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Old 20 May 2010, 14:40   #61
TCD
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I thought it was 'lesser evil'...

Please don't inject THB a humour serum. Thanks.
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Old 20 May 2010, 15:59   #62
Loedown
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Pick me, oh pick me, I deal with these sorts all the time.

Who cares if you can make Boulderdash in 1K, my 5 year old mobile has more memory than that, efficient code is fine, stupid code is stupid.
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Old 20 May 2010, 22:32   #63
Djay
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ok, the simple answer is.... YES there is loads of new stuff for the Amiga

but whether it appeals to you is your own opinion

this thread can be closed now
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Old 21 May 2010, 11:14   #64
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I skipped a few posts, but I would like to point out that the Amiga is far more complicated than a c64 or an 8bit machine. It has so much more to contend with (Blitter, Copper, Paula etc..).. The learning curve is harder and alot of people give up if they don't see results immediately!

Just my tuppence worth!
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Old 21 May 2010, 11:48   #65
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Quote:
Originally Posted by bippym View Post
I skipped a few posts, but I would like to point out that the Amiga is far more complicated than a c64 or an 8bit machine. It has so much more to contend with (Blitter, Copper, Paula etc..)
cant argue with that lol
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Old 21 May 2010, 11:54   #66
skateblind
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Quote:
Originally Posted by bippym View Post
I skipped a few posts, but I would like to point out that the Amiga is far more complicated than a c64 or an 8bit machine. It has so much more to contend with (Blitter, Copper, Paula etc..).. The learning curve is harder and alot of people give up if they don't see results immediately!

Just my tuppence worth!
That is why I code in AMOS.
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Old 21 May 2010, 12:42   #67
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+1 for the gruppy user thread

old farts got to love em
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Old 25 May 2010, 00:23   #68
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Now let's take a closer look to what those 8-bit active groups are actually doing. I pretended to do so many posts ago, but the thread got heavily distorted due to flaming. I hope we can talk about it now without getting it wrong!

I'll just focus on what the spanish homebrew Spectrum scene has lately achieved, with a handful of active groups releasing frequently almost professional quality games and two particularly remarkable examples both released in limited but professionally packaged commercial editions simultaneous for Spectrum and MSX, with professionally printed box and manuals, factory duplicated and labelled cassette tapes, and mini-cds with extras and files to play the games on emulators.






For "Corona Encantada" cover art Alfonso Azpiri, famous spanish comics ilustrator and author of classic covers for dozens of 80's 8 bit games (recently compiled in this book) was hired. Music for "Invasion Of The Zombie Monsters" (still for sale but soon to be freely downloadable) was made by Cesar Astudillo, aka "Gominolas", who also made tons of BSOs for any AY3-8912 sound based machine back in the days and is also a relly nice guy, as you could see at his last RetroMadrid live performance I recently youtubed. Speaking about youtubes you can see trailers of both games [ Show youtube player ] and [ Show youtube player ].

Now, what's my point here? I've had always the impression that "assembly or die" radical amiga fans have the misconception that assembler and/or C++ coding grants professional looking games, which is not entirely true. Professional commercial quality games require rersources. Resources as time and money. Basically a company to invest the money in full time talented artists. Without that, a C++ or assembler coded game would not neccesarilly look (or sound) better than any amateurishly AMOS written work.

But that's only half of it. Forget now about professionally ilustrated covers and nice and catchy quality music. Now focus on the coders. Many of them are now writting Spectrum, CPC or MSX assembler stuff, as in the games above. But most of them were just a handful of years ago entering our local Spectrum comps for games written in BASIC. Yeah, BASIC as in ZX Spectrum BASIC... and they were neither dissmissed nor ignored for it. In fact they received fair critics. People could like or dislike the games, but no one ever suggested the effort would have only been worth if they had been made in assembler. Some times I feel the classic Amiga fandom pretends to skip that stage in the belief that professional level assembler coders are going to pop out from the blue to make us wow at their hardware pushing low level visual game effects. I think that we have been sitting and waiting for long, but it just didn't happen.

Amiga has the power to make games like Corona Encantada or Invasion with better sound and graphics and without the need to code in low level programming languages. We're just not using it. That's why I honestly think 8 bits scenes have new homebrew games regularly and classic Amiga does not. And that's also why I stated elsewhere that I truly appreciated Arcade Underground's comps approach of "use whatever tool you feel like" instead of "write the ultimate assembler code". I bet that given time it could give unexpected results.

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Old 25 May 2010, 09:07   #69
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/me searches for any new Amiga stuff mentioned in the above post.
Nope, none to be seen. Get over it Whining about the 8-bit scene producing more stuff won't get us anywhere.
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Old 25 May 2010, 20:11   #70
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Sorry ^_^' , the last thing I ever pretended was trying to recriminate the Amiga bunch for not being as productive as the Speccy one. I was aware it could sound just like that, so It's all my fault.

It has been remarked before how 8 bit homebrew game authors seem so much active than Amiga ones. It's just that being both an active Spectrum (for which I also have been a text adventure writer occasionally) and Amiga user I tried to compare notes from both sides in an attempt to discern at which point in the whole proccess spectrumites got along and amigans got stuck. And I sincerely think it has something to do with the attitude towards people making games with high level languages and/or tools what has marked the difference.

I've seen some change in that attitude lately. People have reacted against the radical "assembler only" view in this very same thread. I'm reading right now a thread at Amiga.org where someone is asking for help for a RPG made in BASIC and most answers are actually helpful. Viddi was considering to release physical copies of a game made by him with Backbone. Cammy has been encouraging the use of creation tools through her comps. I think this is all marking an inflecion point whose results we could notice in a not so distant future.

(now if it just seemed again like a "look to all those wonderful things Spectrum scene is making, you lazy Amiga scum" post, I promise I'll shut my mouth for good and escape from this thread )

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Old 26 October 2010, 16:13   #71
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8 bit ftw
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Old 26 October 2010, 16:49   #72
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Quote:
Originally Posted by Falcon Flight View Post
that was tongue in cheek. i think you need an injection of sense of humour serum.

I love the amiga, this forum and their users but this community is by far the most sensitive of all communities I like to frequent on the internet. I'm not sure what exactly causes this but especially a number of their core members seem to be overly defensive and pretty quick on reading stuff in the most negative way.

It's like a gathering of Asperger syndrome dudes sometimes which I like nonetheless
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Old 30 October 2010, 13:40   #73
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rockersuke... nice!!! can't believe someone is still making Spectrum stuff, awesome and thanks for sharing!
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