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Old 17 May 2018, 07:30   #1
turrican3
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SABR-XCOMified.OpenGL.shader

this shader is just wonderfull, is there a way to use it with winuae or to convert it for winuae ???
I found it with openxcom !!!

https://openxcom.org/downloads-milestones/
ps wen you see a morphos port ! someone should port it to the amigaos, 68k if possible !!
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Old 17 May 2018, 16:45   #2
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I guess you could toy with it a bit.
It works with the fixed X-Com palette unfortunately and is not smart enough to apply it's custom magic at a random amiga game.
Attached Files
File Type: zip Sabr-X-Com-LoRes.zip (3.8 KB, 99 views)
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Old 24 May 2018, 03:15   #3
turrican3
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It works very well thank you.
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Old 16 June 2018, 04:04   #4
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guest.r,
do you think it could be possible to mix 2 filters ???
put 5xbr-v3.8c and aa+sf1 ??

or 5xbr-v3.8c and gs2xsmartfilter ??
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Old 16 June 2018, 23:10   #5
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It's possible under D3D9, but the effect is rather subtle. No-go for single pass port, since it's too complex.

I think you know the procedure, put xBR under the *0 pass and AA+SF1 for example under *1 pass.

AFAIK D3D11 mode doesn't support the working sampler yet which the latter uses.
You can also try the D3D11 xBR Smooth i posted in the shader thread.
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