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Old 03 December 2017, 12:37   #1
apex
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Sourcecode from Breathless released

Who want to do a RTG port?
http://aminet.net/package/game/shoot...ss-1996-Source
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Old 03 December 2017, 13:10   #2
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I wonder if it would be posible to add gun sprite or walls with different degrees not only 90°.
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Old 03 December 2017, 21:19   #3
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Interest for this source seems not so high?
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Old 03 December 2017, 22:56   #4
Samurai_Crow
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Quote:
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Interest for this source seems not so high?
Agreed. Even if it were, derived works would fall under the same freeware license as the original source code.
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Old 04 December 2017, 08:25   #5
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Breathless source code available!

I did stumble on this yesterday in my facebook feed; would love to see it used to create a wave of mods and spin-offs - from NittaMitutaki like he did with gloom engine - and from others

Article on GenerationAmiga.com

The source code archive on Aminet
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Old 04 December 2017, 09:04   #6
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Wow, someone finally found it. I was wondering when it would show up.

Was starting to think it was an urban legend (or mistranslation of Italian).
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Old 04 December 2017, 12:32   #7
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The source?
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Old 04 December 2017, 13:29   #8
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Even if someone would be interested in this, do you expect someone to get to grips with a 22k line assembler codebase with all comments and doclines in Italian in less then a week?
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Old 04 December 2017, 14:22   #9
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The source?
Yes, apparently it was only available on an Italian CD called Amy Resource Volume 6 for the longest time. Website can still be visited today http://www.amyresource.it/ (almost couldn't find it because most people were misspelling it 'amiresource' whenever it was mentioned.)

When I translated the website's text about Breathless it read: "level and source editor" so I started thinking that maybe they just meant level editor and that's why the source code was so hard to find. Glad it turned out to be true after all.
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Old 04 December 2017, 19:59   #10
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I would love to play some custom maps and see new features. I wonder how much complicated can levels be in this game.
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Old 04 December 2017, 20:24   #11
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I know there are several italians here - me included - that could help with comments translation; maybe someone can github it?
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Old 04 December 2017, 20:46   #12
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I would love to play some custom maps and see new features. I wonder how much complicated can levels be in this game.
The map editor is included, with binaries. I haven't tried running it but you could give it a try :-)
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Old 05 December 2017, 12:15   #13
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In TMap.asm this has to include:

include 'system'
; include 'Picasso/Picasso'
include 'TMap.i'

include 'misc/easystart.i'


But 'system' and 'easystart.i' are not there.

Any Ideas?

Thank you.
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Old 05 December 2017, 13:04   #14
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Interesting the source code was first published 20 years ago. November 1997
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Old 06 December 2017, 04:40   #15
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Quote:
Originally Posted by Gzegzolka View Post
I wonder if it would be posible to add gun sprite or walls with different degrees not only 90°.
Was I super drunk back in a day (~1996) or, but didn't one of the Breathless demos have gun sprite showing up on the screen while you were shooting?

Crap, 50:50
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Old 06 December 2017, 09:00   #16
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Quote:
Originally Posted by nagares View Post
In TMap.asm this has to include:

include 'system'
; include 'Picasso/Picasso'
include 'TMap.i'

include 'misc/easystart.i'


But 'system' and 'easystart.i' are not there.

Any Ideas?

Thank you.
I think both of those files are includes provided by DevPac, probably some startup boilerplate code and generic OS bindings.
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Old 06 December 2017, 13:14   #17
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Yes, you are right!
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Old 18 December 2018, 23:21   #18
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Ok, so its now about a year ago since the source code for Breathless was uploaded to Aminet.
Does anyone know if there were ever any attempts to mod it or do something with the source? (RTG, Adding weapons sprites / models etc..) Googling it didn't help alot.
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Old 19 December 2018, 22:07   #19
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I wouldn't hold my breath for it - SCNR
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Old 19 December 2018, 23:21   #20
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I wouldn't hold my breath for it - SCNR

Anyhoo, I'm sure there is *some* reason for why there are no player weapons visible, but I'm also confident it can be fixed, because it.. well.. sucks... If someone does the coding, I will do the necessary graphics.
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