17 September 2012, 10:31 | #41 | |
Going nowhere
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17 September 2012, 11:15 | #42 |
ex. demoscener "Bigmama"
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@Stingray:
If you need a trainer menu, I have one that I made for some group once ("Delight", I think), which they (afaik) never used. You can use it for this if you want/need it.. iirc, it should work on all 68k amigas... Last edited by hooverphonique; 17 September 2012 at 13:16. |
17 September 2012, 15:45 | #43 |
move.l #$c0ff33,throat
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Thanks, I'll say yes to that offer. As I then have more time to finish my own trainer/intro (don't want to reuse my old one) and can still release the game. I'll drop you a PM.
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17 September 2012, 15:49 | #44 | |
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This reminds me (1 disk vs 2 disk)... there was a 1 disk version of Xenomorph released by Miracle. It wasnt 100% (as we found out MANY hours into the game) as the data wasnt complete. I wonder if one of the crackers here could do a proper 1 disked & 100% version? Challenge accepted? |
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17 September 2012, 15:52 | #45 | ||
move.l #$c0ff33,throat
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17 September 2012, 16:08 | #46 |
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Mmmm... This thread is going to be concluded by plenty of new releases... It smells quite good .
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17 September 2012, 18:31 | #47 | |
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I don't think it will be easy.. I suspect they ran out of space (as well as talent)!! One of my favourite games - if you need a tester give me a shout! |
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17 September 2012, 21:53 | #48 |
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Eliminator with all parts will easily fit on an AmigaDOS disk, unless you're referring to Xenomorph, i'm not sure!
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18 September 2012, 08:02 | #49 |
move.l #$c0ff33,throat
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So far I'm not sure that a 100% (as in: nothing removed from the game) 1 disk version is possible since there's not much space on any of the both disks. But I only had a quick look so far, we'll see, I'm working on it. And even if a 1 disk version isn't possible I still have an idea what I could do to create a unique and "best" version so it's not wasted time.
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20 September 2012, 16:35 | #50 | ||
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20 September 2012, 16:41 | #51 |
move.l #$c0ff33,throat
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Well, I'm now 99% sure that a 100% 1 disk version of Xenomorph will be possible. I've created quite a bit of code for it already and so far it's been a lot of fun! Might happen that I'll even create a 101% version.
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20 September 2012, 17:36 | #52 |
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20 September 2012, 21:43 | #53 |
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Good news. Strange but on the Atari ST there were a few issues with Xenomorph's cracks and 1 diskers. The guys at Atari Legend did a 100% release a couple of years ago and now EAB can deliver.
I just hope there is a good cracktro with it... I have a soft spot for Classic's intro to Paradroid 90 as it was the first game I downloaded with a modem. Also Dez's music was awesome... Anyway, dont forget the obligatory cracktro!! |
20 September 2012, 22:48 | #54 | |
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I cracked Hunter French version for the ST and I kept it all sector loading like the original, and I think someone promptly went and hacked it all to real files instead! |
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20 September 2012, 22:48 | #55 | |
move.l #$c0ff33,throat
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29 June 2013, 23:03 | #56 |
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Sorry to revive an old thread but I was sat here enjoying the read and realised the story ends prematurely without any releases unless my tapatalk playing up?
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30 June 2013, 00:18 | #57 | |
move.l #$c0ff33,throat
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30 June 2013, 00:26 | #58 |
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30 June 2013, 00:45 | #59 |
move.l #$c0ff33,throat
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No need to apologize! And yes, it is almost done, however, not fully finished yet hence no release yet. And since Summer is here now my Amiga activities are very limited (not to say non-existent) but that will change when Winter arrives.
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30 June 2013, 01:17 | #60 |
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Cool... looking forward to it. A nice xmas present lol. Keep up the good work!
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