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Old 14 February 2016, 13:37   #221
s2325
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0.10 version was showed 5 days ago [ Show youtube player ]
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Old 14 February 2016, 14:43   #222
JudasEZT
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I have very few spare time for development.. thats the only reason everything advances that slow.

Anyway, here you can look Ego Wings with enemy bullets.
[ Show youtube player ]

Next step is to make enemy turrets aim to player. That code is in my head, and it should be easy to do.
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Old 16 February 2016, 11:58   #223
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Quote:
Originally Posted by JudasEZT View Post
I have very few spare time for development.. thats the only reason everything advances that slow.

Anyway, here you can look Ego Wings with enemy bullets.
[ Show youtube player ]

Next step is to make enemy turrets aim to player. That code is in my head, and it should be easy to do.
Thats awesome. Do you plan 2 player mode as well?
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Old 16 February 2016, 12:03   #224
OlafSch
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Quote:
Originally Posted by JudasEZT View Post
I have very few spare time for development.. thats the only reason everything advances that slow.

Anyway, here you can look Ego Wings with enemy bullets.
[ Show youtube player ]

Next step is to make enemy turrets aim to player. That code is in my head, and it should be easy to do.
cool

really good looking

What system is it running on? Such a game optimized for Vampire and RTG would be cool too
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Old 20 February 2016, 01:00   #225
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Hi guys. These videos are showing the game running on FS-UAE emulating an A600 with harddisk. The target is game runs on an A500 with one meg.

Priority of game development and design is to have an elaborated engine to make a funny arcade with decent weapons and decent enemy patterns and behaviours too.

2p option may be contemplated. I'm afraid it would cost some colours or raster..
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Old 30 March 2016, 15:40   #226
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PR 0.1 - early demo
Quote:
First, very early, but playable demo, of our new game. Work in progres
Juen - Programowanie/Code commodore 68k
Koyot1222 - Grafika/Graphics
Simone Bernacchia - Muzyka/Music
[ Show youtube player ]

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Old 04 April 2016, 17:14   #227
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[ Show youtube player ]

new video [ Show youtube player ]
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Old 10 April 2016, 18:49   #228
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I would like someone to test the project i am making in real hardware, tell me impressions for graphics, speed, gameplay, etc. No sound yet, no intro etc.



uploaded in the zone, its "game.zip"

Last edited by nobody; 10 April 2016 at 19:21.
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Old 10 April 2016, 18:58   #229
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I think this is like Castlevania in right hands, I can't see any rush job Your pixel art is excellent for me.
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Old 10 April 2016, 19:07   #230
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Warning! No direct linking to the Zone is allowed!
http://eab.abime.net/faq.php?faq=vb_...ezone_faq_item
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Old 10 April 2016, 19:21   #231
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Warning! No direct linking to the Zone is allowed!
http://eab.abime.net/faq.php?faq=vb_...ezone_faq_item
ok i changed it.
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Old 13 May 2016, 18:27   #232
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gameplay preview [ Show youtube player ]
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Old 27 July 2016, 00:54   #233
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Quote:
Originally Posted by JudasEZT View Post
Very true.. click to look next video and look how is progressing with enemies:
[ Show youtube player ]

Thanx Toni Gálvez for the help with soundFX.
Here a image for a better definition look
Music done for Title and first level.

[ Show youtube player ]
[ Show youtube player ]
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Old 27 July 2016, 02:03   #234
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Very good stuff

Lately most of the in-game music am doing is in two channels though; ever tried to work that way?
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Old 27 July 2016, 02:07   #235
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Raid Over Moscow (unfinished prototype)

http://eab.abime.net/showthread.php?t=83555
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Old 27 July 2016, 02:25   #236
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Music done for Title and first level.

[ Show youtube player ]
[ Show youtube player ]
Very nice music! You can do a lot with 3 channels!
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Old 27 July 2016, 19:52   #237
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I recently revisited an old project: I'm working on getting the Catacomb3D series running on the Amiga. I didn't have the chance to try it on real hardware yet, so it would be nice to have some feedback A beefy 020 might be enough to run it.
http://eab.abime.net/showpost.php?p=...2&postcount=23
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Old 17 August 2016, 08:50   #238
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Dust off your 060s, uhexen2 is here!
http://eab.abime.net/showthread.php?t=83804
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Old 17 August 2016, 09:20   #239
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So Much WIN in this thread!!!

JudasEZT / Estrayk
Wow! now that looks quite delicious indeed! - very satisfying visual speed and sound of the bullets / weapon - quite tasty indeed.

S2325 / PR 1.0 Demo
When this first started up I thought it was a GBA game - it looks a lot like fun, I suspect there will be loop-de-loops and aero rolls a plenty!


BSZili / UHexen
Very impressive sir!, does this require an FPU or is there a 32/64 bit integer engine available? - at 113MIPs I would love to see what the Vampire V2 would make of this =)
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Old 17 August 2016, 11:55   #240
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If there will be updates I will post them here.
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