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Old 21 February 2006, 14:39   #21
Adderly
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Quote:
Originally Posted by Bamiga2002
Starfighter update - http://www.space.net.au/~geosync/tainment/sfp10991.lha
Use "save as..."
I cannot get the file from there. It will download, but the file is a piece of html code and not the update??? Can you please upload it to the Zone? Txs!
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Old 22 February 2006, 13:32   #22
Captain_ Kal
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I was contacted today by the author of Starfighter, and he mentioned me that he still sells the game. So I removed it from the Zone. I asked him for a link, so everyone who wants to play the game, can buy it legally.

Sorry about the inconvinience, guys.
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Old 22 February 2006, 13:37   #23
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Erm... hate to be a pain, but I wrote Starfighter and I can't allow this game to be copied in this way. Please remove the scan as soon as possible.

But! I have the gold master, plus updates so if you want we can arrange a more agreeable method of distributing the game legally.


EDIT: Thanks Captain Kal - very honourable of you. I am very happy you did this so quickly. I know it's an old game, and I hope people like it for what it is, from the time and all that. I'll set something up for people to get the game if that's okay.
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Old 22 February 2006, 14:58   #24
BippyM
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okay game removed from the zone (by Kal)

Our apologies for it being uploaded.
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Old 22 February 2006, 15:16   #25
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Very cool Psychospam (what a nick btw.) Who owns the right to the game now ? Info info info please
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Old 22 February 2006, 16:42   #26
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For indipendent developers a paypal account is a very relliable way to get payment IMHO. In fact when I preordered X2 and X3, from Egosoft, I paid with PayPal.

By the way. Is it possible to run Starfighter in a higher resolution than the standard Amiga? (I mean 1024x768 or even 1280x1024 native , like using RTG Cards, not scalers)
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Old 22 February 2006, 23:29   #27
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@kriz - it's Psycho Psam not spam (silent P's)... heh heh
Starfighter is owned by me since the copyright contract ended 12 months from the games release. I always wanted to upgrade the game to OpenGL (or the Amiga equiv) but the Amiga market kept dropping off.
@Capt. Kal - it was only ever written using the ECS screen rez - but does work on AGA as a backward compatible mode - and I guess the RTG modes work in emulation mode too.
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Old 23 February 2006, 10:36   #28
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Ohh hehe my bad But do you have any plans to release for the community or sell it again ?
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Old 23 February 2006, 11:31   #29
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I tried Starfighters in WinUAE, and it works fine. I scale the resolutions up to 1280x1024, (LCD native resolution), so I think it looks better than a normal Amiga. (Yes, I know sacrilege ).

There seems to be an interest in your game. Speaking of myself, I would buy an updated version combatible with UAE, or even a conversion to PC. But I am a space combat/trading simulation fanatic , so my opinion is somewhat biased .
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Old 28 February 2006, 02:58   #30
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Do people here want the original game again for a small fee or are you asking if I will re do the game engine and release it as Starfighter v2.0?
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Old 28 February 2006, 10:05   #31
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Both!
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Old 28 February 2006, 16:38   #32
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Ooo-kay then. So you said you wanted a UAE compatible version? I ran it on WinUAE and it works pretty well. What problems are you having? The gold master I have is version 1.j - what version did you buy?

Regarding the PC version. This will obviously take some time. The initial version will be a port of the missions, voices, music and storyline, but with a shader engine. The new version (should people show interest) will be something completely new and fresh - new missions, new ships, new combat styles - more trading - the Rogue Trader in the original never got much of chance to shop around.

Once I get some feedback on what's required for the UAE compat. version I'll do the required changes - if any... I think it's just a few Setpatch issues really... and then set up the account for purchases.
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Old 28 February 2006, 19:40   #33
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I want to see an updated version with openGL under Warp3D. I only know the demo-version and want to see the full version with 3D-support on a real AMIGA. That would be fine.

@Psychopsam: Do you have started the the openGL-development before? Is it possible for you to implement warp3d-support or is it too much work?
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Old 01 March 2006, 14:04   #34
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I believe OpenGL development is a very good idea, since it means that, it could be possible to convert this game, to different platforms (PC, Linux, Mac, Amiga, etc), and there is a market for indie space combat/trading simulations. (FYI look at these sites

http://starfighter.home.att.net/news...wsletter.htm#0

http://www.3000ad.com/home.shtml

http://www.hard-light.net/ )

@Psycopsam: My version is 1.k from Geosync Media. It starts with WinUAE ( I tested it), but I haven't played it yet.
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Old 01 March 2006, 15:26   #35
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i just want a legal download from you , the original game please
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Old 01 March 2006, 16:10   #36
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Porting the game to Warp3d / Open GL support on the miggy isn't that trivial. It would take a long time - most of the assets could be used, however the 3d meshes would need to be remodelled. A lot of the game code could be ported, but graphic device based interface would need to be rewritten.

However it could be re-written in Torque, which wouldn't support the Amiga but would support the others (PC / Mac / Linux). What do you think?

In the meantime, I'll start testing the original game and provide a means for people to grab it as soon as possible.
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Old 01 March 2006, 20:26   #37
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The torque engine sounds fine, if you can create a space combat engine out of it. It's very cheap, (100$) and you can legally distribute your games or even get GarageGames to offer a download service. Some thoughts on the Torque engine, and game design in general, can be found here:

http://www.rampantgames.com/blog/

This site also offers another indie space sim called Void War

http://www.rampantgames.com/

And finaly the Torque engine site:

http://www.garagegames.com/
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Old 10 March 2006, 11:24   #38
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thanks for the Torque links. I've been using Torque for about 1 year now so I'm adept with it - well maybe not adept... but I have already thrashed out some code to run a space sim. StarFighter2 will be a long way off, but maybe I'll start a blog and you guys can beta test it as it gets developed.

I'll be looking at setting up a site for the original this weekend and will keep you posted. I have no secure way to keep the entire image online so I will be posting cd's to people instead if that's okay?
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Old 13 March 2006, 15:38   #39
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Alrighty then. Ran some tests with Starfighter on WinUAE (latest) and it works on Workbench 1.3, 3.1 ROM, AGA chipset, 4 meg CHIP, 2 Meg Fast. 68040 seems to work the best.

Next I'll try it on another PC, then set up the web page.
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Old 13 March 2006, 17:43   #40
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Could someone upload the SF-Patch to the Zone please?
I couldn`t find the Patch in the WWW and the game will not start on my A4000. ;O(
Thanks.

Bye

nujack
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