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Old 25 February 2020, 23:41   #21
vulture
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hope you finish this sandruzzo , a nice game you've got there!
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Old 25 February 2020, 23:42   #22
sandruzzo
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@Volture

Allmost done, just some polish here and there and bug fixing. But without gfx and sounds I won't anywere...
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Old 27 February 2020, 18:18   #23
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For sounds he knows where to go
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Old 27 February 2020, 19:13   #24
sandruzzo
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Quote:
Originally Posted by saimon69 View Post
For sounds he knows where to go
I hope to get gfx too!
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Old 11 March 2020, 10:34   #25
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No helps here? I'm thinking about keep the game as it is, and do more improvments to second chapter which will be for Aga on 640*512. Work to do isn't so much: 2 sets of gfx, players gfx, font, and gfx for menu
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Old 19 March 2020, 09:49   #26
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Release Story mode demo, where you can coiche rope swing angle base upon gravity level and wind. By using left and right joy, and with fire you'll release rope.

All obstacles have a spot in their center. In the final game, if you'll hit it you'll get Some sort of bonus.

File in the Zone!: PaperSwingStory.adf

Enjoy

Last edited by sandruzzo; 19 March 2020 at 10:11.
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Old 16 March 2021, 01:13   #27
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Development has restarted on Paperswing, currently we have 4 members on the team
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Old 16 March 2021, 02:06   #28
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@sandruzzo

We can help you with graphics if you can help us with coding.
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Old 16 March 2021, 06:23   #29
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Done!
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Old 19 March 2021, 13:02   #30
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Nice @Pyromania and @Sandruzzo always great to see collaborations like this.



A quick update, we have a nice little team now with two other pixel artists. Looking forward to posting some updates soon.

For the moment here is a teaser of the background and midground layers.

The game is OCS by the way so we are using duel playfield (8 colours background and 8 colours foreground). Palette for player shared with foreground.

We will be using a few copper tricks on this one and in the image attached is the before look (pre copper) using "Tiled" Map Editor.

The hardware sprite is being used for the "Mountain" and "Water" area with copper changes for those and the sky effect.

A few other tricks we are adding and currently discussing... but will share that later once we have some demo
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Old 19 March 2021, 13:05   #31
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Here our 3 way parallax scrolling. We're going to add Animated things into backgrounds

[url=https://ibb.co/zVDrsYQ][/url
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Old 19 March 2021, 15:29   #32
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This looks fantastic! Glad a team has formed on this project.

Look forward to trying a demo out, will be keeping an eye on this.
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Old 19 March 2021, 16:28   #33
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So far, our Demo isvery fun to play!
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Old 19 March 2021, 19:35   #34
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This is looking great and will be great fun I think. If you need beta tester I'm here. I have A500, A600 with Furia and A1200 with Blizzard IV.
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Old 19 March 2021, 19:39   #35
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Thanks Mate. Help it's always very welcome!
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Old 21 March 2021, 09:05   #36
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I always love using Amiga software when possible and this is one good reason. OCS colour palette, that is 4096 colours and in 256 colour mode so i can see all the colour changes accurately for the copper effect ?. The idea here is to have a green colouring at top, go to blue tints and then desaturation at the bottom. Got to love the Amiga, eat your heart out Promotion and other modern tools ?

I've added the extra palette screenshot that shows the OCS (16 colour values) not 256 (AGA). Who would of thought such old software can pull out new tricks for today's game development.

I'll document more detailed process on my blog soon (using Photoshop, Pixaki, Brilliance II, and Grafx2)



"The OCS playfield is 8 colours but I am changing the copper every 16 (h) pixels"
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Old 31 March 2021, 14:38   #37
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Hi Everyone,

A quick update. it's always nice when you have a plan and you see the results in the demo.

Player character to be replaced.... Copper background implemented (to be tweaked further), background hardware sprite for Mountain, water and grass. Further tweaking will have snow on mountain soon.

The main challenge was to copperise the midground in greens, blues and greys towards bottom. Oh and two layers of clouds (more copper changes)

OCS game

Score hud yet to be designed.
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Old 31 March 2021, 14:39   #38
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We still need to coopperize the bottom of the screen, so more colors are coming!
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Old 31 March 2021, 15:05   #39
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Who needs AGA Looking great!
Only small thing I noticed is that the skies maybe could be more solid. Not so much dithering?

Last edited by nikosidis; 31 March 2021 at 15:12.
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Old 31 March 2021, 18:41   #40
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We need Aga. Next project on It. More To come!
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