English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 26 August 2007, 23:40   #21
Marcuz
Wurk???
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 43
Posts: 5,253
bitmaps of super stardust: yep i believe that goes under technical prowess and intelligence, the ability of make believe with the limited means
Marcuz is offline  
Old 26 August 2007, 23:59   #22
Codetapper
2 contact me: email only!

Codetapper's Avatar
 
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,160
I dunno what you guys are smoking that think Kid Chaos is anything special. It's a standard dual playfield game (that's 2 fields of 8 colours), and imho, utter crap. Plays like a brick.

Static screen games like Universe are nothing special in terms of extra colours as you can work out a nice copperlist in advance for the entire screen. If it scrolled, that would be different.

Ruff 'n' Tumble has nice graphics but is nothing technically amazing. It is a standard 32 colour game, no parallax, and doesn't run at 50fps. From memory it sometimes drops an extra frame aswell.

Elfmania is fast, smooth, and looks like an AGA title. Lionheart also looks like an AGA game but bores me to death. So Elfmania wins for me!
Codetapper is offline  
Old 27 August 2007, 00:16   #23
Steve
Truth seeker...
Steve's Avatar
 
Join Date: Jul 2001
Location: UK
Age: 41
Posts: 2,272
I agree with Elfmania. Stunning looking game. Probably the best looking A500 game ever.

Banshee is also one of the best looking AGA games with loads of sprites flying around with no slowdown plus some huge bosses. A techincal masterpiece for sure.

I'm surprised no one has mentioned Breathless. This game pushed the Amiga 1200 further than most. Graphically stunning and a technical tour-de-force.

So for me its:

ECS - Elfmania
AGA - Breathless
Steve is offline  
Old 27 August 2007, 01:43   #24
Zetr0
Ya' like it Retr0?
Zetr0's Avatar
 
Join Date: Jul 2005
Location: United Kingdom
Age: 44
Posts: 9,768
Thinking about OCS i would say

Hunter http://hol.abime.net/764

a fantastic game and a full 3d environment with vehicle manipulation just FANTASTIC and all that on a a500.... clearly impressive as it took PC FPS's years to catchup with that level of detail.... Imagine if Hunter was multiplayer..... oh yeah..... now that would be a great idea.
Zetr0 is offline  
Old 27 August 2007, 01:43   #25
DDNI
Targ Explorer

DDNI's Avatar
 
Join Date: Mar 2006
Location: Northern Ireland
Age: 45
Posts: 5,202
Send a message via ICQ to DDNI Send a message via MSN to DDNI
Damocles!! No contest!

Just noticed that the AMR entry for Kid Chaos is wrong. It states that The One Amiga 72 (Sep 1994) scores it at 59%. The real score is 87%.
DDNI is offline  
Old 27 August 2007, 01:51   #26
tarr
Registered User
tarr's Avatar
 
Join Date: Sep 2006
Location: Italy
Posts: 75
Quote:
Originally Posted by spiff View Post
but probably Ruff n Tumble or pinball dreams. Sacrificing the paralax scroll but weighting good graphics with smooth scrolling.
Ruff n Tumble scrolled jerkily at 25 fp/s. I was disappointed at that
tarr is offline  
Old 27 August 2007, 01:58   #27
tarr
Registered User
tarr's Avatar
 
Join Date: Sep 2006
Location: Italy
Posts: 75
Quote:
Originally Posted by Codetapper View Post
I dunno what you guys are smoking that think Kid Chaos is anything special. It's a standard dual playfield game (that's 2 fields of 8 colours), and imho, utter crap. Plays like a brick.
It had the "3d parallx" effect that stunned us players first in Street Fighter II. When we amiga harcore players found that Lionheart could do that too, we remained astonished and made a fool of megadrive owners. They said, then, that it was a 3d parallax scroll, but that it was slow. Kid Chaos had it and ran fast as hell, even though Sonic II on the megadrive was incredibly better. Anyway, I wanted to talk about technical achievements and machine exploitation.
tarr is offline  
Old 27 August 2007, 04:50   #28
Rebel-CD32
Amiga will never die!
Rebel-CD32's Avatar
 
Join Date: Nov 2004
Location: Gold Coast, Australia
Age: 38
Posts: 529
Send a message via MSN to Rebel-CD32
I had a huge post all typed up, I swear I posted it, but it's not here... wierd.

Anyway, I'll write up a list of technically impressive Amiga games when I get home. These games do things that no one thought was possible on the Amiga, or at least surprised us in some way. I think it should be about these technical achievements more than impressive gameplay or original ideas, since they might not always push the hardware to the limit.
Rebel-CD32 is offline  
Old 27 August 2007, 05:13   #29
oneshotdead
Registered User
 
Join Date: Aug 2007
Location: asteroid belt
Posts: 273
I see most people equate "technical achievement" with "eyecandy."

"Does it have 8-way parallax hardware scrolling? No? It is not a technical achievement."

This is natural I suppose since the Amiga always appealed to the graphics whores.

I wonder what an old school programmer from the golden age of the Amiga would pick, for his game which achieved the most technically.

Do you think it would be a pretty game like Shadow of the Beast?
oneshotdead is offline  
Old 27 August 2007, 06:21   #30
tarr
Registered User
tarr's Avatar
 
Join Date: Sep 2006
Location: Italy
Posts: 75
Quote:
Originally Posted by oneshotdead View Post
"Does it have 8-way parallax hardware scrolling? No? It is not a technical achievement."
Oh, well, they call'em VIDEOgames, don't they? And video is the latin for "To See"

Ah, the finaly player would not give a damn about disk tricks or data stuffing: one or two more diskettes would not be a problem for anyone. Multi directional smooth and fast parallax scrolling is, from a gamer's POV, a techincal achievement! Many sprites and no slowdown, great music, great animations, rotating bitmaps, water effects, big, BIG end level bosses: those were the achievements players stopped finding in Amiga games and started finding in the 16 bits consoles. And playability is alwasys the result of a goog techinchal architecture.
tarr is offline  
Old 27 August 2007, 06:31   #31
Galaxy
Registered User
Galaxy's Avatar
 
Join Date: May 2004
Location: Canberra, Australia
Age: 41
Posts: 1,417
What about those games that ran in HAM mode on A500 hardware. (there was at least 1 shoot-em up but I can't remember what the title was).

Quote:
Originally Posted by DDNI View Post
Just noticed that the AMR entry for Kid Chaos is wrong. It states that The One Amiga 72 (Sep 1994) scores it at 59%. The real score is 87%.
Thanks DDNI - scores for Kid Chaos and Wembley were transposed.

If you ever find errors in AMR please tell us as we want the data to be as accurate as possible.
Galaxy is offline  
Old 27 August 2007, 08:57   #32
oneshotdead
Registered User
 
Join Date: Aug 2007
Location: asteroid belt
Posts: 273
tarr wrote:

Quote:
Oh, well, they call'em VIDEOgames, don't they? And video is the latin for "To See"

Ah, the finaly player would not give a damn about disk tricks or data stuffing: one or two more diskettes would not be a problem for anyone. Multi directional smooth and fast parallax scrolling is, from a gamer's POV, a techincal achievement! Many sprites and no slowdown, great music, great animations, rotating bitmaps, water effects, big, BIG end level bosses: those were the achievements players stopped finding in Amiga games and started finding in the 16 bits consoles. And playability is alwasys the result of a goog techinchal architecture.
Yes, video means "to see", just as audio means "to hear". But games aren't merely visual and aural experiences. Their mechanics allow the most important thing of all: interactivity.

Some gameplay is derived from graphics and sound (immersion), but mostly it is derived from mechanics. Text adventures had no graphics or sound, yet nonetheless had meaningful gameplay (choice and consequence).

Remember Dungeon Master on the Atari ST, back in 1987? In my opinion, that beats Lionheart hands down. Both are vastly different games, yet can be compared on a level. (as interactive experiences.)

Likewise, some late-90s PC RPGs are many more times advanced than any PS3 or Xbox 360 game with regard to gameplay mechanics. I honestly doubt we will see mechanical sophistication of that level in the near future. Games are all about eyecandy now, like they almost always were.

I think the criterion for technical achievement goes beyond graphics and sound which, as advanced as they were on the Amiga, were really at bottom only superficial. Shadow of the Beast is a superficial game.

In my opinion, the most technically advanced Amiga game is the one which crams the most meaningful gameplay (mechanics, visuals, aurals) into those one or two 3.5" floppy diskettes, totally immersing the player. But now we veer into the realm of subjectivity... I will think long and hard before I proclaim the best here.

As for compression as a technical achievement, I disagree with you that the player would not care for it, as I hated disk-swapping.

I agree with you that Amiga games fell to consoles, but I would also add they fell to PCs. The consoles outperformed the Amiga variant of shmups, beat 'em ups and platformers, while the PC outperformed the Amiga variant of the FPS and of the RPG.

If you wanted to play a platformer, you got yourself a SNES and played Super Mario World or you got yourself a Megadrive (Genesis) and played Sonic the Hedgehog.
If you wanted to play a FPS or RPG, you cranked up Doom or Wasteland on your PC, respectively.

There are exceptions (like Hired Guns), but Ruff'n'Tumble, Kid Chaos? No thanks!

Edit: By the way, in the English-speaking world (US, UK, Australia) we generally refer to Amiga and PC games as _computer_ games, not videogames.

Last edited by oneshotdead; 27 August 2007 at 09:09.
oneshotdead is offline  
Old 27 August 2007, 09:16   #33
Ironclaw
Banned
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 41
Posts: 3,313
Same in Sweden... computer games.
Ironclaw is offline  
Old 27 August 2007, 10:40   #34
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 39
Posts: 17,789
microcomputer games here, but in '80s and '90s
s2325 is offline  
Old 27 August 2007, 11:52   #35
Calgor
(Amigas && Amigos)++

Calgor's Avatar
 
Join Date: Sep 2005
Location: Anrea
Posts: 998
I think breathless looks pretty good for aga, and elfmania and lionheart for ECS.

For a very old game, Arctic Fox was pretty impressive for the day (1986) with its 3d graphics. Hmm, HOL entry shows 1985 (credits in my version and whdload show 1985, 1986 - a case of e.g. product 2000 being released in 1999? or 2 versions?). Didn't know the rarity was that high, first game we bought!
Calgor is offline  
Old 27 August 2007, 12:44   #36
Graham Humphrey
Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 33
Posts: 11,061
Isn't it strange that most of the games that are considered "technically impressive" also happen to be really poor games?
Graham Humphrey is offline  
Old 27 August 2007, 12:52   #37
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 39
Posts: 17,789
which one?
s2325 is offline  
Old 27 August 2007, 12:54   #38
Graham Humphrey
Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 33
Posts: 11,061
Okay, let's see... Kid Chaos, Universe, Elfmania, Shadow Of The Beast, Breathless, Brian The Lion... that's six already.
Graham Humphrey is offline  
Old 27 August 2007, 12:58   #39
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 39
Posts: 17,789
What's wrong with Brian the Lion? For me it's Donkey Kong Country for Amiga.
s2325 is offline  
Old 27 August 2007, 13:07   #40
DrF
Blessed A1200 Of TeH Rat
DrF's Avatar
 
Join Date: Aug 2007
Location: Bham, UK
Age: 37
Posts: 496
I thought Leander looked pretty nice, very crisp and detailed, and thats a OCS game, don't think it was anything technical it was just well done.

Another World I liked the look of too, as I remember that was writtern on a A500.
DrF is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Which was, from a technical pov, the best amiga demo turrican3 Nostalgia & memories 40 12 December 2017 15:02
wanted: amiga technical reference manuals gizmomelb MarketPlace 5 06 January 2006 07:32
Technical question on 3.5" HD and Amiga 1200 Bloodwych support.Hardware 17 16 April 2002 13:57
Amiga PoV Twistin'Ghost project.EAB 18 03 April 2002 09:43

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:57.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.09767 seconds with 14 queries