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Old 01 June 2009, 19:42   #21
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Quote:
Originally Posted by xpect View Post
Yes there was. The k7's copy protection tab was cut.
k7's copy protection tab? Maybe I shouldn't ask, but what is that?
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Old 01 June 2009, 19:47   #22
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Here is something about copy protection on speccy and tape to tape copying.
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Old 01 June 2009, 19:48   #23
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Quote:
Originally Posted by dlfrsilver View Post
Well to say the least, on CPC tapes, speedlocks have a weak point, making them easy to crack. I have done 98% of the Ocean Software CPC games tape versions, using speedlocks 0 to 7 and all of them can be done with no hassle.
ALL(!) protections have flaws which can and will be exploited. To quote Paul Hughes (coder of the the famous C64 freeload (often referred to as "The Ocean loader")):

Quote:
In the end, all protection gets cracked - its fundamental - anyone that says their system is un-hackable quite frankly has a screw loose!


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Old 01 June 2009, 21:13   #24
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Lots of c64 tapes were protected, I remember it well !
There were devices such as the Back-up Board or The doubler to link 2 tape units together for copying, some tapes were so well protected that even these did not work, even sometimes the action replay could not back up tapes !!.... Ahh I remember those frustrating times very well !!
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Old 01 June 2009, 21:46   #25
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However i found also RAW tape copy of C64 games to use with emulator

Is this RAW format something similar to IPF for Amiga ?
 
Old 01 June 2009, 22:07   #26
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If you mean the .tap images from this project. Yes, it's similar to IPF preservation.

http://c64preservation.com/
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Old 01 June 2009, 22:09   #27
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Quote:
Originally Posted by daznic View Post
Lots of c64 tapes were protected, I remember it well !
How can be tapes protected ? You cant protect medium, only the data
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Old 01 June 2009, 22:12   #28
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Quote:
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How can be tapes protected ?
Easy, lock them in a safe.
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Old 01 June 2009, 22:17   #29
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Easy, lock them in a safe.
They are safe, not protected. They can be protected only using condom
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Old 01 June 2009, 22:26   #30
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No Sensi, I think Sting is right http://www.askoxford.com/concise_oed/protect?view=uk (look at 3)
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Old 01 June 2009, 22:35   #31
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I was not talking about english you detailist

And you are not safe when using condom but protected
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Old 02 June 2009, 00:26   #32
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Originally Posted by Retro-Nerd View Post
If you mean the .tap images from this project. Yes, it's similar to IPF preservation.

http://c64preservation.com/
Nice link

However it preserves DISKS, not TAPES

Instead this

http://c64tapes.org/

preserves TAPES .... and not DISKS !
 
Old 02 June 2009, 00:30   #33
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True. Pete only preserves disk games. Anyway, you found the tape preservation link.
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Old 03 June 2009, 09:59   #34
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Some also had a daft "enter code zz9pluralzAlpha" from the manual/lookup chart/bizarre colour chart - yes Jet Set Willy, I'm looking at you...

Cracking the game to remove that protection would be useful, and definitely a crack, irrespective of the tape loader schemes which being frank everyone knew someone with a tape recorder that would do anything
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Old 03 June 2009, 10:11   #35
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yes I remember well, like The Last Ninja 1 or Way Of The Exploding Fist on C64 tape, were damn hard to copy on an audio deck, you had to use these chrome tapes as target tape, normal tapes would not work as a copy. But I believe I hacked the latter game, it got it transferred somehow on disk and made a new loader that made it run straight from disk, I remember I was so proud
And it often required a damn good dual audio deck too.
Finally, a screwdriver was also needed to adjust the heads to make it work for certain games!!
If the copy was bad, the game would never start/load forever until it ran out of tape.

But my dad had a colleague at work who made a lot of homebrewn hardware for the C64 and he made me a sort of dongle where you had to connect 2 C64 datatapedrives, it had a led, a L/R switch to indicate what was play and what was record deck, and some other cable that went into the C64 tape connector. That copied all commercial tapes perfectly, but only at normal speed
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Old 03 June 2009, 10:19   #36
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My mates father did something similar. He worked as an electronics engineer and was able to create something that went between the datacassette and C64, I think, ripping the audio in near perfection to another modded tape recorder.

I agree on moving the heads to record certain stuff too, I used to do this, I remember this being very time consuming, but it did work eventually if you were patient enough. Ah! The good old days. Now it's too easy + it can be done in a split second, or near enough.
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Old 03 June 2009, 13:28   #37
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Originally Posted by DemonHellraiser View Post
Now it's too easy + it can be done in a split second, or near enough.
Quite, only the time to burn a DVD
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Old 03 June 2009, 18:08   #38
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I had a very cheap dual deck, but surprisingly, it actually worked with quite a few games.
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Old 03 June 2009, 18:28   #39
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I had the doubler to link 2 tape units together,
but i used this device only to copy games on tapes sold at newspaper kiosk
(i don't know in other countries but here in Italy there were a lot of C64 tapes sold in this way)

The copy always worked perfectly with these kind of tapes
 
Old 03 June 2009, 21:54   #40
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anyway, it was a great time, I also remember those Ocean loaders, the 'turbo' psychedelic colour cycling loaders, or the Hyper Olympic loader that took ages seeing those guys run by and hearing Vangelis, but was worth the wait!

Try to explain that to your kids today with their Wii's and Xboxes!
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