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Old 23 June 2006, 14:46   #1
trance007
 
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Background info about State of the Art - Spaceballs

Hi,

Maybe this info is well known to you, but I didn't saw it mentioned on the forum, so here it is.

The mag "R.A.W #5" included a nice article about the dancer of "State of the Art", as long as a "Making of".
Maybe it could be included in a future release of the DVD ?

I think this is an interesting piece of background info, isn't it ?

R.A.W #5 can be downloaded here : http://spaceballs.planet-d.net/files/spb-raw5.dms

Intro :

Dancer interview :

Making of :


Additionnally, a picture of Lone Starr is available here : http://spaceballs.planet-d.net/dancer.html

Hope it helps.

Last edited by trance007; 29 June 2006 at 23:51.
 
Old 24 June 2006, 09:25   #2
redblade
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haha

Quote:
Originally Posted by Raw 5
Note to skidrow

This intro will work on most amigas so you don not have to crack this one
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Old 27 June 2006, 23:23   #3
trance007
 
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Some funny statements found on R.A.W #5 :

Last edited by trance007; 02 July 2006 at 01:34.
 
Old 29 June 2006, 10:12   #4
trance007
 
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I am rather surprised, but it looks like this demo was definitively not appreciated by the other groups.

Look what others said about this demo :
 
Old 05 July 2006, 08:00   #5
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Not a surprise really, some of the comments are jealousy and others just don't like techno. You saw these comments back then for practically any demo. I remember reading one comment that Desert Dream was too long (!).
 
Old 05 July 2006, 21:49   #6
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I agree, lots of groups jealous because Spaceballs did something a little different that garnered a lot of respect from people, for probably less effort than other groups were putting out.

At the end of the day, I couldn't give a toss how a demo is done, so long as the end result is impressive.

For sure Substance by Quartex (Alliance Design) is far more technical than State of the Art, but I know which one I'd rather revist....... and it aint the QTX one

Are you the same Trixter as in Amiga coder?
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Old 06 July 2006, 20:22   #7
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State of the Art is one of my favorites.. I think demos should be judged on a few merits.. While that one may not win for displaying 50 million sprites or sine scrollers, it was still quite entertaining. I can appreciate pushing the hardware, but that's not all a demo is.. As a prime example, a vector sphere might be difficult to do but ... in the end it looks just like a circle and nothing more, even with lighting; I'm watching a demo, not reading source code.
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Old 06 July 2006, 20:30   #8
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State of the Art is still my favourite ever Amiga demo so they did something right.
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Old 07 July 2006, 22:15   #9
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This demo made all non-amigans back then (and I think it still does) pulling their hair of envy, hehe
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Old 08 July 2006, 11:31   #10
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Yeah i used to wonder about the girls in State of the Art. And that picture of that dancer is hhmmmm yummmm.. she is damn fine!.

I miss those diskmags
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Old 14 July 2006, 09:39   #11
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Quote:
Originally Posted by Galahad/FLT
Are you the same Trixter as in Amiga coder?
Nope, I'm the PC coder. (Trixter / Hornet).

BTW, I'd really like to check out the flashback DVD... is it available anywhere?
 
Old 15 July 2006, 02:11   #12
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Quote:
Not a surprise really, some of the comments are jealousy and others just don't like techno. You saw these comments back then for practically any demo. I remember reading one comment that Desert Dream was too long (!).
It was too long.

Seriously, the soundtrack is phenomenal, but for the most part, they just didn't have the visual action to match it. I know I'm not looking at it with 1993 eyes, but did we have to see the dots and circles for that many minutes?

-phoenix, your humble blasphemer
 
Old 15 July 2006, 13:36   #13
BippyM
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Quote:
Originally Posted by Trixter
Nope, I'm the PC coder. (Trixter / Hornet).

BTW, I'd really like to check out the flashback DVD... is it available anywhere?
Okay I've gotta take the kids to the park (family time etc) but when I get back I'll re-create the torrent on pirate bay and seed again for a week or so!

Don't expect any huge speeds though
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Old 18 July 2006, 09:13   #14
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Quote:
Originally Posted by phoenix
It was too long.

Seriously, the soundtrack is phenomenal, but for the most part, they just didn't have the visual action to match it. I know I'm not looking at it with 1993 eyes, but did we have to see the dots and circles for that many minutes?

-phoenix, your humble blasphemer
The opening part was indeed unnecessary (the whole egypt thing) but as soon as the Desert Dream logo starts bouncing and rotating, it's golden up until the credits.

It's definitely a coder's demo, so being a coder helps to keep up the interest :-)
 
Old 18 July 2006, 13:13   #15
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Quote:
Originally Posted by Trixter
Nope, I'm the PC coder. (Trixter / Hornet).

BTW, I'd really like to check out the flashback DVD... is it available anywhere?

There was a UK guy on the Amiga with the same handle
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Old 19 July 2006, 05:35   #16
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Quote:
Originally Posted by Galahad/FLT
There was a UK guy on the Amiga with the same handle
Well, I've been Trixter since trading warez in 1986 -- no idea who the UK guy is :-)
 
Old 30 December 2009, 23:57   #17
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SotA perfectly explains the chasm between Amiga coders busting their butts to make something impressive for Amiga, and someone who makes something that impresses people from all platforms. There's something to be said for both - both try to make something new and better. With a great new idea, it doesn't really matter so much if the coding is the state of the art.

Thx to Lizard for linking to this old thread
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Old 31 December 2009, 21:38   #18
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for those who never see it, [ Show youtube player ]
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Old 01 January 2010, 03:10   #19
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http://eab.abime.net/showthread.php?...fingers+making
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Old 01 January 2010, 19:00   #20
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Quote:
R.A.W #5 can be downloaded here : http://spaceballs.planet-d.net/files/spb-raw5.dms
Dead Link Anyone got a new link to this diskmag please?
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