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Old 30 March 2014, 03:36   #1
arti
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Join Date: Jul 2008
Location: Poland
Posts: 475
OpenAL 68k

Hello,

anybody here have got this working? AssaultCube uses this for sound handling.

I compiled AROS and then Morphos version but it crash.

I commented some code to be able to compile:
Code:
	data->proc = CreateNewProcTags(
//		NP_UserData,				device,
		NP_Entry,					AHIProc,
//ORIG CODE		NP_Child,					TRUE,
		NP_Name,					PLAYERTASK_NAME,
		NP_Priority,				PLAYERTASK_PRIORITY,
		NP_StackSize,				40960,
//ORIG CODE		NP_NotifyOnDeathSigTask,	IExec->FindTask(NULL),
//ORIG CODE		NP_NotifyOnDeathSignalBit,	data->signal,
#ifdef __MORPHOS__
//		NP_CodeType, CODETYPE_PPC,
#endif
		TAG_END);
Source is attached. Maybe somebody who know AHI will help?
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Last edited by arti; 25 April 2014 at 19:15.
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Old 25 April 2014, 19:15   #2
arti
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Join Date: Jul 2008
Location: Poland
Posts: 475
Bump.
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Old 25 April 2014, 19:41   #3
wawa
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Join Date: Aug 2007
Location: berlin/germany
Posts: 892
no, its been some years but i dont think so, however it might become quite demanding, who knows, even for uae. wouldnt that be better to comment the sound out for starters? perhaps there is even a flag to set to compile without it?
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