23 March 2024, 08:45 | #161 |
Supernormal
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23 March 2024, 09:15 | #162 |
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Read about it here: https://eab.abime.net/showthread.php?t=115241&nojs=1
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23 March 2024, 18:42 | #163 |
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Test done on my 1200 with
Apollo 1240 turbo accelerator card (@25mhz) + 16 mega fastram [ Show youtube player ] |
23 March 2024, 18:57 | #164 | |
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Quote:
Thanks everyone for testing on various configurations. Hopefully I can optimize things further as I start to integrate the remaining bits. |
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23 March 2024, 19:53 | #165 |
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Stats:
Logic 25 Road BG 4 Road FG 23 Tiles 2E/2F Sprites 313 C2P 102 Vblanks 3 A1200, TF1260 50 MHz, 128 MB Fast RAM. |
23 March 2024, 20:26 | #166 |
CaptainM68K-SPS France
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Can someone please post the full archive with the roms converted please ?
I have installed Python 3 for windows 7 32 bits and it doesn't work, i get an error message on the first rom to open.... Thanks ! |
23 March 2024, 20:30 | #167 |
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23 March 2024, 22:00 | #168 | |
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Quote:
Ideally instead of Akiko, they'd have raised the chip-ram access speed (VRAM), added 4 channels to Paula, a 32 bit copper and Blitter *and* a native chunky mode... Btw, great job! I need to find someone selling an A1200 at a decent price, as my AGA machines do not support PiStorm atm |
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23 March 2024, 22:01 | #169 |
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Thanks for the prepped Zip file, Paraj.
And, of course, thanks to reassembler for this - it looks really good so far! With my ACA1230/56 I get these: LOGIC - 3C/3D ROAD BG - 7/8 ROAD FG - 34 TILES - 31/32 SPRITES - 704 C2P - 162 Some of the values fluctuate hence the reason for me sharing 2 values. Also it doesn't always load. Sometimes I just get a red screen and nothing happens, F10 does not allow me to exit. UPDATED - I also notice some intermittent graphic glitches during the demo and it seemed to eventually stop and lock up. Last edited by vroom6sri; 23 March 2024 at 23:05. |
23 March 2024, 22:07 | #170 |
CaptainM68K-SPS France
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Thanks !
Edit : I have : Logic 40 road BG 6/7 road FG 47-48 Tiles 29-32 Sprites 610 C2P 182 Vblank 5/6 on the most big and charged graphics element. The speed is very good Reassembler. Last edited by dlfrsilver; 23 March 2024 at 22:25. |
24 March 2024, 00:43 | #171 |
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Same here, after some minutes running unattended. Had to reboot.
Last edited by Dunny; 24 March 2024 at 00:54. |
24 March 2024, 10:39 | #172 |
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YESS! Something to test!
About the locks: I encountered freezes if I didn't stop Roadshow, but if the network was down --> no more freezes. Here are my test results: A1200 with Blizzard 1230 III ================== Logic: 52 Road BG: 8 Road FG: 4A Tiles: 46 Sprites: 831 C2P 185 VBlanks: 8 Subjective comment: on the brink of being playable Capture: https://imgur.com/gallery/WQayoR1 CD32 with TerribleFire 030 ================ Logic: 4C Road BG: 8 Road FG: 41 Tiles: 3F Sprites: 816 C2P 1EA VBlanks: 8 Subjective comment: on the brink of being playable Capture: https://imgur.com/a/lVpmXFL A4000 with Cyberstorm 060 ================= Logic: 1F Road BG: 4-5 Road FG: 2B-2C Tiles: 3D-3E Sprites: 2EE-2F0 C2P DA-DB VBlanks: 3 Subjective comment: superb Capture: https://imgur.com/gallery/DbwKqR7 Vampire v4 SA ========= Logic: A Road BG: 1 Road FG: 7 Tiles: 8 Sprites: 184 C2P 30 VBlanks: 1 Subjective comment: blazingly fast Capture: https://imgur.com/gallery/EPXAAYU A500mini 68020 FastestPossible, no JIT ======================== Logic: 39-3B Road BG: 5-7 Road FG: 23-25 Tiles: 28-29 Sprites: AA8 C2P 24B VBlanks: B Subjective comment: on the brink of being playable Capture: https://imgur.com/a/C9Zm7dF A500mini 68020 FastestPossible, with JIT ========================= Logic: 11 Road BG: 1-2 Road FG: 4 Tiles: 3 Sprites: 11E C2P 15-16 VBlanks: 1 Subjective comment: blazingly fast Capture: https://imgur.com/a/7p1aBzp Thanks for the test binary, that was fun! Cheers, Michael |
24 March 2024, 12:54 | #173 |
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24 March 2024, 13:50 | #174 |
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Yeah I have seen the lock-up myself. No doubt it's some sort of bad memory access. As it's not fully reproducible I didn't spend much time investigating it yet. But obviously it needs to be resolved.
Cool it ran on an A500 mini as I know nothing about those. My desk is covered in an A500+ I was given (broken) which I'm trying to fix. Then I'll get back to coding. |
24 March 2024, 14:21 | #175 |
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There's some parts that get hit very badly on the frame rate. That on fsuae in a MacBook air
Otherwise it runs flawlessly, which can't be said the same on windows, on winuae it just shows the beige alternating color scheme, on fsuae it shows a gobled mess on top of it Last edited by pixie; 24 March 2024 at 14:50. |
24 March 2024, 15:21 | #176 |
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WinUAE can log wrong memory accesses. Whdload can do that too.
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24 March 2024, 19:20 | #177 | |
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Quote:
Having watched the tests on various setups I can say that lack of bandwidth and/or chunky mode is not the issue. This thing just needs a lot of CPU power. On the A1200 with Blizzard 1230 III only 14% of the time is spent on c2p. On the A4000 with Cyberstorm 060 c2p time increases to 20%, so the CPU is still spending 80% of its time doing the other stuff. If ChipRAM bandwidth was doubled it would speed up by a mere 11%. |
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25 March 2024, 02:34 | #178 |
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Loving this thread, simply amazing work! So much fun to watch the project progress.
I'm not a coder, so please pardon a child speaking up in the room full of adults - but many 030 and fastRAM cards include a 68882 - does using the FPU offer any performance advantage? For all I now this might make no difference, and/or involve re-writing the whole project, so apologies if it's a stupid question, just curious... Again, fabulous work! |
25 March 2024, 07:04 | #179 |
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This thread is now dangerously close to becoming a what if thread!
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25 March 2024, 08:28 | #180 |
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no a 68882 isn't going to help, it's not really 3D. Scalar power is required, not FPU
About low performance of AGA: that's the "feature" that makes it challenging. If it was too powerful, a lot of those games would already exist, or there would be a useable MAME and no point trying to shoehorn those games on Amiga. (which leads me to the hot question: what's the point of trying that on vampire or pistorm? is that an improvement over MAME? that's an honest question, don't flame me) |
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