03 July 2007, 19:06 | #21 |
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Okay thanks guys, looks like another problem that I'll have to live with...
Think we need a thread detailing what games these affect and how seriously (i.e. Apidya's not that bad, it's a few sections here and there, but Zool 2 as soon as you move it absolutely crawls). |
03 July 2007, 19:07 | #22 |
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Xenon is slow as hell, maybe Jurassic Park too.
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03 July 2007, 19:08 | #23 | |
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03 July 2007, 19:10 | #24 | |
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03 July 2007, 21:28 | #25 | |
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Here the faster and better is the cd32 version then the ecs and the slower is the aga version |
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03 July 2007, 21:35 | #26 |
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Please stop him loool, nah stop trolling laser, enough is enough !!!
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03 July 2007, 21:54 | #27 | |
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03 July 2007, 22:16 | #28 |
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We've had this discussion before and it involves some games and '040 + '060 cpu's...Zool 2 is a prime example
I've also experienced it in Wings when doing strafing missions It does not happen on my non '040/'060 equipped Amiga's...and yes I have a bunch of Amiga's so I'm not telling tales and have been an Amiga user since 1989 but had a long break until early 2000 The nocache tooltype doesn't help either, if the slaves aren't rewritten with '040/'060 CPU's in mind we'll have to live with that some games will have issues with '040+ CPU's |
03 July 2007, 22:57 | #29 | |
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03 July 2007, 22:58 | #30 | |
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04 July 2007, 06:10 | #31 | |
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I had a A1200+apollo 1240/40mhz and I know very well that cpu 68040'issues on games generally are gfx bugs or rare sound glitches also you can try zool 2 aga from floppy you will see that it will run smooth anyways If you like the game zool 2 and you wanna play it on a real amiga I recommend you to play the CD32 version using a real cd and using IDEFIX' cd32 emulator It's the best version.....it contain beautiful cdda tracks ...it contains extra 3d anims and even the cd32 version contain more levels than the AGA and ECS version bye |
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04 July 2007, 10:17 | #32 |
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Thanks for the info about the CD32 version.
Maybe you should read this thread I started regarding Zool 2 on WHDLoad a couple of months back, which should prove that it is an 040 problem. |
04 July 2007, 13:58 | #33 | |
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but....I personally don't share that.....the damned heretic is: few chip memory available on amiga motherboards Zool 2 eats lot of chip memory....about 1.9mb.....and if you run it from workbench using whdload the game will ran out of chip memory and will do low framerates....that's all The game was designed originally to run from floppy...with 2mb chip free please make a test....run the game from floppy....on your 1200 using your turboboard....check if the game run smooth..... |
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04 July 2007, 14:09 | #34 |
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Well how comes Zool 2 runs perfectly fine on my 030 with 2MB of chip?
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04 July 2007, 14:13 | #35 | ||
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Yep, no probs on a 030. That's for sure. Quote:
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04 July 2007, 14:21 | #36 |
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I think the words "brickwall" and "talking" spring to mind.
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04 July 2007, 14:32 | #37 | |
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If there is not enough ram the game would cease to work, not run slowly.. Learn your shit please |
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04 July 2007, 14:35 | #38 | |
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maybe you use Fblit and Graham don't use it.....don't know maybe Graham' computer have been possessed by Satan |
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04 July 2007, 14:36 | #39 | |
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04 July 2007, 14:40 | #40 |
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Mmh, time for Codetapper to show up here. I like his "sledgehammer" posts.
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