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Old 22 September 2008, 23:19   #81
Echo
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I'm guessing most of you are familiar with load/save state? Well it's made the mod just about playable for me.

Just make sure your WB config has a pretty low amount of memory specified so the states aren't slow to work with (and avoid z3 ram, don't think UAE likes snapshotting that), then simply make a couple of saves at strategic points in each level.

Now there isn't the highly frustrating start over / lose entire squad for a stupid turret, more like an undo button

Some would call it cheating, I call it fixing the mod
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Old 29 March 2009, 20:25   #82
twizzle
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i have just started to play this new version
poked my men around the first bend and ALL of them got blown to pieces
feck this is going to be a hard game to play

who`s the evil minded person who thought this one up
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Old 29 March 2009, 20:33   #83
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not me. it wasn't me. please don't look at me...
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Old 29 March 2009, 23:08   #84
Charlie
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CF is one of my favourite games - I'm most pleased to see a new campaign but WHY did it have to be so hard..?

My hat's off to the developer but as someone who never finished the original I have no hope of completing this.

PLEASE do an easy version for rubbish-gamers like me!
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Old 29 March 2009, 23:17   #85
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Quote:
Originally Posted by Charlie View Post
CF is one of my favourite games - I'm most pleased to see a new campaign but WHY did it have to be so hard..?

My hat's off to the developer but as someone who never finished the original I have no hope of completing this.

PLEASE do an easy version for rubbish-gamers like me!
It wouldn't be fun though if it weren't hard!

I finished CF1 & 2 so need a new challenge
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Old 10 May 2009, 22:09   #86
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If you have completed original campaign you should not have any problems with playing CFNC. On many forums I have read that cfnc is very difficult or impossible to complete. That is not true, I think that it is as difficult as original campaign. Easy version will never get out.
Did anyone accomplished new campaign?

Last edited by Orson; 10 May 2009 at 22:27.
 
Old 10 May 2009, 22:12   #87
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72 new level for Cannon Fodder?
It said 72 new MAPS.... missions/levels are 24 new ones. (maybe someone has corrected you on this before :P, but I didn't read the other posts...)
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Old 10 May 2009, 22:26   #88
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It said 72 new MAPS.... missions/levels are 24 new ones. (maybe someone has corrected you on this before :P, but I didn't read the other posts...)
i think you'll find it's 72 new "phases" ... levels / missions/ maps / whatever.. who cares? is it really worth correcting someone over? all you need to know is that you wont be playing anything from the original game.
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Old 10 May 2009, 22:29   #89
Heavy Stylus
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Is there any way to get these missions to work with the CD32 version? That would make a neat unofficial CD32 release
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Old 10 May 2009, 22:30   #90
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It said 72 new MAPS.... missions/levels are 24 new ones. (maybe someone has corrected you on this before :P, but I didn't read the other posts...)
Wow, now that is one useless post IC You say that a 'level' in Cannon Fodder is a mission and I say it's a map. Now what?
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Old 10 May 2009, 23:25   #91
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Quote:
Originally Posted by Orson View Post
If you have completed original campaign you should not have any problems with playing CFNC. On many forums I have read that cfnc is very difficult or impossible to complete. That is not true, I think that it is as difficult as original campaign. Easy version will never get out.
Did anyone accomplished new campaign?
I completed the original. I think this is many, many times harder. I wrote a review of it for Amiga Future some time ago - I think it's really good work and you've put a lot of great effort into it - it's a heck of an achievement to design 72 new levels - but I think there is more of a reliance on luck than there should be, from what I remember.
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Old 11 May 2009, 01:30   #92
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is it really worth correcting someone over?
Everything I say is worth saying.

Last edited by Ironclaw; 11 May 2009 at 01:41. Reason: FORGOT TO EAT COOKIES!
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Old 11 May 2009, 02:52   #93
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Originally Posted by Heavy Stylus View Post
Is there any way to get these missions to work with the CD32 version? That would make a neat unofficial CD32 release
Shouldn't be too hard to replace files here and there I don't think? If you wanted a shortcut method you could even try using CDMage to inject the map files over the old ones.
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Old 11 May 2009, 08:51   #94
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Hmmm. IIRC the CD32 version doesn't have any audio tracks, so it should be dead easy to recreate a disc using the new campaign... I'll keep it in mind.
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Old 11 May 2009, 09:07   #95
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Everything I say is worth saying.
this is true. IC is the oracle of EAB

CD32 version would be nice! Any chance of an ADF version too...
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Old 11 May 2009, 09:22   #96
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this is true. IC is the oracle of EAB
Oracle like in 'Nobody knows exactly what he's saying?'
Anyway guess I should rey the new maps later. Maybe I can survive one or two of them
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Old 11 May 2009, 13:14   #97
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Originally Posted by Heavy Stylus View Post
Hmmm. IIRC the CD32 version doesn't have any audio tracks, so it should be dead easy to recreate a disc using the new campaign... I'll keep it in mind.
It only has an additional Mode 2 track containing the MPEG1 intro - but seeing as WinUAE is unlikely to emulate it anytime soon, most people probs won't miss it. Unless you feel having the intro (particularly for real CD³² users) would make it more 'complete'?
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Old 11 May 2009, 13:21   #98
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LOL, IC gets my "most useless post" award too

So, like, did ANYBODY finish this addon?
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Old 11 May 2009, 18:35   #99
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In few first missions enemy soldiers are very slow and not aggresive so there are many enemy cannons/tanks firing in unexpectable way. Further levels are (in my opinion) different than missions 1-5 (less cannons). I agree with a reliance on luck when wandering in the jungle. Booby traps, and mines are now more "invisible" than in original campaign (in original campaign I never lost any soldier on a booby trap).
I know that someone achieved mission 12 (and probably completed it) some time ago, but nothing more. I accomplished new campaign two times but it does not count.
 
Old 11 May 2009, 19:05   #100
Echo
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LOL, IC gets my "most useless post" award too

So, like, did ANYBODY finish this addon?
I did, only by whoring UAE's save/load state feature - it's 99.9% impossible otherwise due to small chance stuff several minutes into a level etc.
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