17 FPS but is still good - if keep the engine at 17 fps makes you move a bunch more why not? Even the arcade original was running at 30 instead of 60 due to all the objects on screen
(btw eXeler0, i told this same thing, like, twenty pages ago?) [EDIT] actually was in the Outrun with Lotus Engine thread not here ^^ According to FedePede04 [PeterJ here on EAB] when i asked it MIGHT be the same engine of Outrun and Enduro raced later on improved and optimized to the most, since Probe seemed to reuse a lot of material, and considered the performance of the original engine once optimized by the same FedePede04 on STE i tend to believe so Last edited by saimon69; 20 March 2022 at 18:10. Reason: punctualization |
20 March 2022, 18:17 | #394 | |
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Quote:
Thanks to KJMann, the Cannonball port I'm maintaining now has a full complement of music scores. I've also fixed some issues with the music selection screen and in the PT player itself. Version 1.4 is up on my github page https://github.com/HenrykRichter/Cannonball-C. Please don't forget to copy the contents of the "data" subdirectory in addition to the Cannonball executable when upgrading earlier installs. |
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20 March 2022, 19:29 | #395 | |
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21 March 2022, 10:41 | #396 |
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You might need to hold the steering wheel a little longer left/right in the car radio selector screen. The game engine has got an in-built delay for tune switching (which I didn't reduce).
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21 March 2022, 10:49 | #397 | |
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Quote:
If you do F5 menu and sound test the tunes are heard normally. |
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06 April 2022, 19:16 | #398 |
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I remember mcGeezer got a copy of the outrun source by fedepede04, wonder if he ever analyzed it for portability
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07 April 2022, 12:43 | #399 |
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I "fixed" the issue with No sound selection inside the game (before starting) while it worked in sound test. It is a configuration option in the .config file:
# audio SNDPREVIEW = 1 For some reason it was set to 0 in my config. Now everything works fine. |
14 April 2022, 17:56 | #400 | |
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Quote:
http://psychodelicacy.net/modplayer.php (once there, click "load song") He posted that link in post #181 (https://eab.abime.net/showpost.php?p...&postcount=181) in this very thread. Maybe you could PM him and ask if it would be OK to include them with Cannonball? Last edited by mrupp; 14 April 2022 at 18:04. |
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