25 February 2024, 11:43 | #1 |
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AGA & OCS in the same game
Those few games that have dual chipset formats within the same game (there are no two separate versions) do they actually show aesthetic differences or other differences that can be highlighted?
Do you remember what games have this dual formats chipset in the same game? |
25 February 2024, 12:59 | #2 |
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Minskie Furballs
Seek And Destroy |
25 February 2024, 13:20 | #3 |
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Liberation Captive 2
Alien Breed Tower Assault. Colonization (not sure about this one. Maybe it is just the extra chip ram). Fighter duel pro 2. |
25 February 2024, 13:35 | #4 |
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Here’s some more to keep you going!
Arcade Pool Blitz Tennis Coala Colonization Death Mask Donk! Fantastic Flyer Global Domination Kingpin Mag!!! - ? Marblelous II Max Rally Minskies Furballs Quik The Thunder Rabbit Skidmarks Super Skidmarks Ubek Uridium II Last edited by Amigajay; 25 February 2024 at 13:48. |
25 February 2024, 14:22 | #5 |
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Easy to overlook these on a list of games which benefitted from the A1200. It may not have been the same quantum leap as the A500 was five years earlier, but I was jealous of those who did have it, once the amount of enhanced games outweighed the amount that didn't work on it (some of which were officially fixed)/
It was far too common for the AGA version to be released separately from the ECS one (sometimes at a higher price). It's understandable when the original game was released or in development before the A1200 was released (eg Pinball Fantasies, Zool, Chaos Engine, Civilization) or if the AGA version was released first due to being ported down from the PC (eg UFO, SimLife), but not when both versions should have been in development simultaneously. PC owners didn't have to rebuy a game when they upgraded from CGA to EGA, or EGA to VGA, all the graphics were on the same disk. I know some publishers offered cheap disk exchanges, but not all. |
25 February 2024, 15:46 | #6 |
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i notice that a part some games, these hybrid games OCS-AGA there is not so much difference on screen or very very slight difference
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25 February 2024, 15:49 | #7 |
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Yes, only slight differences in most games, colour wise or some games have an extra parallax layer or more onscreen objects hard to see in screenshots.
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25 February 2024, 15:56 | #8 | |
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Quote:
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25 February 2024, 17:04 | #9 | |
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25 February 2024, 18:46 | #10 |
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Had Commodore put the same HD floppy drive in the A1200 than on the A4000 (which would have been logical since you would'nt expect anyone to support HD Drive if its cut you the basic AGA market), I always wondered if it was possible to make dual ECS/AGA games with the base ECS game and the shared gfx/sounds/code of both version on one side of the floppy and every AGA enhancement on the other.
It would have maybe helped a little developpers to support AGA better by just putting the already existing VGA gfx on one side of the floppy) but that suppose that Commodore was having a support developpers policy. |
25 February 2024, 20:00 | #11 |
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Whizz AGA & OCS, Shaq-Fu AGA & ECS, Shadow Fighter AGA & ECS
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25 February 2024, 20:28 | #12 |
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25 February 2024, 20:44 | #13 |
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25 February 2024, 21:06 | #14 |
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Yes it does have AGA graphics, you need them side by side to make it easier but they at least made a little effort there!
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25 February 2024, 21:09 | #15 |
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Uridium II
But Im not sure if you can see enhanced features with AGA or more chip ram. |
26 February 2024, 10:36 | #16 |
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26 February 2024, 10:40 | #17 |
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in arcade pool when you load in the A1200 says graphics: enhanced
but I haven't seen any enhanced graphics over the game played on a standard A500 so ....I think is bullshit |
26 February 2024, 11:14 | #18 | |
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Quote:
There is an extra mayhem mode on the A1200. and according to the One there is also some graphicals effects that don't appears on the A500 (smoke trails etc). |
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26 February 2024, 11:46 | #19 |
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smoke trails? I never seen smoke or smoke trails in this game, I think the guys behind the one were fantasizing
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26 February 2024, 11:51 | #20 | |
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https://archive.org/details/TheAmiga...e/n10/mode/1up |
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