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Old 20 July 2023, 15:40   #101
Bren McGuire
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i was wondering why this endrun thing was being used those programs always generate issues i would very much advise against them much less depend on them
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Old 20 July 2023, 22:21   #102
basementApe
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Humm.. so this is all happening with the HD version right? If so it's an easy fix: I can just remove the endrun since the A500 won't be able to run that version anyway
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Old 20 July 2023, 23:23   #103
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Humm.. so this is all happening with the HD version right? If so it's an easy fix: I can just remove the endrun since the A500 won't be able to run that version anyway

Happens with floppy version, removing endrun from startup sequence stops black screen.
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Old 19 September 2023, 12:28   #104
CodyJarrett
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I tweeted about this today:

https://twitter.com/AmigaAbime/statu...70025936547849
https://mastodon.social/@AmigaAbime/111091090307116512

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Old 20 September 2023, 07:27   #105
K1200RS21
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Rastan is beautiful

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Old 31 October 2023, 13:36   #106
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@basementApe ,any news on your amazing project?
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Old 31 October 2023, 17:22   #107
saimon69
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I know BasementApe is still working on it, on my side am finalizing the end game music and the high scores
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Old 31 October 2023, 19:32   #108
kremiso
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I know BasementApe is still working on it, on my side am finalizing the end game music and the high scores
amazing thanks, fingers crossed ++
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Old 01 November 2023, 17:25   #109
nobody
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Nice port
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Old 01 November 2023, 22:09   #110
redblade
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I know BasementApe is still working on it, on my side am finalizing the end game music and the high scores
Any hints on the file size of the songs and samples.

The level one music always have fond memories of that at the Arcade
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Old 10 March 2024, 22:14   #111
Toni Galvez
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Nooo, I just posted a new update too lol. Ok, I'll leave that for later. Thanks for sharing!

You're right, the reptile enemies and most others use recycle 'always' while the castle dudes use 'recycle' never. I destroy the latter ones manually when they get a certain distance away from the player.


Changes in the last update:

- 2nd fire button to jump properly implemented.

- Fixed Rastan's castrato death howl.

- Fixed horizontal movement for downward plunges to make them behave the same way regular jumps do.

- Fixed AI ledge bug for level 1-B warriors.

- Added hard-drive version.


If nothing else is horribly broken this'll probably be the last demo release, at least for a while. Time to get busy with the rest
Congratulations on the great achievement of bringing Rastan to Amiga. I am really delighted by the work you are doing here. The graphics are excellent, especially the sprites I find spectacular. The music is transferred to the Amiga with great quality, it is one of the good things that Rastan has, the soundtrack.

Sorry to ask, how can I attack with my sword facing up? I have tried and I can't do it.

Any update?
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