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Old 03 December 2016, 20:23   #101
Retrofan
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Listen I would like to have some nice icons for it the Ken Lester style to use in my AKReal distro. Do you mind if I add and use them ?

It is working perfectly.

Edit: This is a video now:

[ Show youtube player ]

Edit: James Stalham has been so kind to make some wonderful icons


Last edited by Retrofan; 09 December 2016 at 00:33.
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Old 04 December 2016, 18:30   #102
MagerValp
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Looks good! Customizing icons has always been a large part of setting up your Amiga, that I always enjoyed. I should add official icons at some point - is NewIcons still the preferred way to provide icons for OS 3.1 and up?
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Old 04 December 2016, 21:15   #103
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For OS3.1 I mostly see people using MagicWB icons, and for it up, for example Classic WB uses Glow icons. But yes, you see also some NewIcons here and there.

Edit: Permission to use gfxroute by megacz on AKReal granted, many thanks.

Last edited by Retrofan; 10 December 2016 at 19:24.
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Old 27 February 2017, 22:39   #104
fgh
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Awesome job Magervalp!

I see you can select screenmodes. Does it work with RTG modes?

A couple of feature suggestions:
- Option to give games above and below current a different color instead of inverting color of current game.
- Line spacing option for game list (x pixels)

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Old 27 February 2017, 23:20   #105
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I honestly don't remember - it might work if your RTG card supports planar modes. I use OS friendly routines for all graphics code, but it's written for planar and not chunky.

Good suggestions, but at the moment I have several other projects that have priority over my Amiga adventures I'm afraid...
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Old 28 February 2017, 22:56   #106
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Any chance to download a big archive of IFF pictures for this cool program. ATM I've got a few ones, but missing a lot of them. If there's no palette constraint, I can create them manually but I have a doubt about that.

nice program!
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Old 01 March 2017, 23:56   #107
StatMat
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I have uploaded a current dump of screenshots from the openretro database to my upload folder on the FTP (AGS2-Screens.7z). It contains two sets. One with the image file names that match WHDLoad slave names and the other full names. The images have been resized to 320x128 and converted to 256 colour IFF files, although only the first 128 colours are used to avoid overlap with the colours used for the background image colours (which should be in the upper half of the palette).
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Old 12 May 2017, 12:19   #108
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Hi, I'm using AGS2 to setup a play station.
I created a dual boot on my HD with a small boot sequence.
When AGS2 close to open WHDLoad, there is a white "Workbench Screen" displayed in the background for a couple of second caused by the preloading of WHDLoad.
Is there a way to replace this white screen by a black one? or an image?.
 
Old 10 December 2017, 18:03   #109
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@StatMat I'm interested. Is this the grandis site?

Anyway, I've run into a big issue with latest AGS release.

Reproducer in the zone (compil_empty.7z)

this is a HDF to use with WinUAE

Boot it, you get a menu. A-F G-R etc...

choose "A", and skip assassin (the picture is bad) but any / almost picture you're loading stays forever. Run a game (won't work, no games are present in this mockup) and you get a AGS menu without any images loaded.

I have this issue on the real machine as well. When an image is displayed, change the game and it doesn't change anymore, most of the time.

Fun fact: copy the files in a Windows folder and boot from this folder: the bug isn't there, with the same config, everything works perfectly.

Config: A1200/Kickstart 3.1 with fastmem.

I don't know if it depends on the IFF image itself or if it's a bug. I think there's a real time issue when loading the images in the background.

Someone, help? thanks
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Old 01 January 2018, 22:42   #110
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Also, I noted that from time to time, AGS executable (or one of them) corrupts itself (!!!). A diff with the original shows differences in the end, and it results with a GURU.

Replacing back the original makes the compilation rework. I was thinking: I should copy to RAM: and run from there.
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