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Old 07 August 2017, 16:59   #21
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Screenshot time.

the engine takes shape and soon will turn into proper game project, which I'll unveil soon (probably in a new thread in proper area of EAB ) Stay tuned.
But I'll keep this thread for questions and development subjects.

one question for today is:
I tried the game on real HW as I always do and this time the yellow circles that you collect in the game were baited in half. meaning I could see the upper half of circle object and the bottom half was baited without the light below color (transparent ).
I have no idea why that happens. do you?
it works on emulated A1200 (no Fast RAM)
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Old 21 August 2017, 18:51   #22
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OK An other update to the 2d Engine.
This is the last time I do Engine update. Next time I want to share the news about the game I start. So no more engine but al AGA game. Stay tuned


in the meantime you can see the first design of the main character of this upcoming game here:

Stay Tuned!

Is it possible to move this subject to the Game projects subforum or should I start the new one when I decide to unveil the details about this upcoming game?
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Old 21 August 2017, 20:09   #23
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Very good progress and promising results! Keep it up!
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Old 21 August 2017, 21:16   #24

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Will you open source the engine? I've managed to get a black circle on a screen after three days of trying. I think I'm over thinking things.
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Old 21 August 2017, 22:44   #25
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Awesome work
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