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Old 16 July 2014, 16:13   #1
tcdev
 
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Amiga Dev Bible?

Hi Guys,

I haven't programmed the Amiga for 25+ years, and just getting back into it with a port of an Apple II classic.

Was wondering if there was a particular go-to or 'bible' of Amiga coding? I have pretty much every book ever written for it in electronic format (and still have paper copies of a handful I had back in the day), but don't know where to start in terms of finding the right book for my level & needs:

I'm a coder by trade so starting at a reasonably advanced level. Already have my dev environment set up (cross-gcc) so about to dive straight into actual code. I want to open a window/screen (under WB3.1 if possible?) and have raw access to the bitmap memory and switch between multiple pages. Any of the books jump into this sort of stuff?

TIA
Regards,
 
Old 16 July 2014, 17:22   #2
Samurai_Crow
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If you have the Amiga Developer CD any version you can look at the Rom Kernel Reference Manuals as well as the system Autodocs.
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Old 16 July 2014, 21:18   #3
kamelito
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Hi
I would say RKRM libraries 3rd edition.
Check this Site for info.
http://www.mways.co.uk/amiga/howtocode/text/books.php

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Old 16 July 2014, 22:00   #4
Thorham
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OS programming reference: http://amigadev.elowar.com/
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Old 17 July 2014, 10:07   #5
hooverphonique
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if you are manipulating the bitmap directly, you don't need a window, just a screen
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Old 17 July 2014, 14:30   #6
tcdev
 
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Thanks for the suggestions guys! Much appreciated!
 
Old 17 July 2014, 14:43   #7
Thorham
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Quote:
Originally Posted by hooverphonique View Post
if you are manipulating the bitmap directly, you don't need a window, just a screen
Opening an invisible, full-screen window is nice for getting mouse and keyboard input in a system friendly way.
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