22 April 2015, 20:21 | #21 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
Shatterhand, actually, Turrican does mute music channels. At least Turrican 2, as far as I remember.
Try detonating a bomb and listen with attention. |
22 April 2015, 22:16 | #22 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
|
I've never noticed this. But if it's just with the bomb, maybe it mutes the music just for an extra ooomph?
|
23 April 2015, 04:13 | #23 | |
Banned
Join Date: Feb 2013
Location: spain
Posts: 897
|
Quote:
if you pay attention on turrican 1 and 2 you will note it, specially if you keep pressing the fire button |
|
23 April 2015, 20:24 | #24 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
|
08 March 2021, 15:38 | #25 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
4 virtual chanel mixed in 1 real channel 3 classic chanels = 7 channels used for music and SFX see: http://eab.abime.net/showpost.php?p=990589&postcount=23 |
|
08 March 2021, 20:52 | #26 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,162
|
some mod replayers are lazy and waste cycles when writing to dma before issuing more sound commands (else the sound is choppy or corrupt). A lot of soundtracker routines to that infamous active cpu loop, which wastes power (not a problem in menus or loading screens, but can be an issue during the game, including sprite glitches or refresh issues)
Clever replayers like phx ptreplay use cia timer interrupt 6 to know when to apply the new sound command, and in the meantime, the game logic/graphics/whatever can run. if the games uses standard modules, maybe it's possible to replace mod replayer by phx mod replay and plug the sfx on it... and get faster games That would be a nice whdload project (also not trivial) that or CD32load CD slaves for CD music + sfx ... only on the best amiga console |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Trapped I & II - Music & SFX? | ecamber | support.Games | 5 | 28 March 2015 19:23 |
[request] Separate music/sfx volume slider | Retro-Nerd | support.WinUAE | 3 | 07 August 2013 18:41 |
Targhan soon whdload's patch update | CFou! | project.WHDLoad | 4 | 04 April 2013 21:12 |
Playing Music and SFX | SyX | Coders. General | 6 | 27 July 2010 21:59 |
WHDLoad and how patch amos games. | Asman | Coders. General | 6 | 15 August 2009 20:49 |
|
|