06 November 2017, 21:03 | #1 |
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emufan can you please port this to Amiga!!?
Hey,
http://www.agidev.com/download/ Is it possible you could port this to the Amiga? With this tool we would be able to make all sort of adventure games like king quest, etc. Please please please consider porting this! Please! |
07 November 2017, 00:28 | #2 |
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Why not https://github.com/mmoreira2000/scummeditor ? Scumm>AGI. Well except I prefer the text input of AGI.
Or maybe: https://github.com/AlbanBedel/scummc/wiki Looks easy to port (famous last words). |
07 November 2017, 01:40 | #3 |
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I agree 100%. EmuFan can you port scummEditor or ScummC or both or something? It would be super cool!
Hey grelbfarlk, are you not going to port the stuff you ported for MorphOS to Amiga 68k or you will not support Amiga 68k? I am curious. |
07 November 2017, 01:54 | #4 |
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I'm a bit lazy these days with the cross-compiling stuff
I did a quick test with scummc, without success: Code:
bash-3.2$ CC=m68k-amigaos-gcc.exe CFLAGS="-DNDEBUG -noixemul" ./configure Configuring ScummC on machine Host system: cygwin_nt-6.1-wow64 Sources: /cygdrive/d/tmp/scummc-master Compiler: m68k-amigaos-gcc.exe (gcc 3.4.0) Unknown cpu: m68k bash-3.2$ #1) ah, simple check in the configure script *brb* #2) it's just a check if big or little-endian stuff, fixed. but now it wants bison tool, not included with the gcc I use. :/ #3) i will test with gcc 2.95.x - is a more complete package #4) not a quick one , it seems. missing include files, undeclared and already declared stuff. :/ this will take some time and i have to look closer at the files, I cannot make any promisses. but I will return to this. Last edited by emufan; 07 November 2017 at 02:20. |
07 November 2017, 02:11 | #5 |
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You are awesome emufan!! Thank you for even tackling it
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07 November 2017, 04:10 | #6 |
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MorphOS? The stuff I did was for WarpOS which are up on Aminet now-crappy though they may be.
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07 November 2017, 06:20 | #7 |
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Meaning i need either an a4000 with PPC or an over priced PPC Amiga to run this and have Amiga OS 4.x.
Again neither of these things will do for me as I am 100% an amiga 68k user. Is there no way you can por tthme to 68k amiga, please? |
07 November 2017, 22:54 | #8 |
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There are plenty of good guys out there turning out high-quality 68k software. There are very few doing it for WarpOS-which is the reason I started-and am failing at pretty badly. I tell you what, you convince Emufan or Arte to switch to WarpOS and I'll switch to 68k.
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08 November 2017, 22:56 | #9 |
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You know...you could release WarpOS and 68k version and AROS and MorphOS and MacOS at the same time. No reason to hit one platform exclusively. In the Amiga community we need to learn to support all platforms in one shot, especially when it comes to RTG stuff.
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09 November 2017, 00:47 | #10 |
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I wont do ppc stuff. it is already alot confusing to juggle with 3 gcc for 68k.
differnt compiler version, so many options I have no clue about. sometimes i consider it as pure luck, if something builds but one thing we could share at least, some guide how things got build. in case the source code is not included with the release. for example: version of crosscompiler, ./configure commandlines, makefiles this may help in some way. |
09 November 2017, 01:17 | #11 | |
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Quote:
I agree emufan, luck (certainly not skill) is what keeps me going. Definitely, even just yelling at a configure script for a night really slows me down, sharing makefiles I think is actually useful for me anyway. |
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09 November 2017, 01:21 | #12 |
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I think it is a bit more difficult than convincing someone. We have limitation in Amiga 68k community and that is SDL 1.x restriction. if we can get SDL 2.x somehow into the Amiga 68k world then that would open so many doors it is not even funny.
Ones again what was the reason we don't have SDL 2.x? |
09 November 2017, 01:33 | #13 | |
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Quote:
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09 November 2017, 01:43 | #14 | |
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But the last game engine you ported for WarpOS I see no reason why it will not work right now on vampire 2 or vampire 4 easily and what stopping from this port is the SDL 2. So i think now having SDL 2 ported is now mandatory requirement to open huge doors for the Amiga. i am addicted now to rtg stuff. Addicted! I need more rtg apps, more rtg games more...more... EDIT by DH: If you would so wish to see this image click the link, but it's not really worth it. This image is simply of a stupid size that interferes with normal reading of this board and is unnecessary too. https://image.shutterstock.com/z/sto...-684993514.jpg Last edited by DH; 15 November 2017 at 17:04. Reason: Removed image because of stupendously ridiculous size |
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09 November 2017, 02:10 | #15 | |
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And a lot of retro folks are not really into SDL2 since it "changed everything." And without 3D accelerated hardware what good is it really-which would be really good for Voodoo3 equipped Amiga, if it worked and if it was actually fast enough to run anything. The real wizards like Cowcat wouldn't even bother with SDL2 they'd just put on their hacker outfit, [goggles, fingerless gloves, bandana] and just use TinyGL and AHI. Most Amigans scoff at SDL generally not just v2. |
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09 November 2017, 04:25 | #16 |
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Something about how you talk is addicting. I don't know what it is.
I am talking about porting this one http://aminet.net/package/game/actio...dasyndrome-wos to 68k but you used SDL 2.0 to port it warpOS as an example of many! |
09 November 2017, 12:57 | #17 | |
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Quote:
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09 November 2017, 13:29 | #18 | ||
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http://aminet.net/package/game/actio/BS_68k I've tested on WinUAE a bit, but not played it all the way through... Quote:
I don't think Lorence Lombardo is even posting his more recent stuff on Aminet anymore, so it is easily missed, like this Pang clone: http://geocities.ws/lorylomb/Pang_68k.lha Or this GUI version of MikMod: http://geocities.ws/lorylomb/mikmod326_sdl.lha |
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09 November 2017, 13:46 | #19 | |
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I admit I didn't look for a 68k version either. Quote:
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09 November 2017, 13:50 | #20 |
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Another game to porting?
Source code of ZX Spectrum & MSX2 game ‘The Sword of Ianna’ available on Github: http://www.vintageisthenewold.com/so...ble-on-github/ |
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