16 October 2013, 15:28 | #161 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
IK it's different game.
|
16 October 2013, 15:29 | #162 |
BlizzardPPC'less
|
No, worse. Check
[ Show youtube player ] for some differences.
But what we're talking on this thread is the previously unreleased "Amiga-version" of [ Show youtube player ]. |
16 October 2013, 15:46 | #163 |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,645
|
My bad, yeah, that's the one I had in the C64, the original.
|
17 October 2013, 10:07 | #164 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
|
Collision detection does not need anything special. It works like the original did on the ST, no more no less.
|
17 October 2013, 11:52 | #165 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,303
|
I can confirm the bad collision detection of the game what frustrates. Seems the game developers failed. At least IK+ (Amiga Version) is much better in this way what results in more fun playing.
|
17 October 2013, 12:52 | #166 |
Registered User
Join Date: May 2012
Location: moon
Posts: 208
|
just out of curiosity, how did you do the port?
I think must have done the following (somewhat archelogical ) steps 1.carefully took the 68k code from the ST 2.adapted the graphic output and soundoutput. 3.adapted the controller input. for 2. did you rewrite the original assembler routines for graphic output ? or did you left it original and untouched and instead tranformed the ST buffer content into amiga bitplanes? |
21 October 2013, 08:58 | #167 | ||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,323
|
Quote:
Quote:
I left the original gfx code untouched and I convert the ST buffer content into Amiga bitplanes. This is why the required configuration is a little, errh, higher than the original. But ST graphical routines are just too unreadable. Of course, if someone wants to adapt them, I can give him the source, just PM me |
||
29 October 2013, 14:06 | #168 | |
Registered User
Join Date: May 2012
Location: moon
Posts: 208
|
Quote:
|
|
07 September 2014, 19:59 | #169 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
longplay
[ Show youtube player ]
|
28 September 2016, 06:42 | #170 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
[ Show youtube player ]
|
08 July 2019, 19:54 | #171 |
Registered User
Join Date: Aug 2010
Location: uk
Posts: 33
|
Can this be whdloaded ? Its NDOS
|
08 July 2019, 20:08 | #172 |
Global Moderator
|
|
09 July 2019, 10:57 | #173 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
|
Not a bad game, Single screen so it's easier to redraw the sprites and less strain on the cpu.
|
23 July 2019, 03:55 | #174 |
Registered User
Join Date: Aug 2010
Location: uk
Posts: 33
|
It worked , thanks
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Port GOLDED.1 not available! | tolkien | Coders. General | 3 | 11 September 2013 00:41 |
Joystick Port | Dagger | support.Hardware | 10 | 18 April 2010 19:09 |
What's this? : parallel port thing | Galaxy | support.Hardware | 19 | 07 September 2006 12:09 |
Port to Linux | Enverex | support.WinUAE | 22 | 26 April 2006 15:35 |
AExplorer and com port | Ebster | support.Hardware | 12 | 05 October 2005 09:02 |
|
|