04 December 2019, 04:34 | #21 | |
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Quote:
This is not correct or like the original arcade 2nd button work and fact is that you yet you can't jump long like the original arcade, ie you will die always in the 2nd level when you must jump between the middle of the truck because the hero does not jump long enough in the 3rd level also you will die when you must jump some graves ID say that the 2nd button should be implemented like the 2nd button in the original arcade anyways thanks for all your work |
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04 December 2019, 09:34 | #22 | |
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Quote:
jump is more longer |
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04 December 2019, 10:30 | #23 |
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04 December 2019, 11:00 | #24 | |
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Quote:
if not too heavy modifications, i will try add really jump. but actual version jump is a bit different. i prefere PAL solution but more hard to jump ps: you can use also CUSTOM3=6 to slow down game (if you use fast CPU), it's more easy to jump with PAL version using second button ! read it: Action when you use second button is different depending on the game version: PAL ->you must press SHORTLY second button + HOLD DOWN left joy (or right)(if you continue to press second button you'll perform spinning kick with simple vertical jump)NTSC->just press second button for longer spinning kick left or right Last edited by CFou!; 04 December 2019 at 11:59. |
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04 December 2019, 13:16 | #25 | |
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Quote:
ps: you can use also CUSTOM3=6 to slow down game (if you use fast CPU), it's more easy to jump with PAL version using second button ! read it: Action when you use second button is different depending on the game version: PAL ->you must press SHORTLY second button + HOLD DOWN left joy (or right) (if you continue to press second button you'll perform spinning kick with simple vertical jump) NTSC->just press second button for longer spinning kick left or right |
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04 December 2019, 15:30 | #26 |
Lemon Curry ?
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Also available on ftp here (still old v1.2 for now):
http://grandis.nu:81/eabsearch/searc...xclude=&limit= |
04 December 2019, 21:21 | #27 |
Phone Homer
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How could they make this mistake
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05 December 2019, 00:00 | #28 |
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Tested this on A600 Vampire 2 and A4000 060/66MHz NTSC and working awesome! CPU slowdown patch is a must! Thanks!
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05 December 2019, 01:14 | #29 |
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Was looking to get this game onto a real disk and couldn't find a working ADF that would work on my Amigas. Then I remembered I own the original boxed NTSC version, so I tried to make a copy. I was able to with Project D! Deprotected and working ADF in Da Zone!
Last edited by TjLaZer; 05 December 2019 at 02:01. |
05 December 2019, 10:13 | #30 |
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for i am just adding load/save highs on HD in whdload's slave
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05 December 2019, 12:06 | #31 |
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hello masters
it is possible make this game work like the original arcade 2 buttonsi? ie 2nd button: jump but not turn in the air 2nd button+ joy up: climb to the platform above etc |
05 December 2019, 15:07 | #32 | |
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Quote:
2nd buttons (without direction) to perform big jump (to change plateform level) =>more easy 2nd button (or first button)+ joy DOWN/UP: change platform too right/left + second button: to perform spinning kick up=> to perform short jump i wil try to add option to replace spinning kick by right/left jump ps: for information no problem between truck (level 2) or hole (level 3) with last beta version but warning you must have only one leg on floor before start to jump (2em buttom+right) =>i am looking for a solution to increase the length of the jump Last edited by CFou!; 05 December 2019 at 15:16. |
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06 December 2019, 16:09 | #33 |
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Attached last version.
I verify my patch don't cause new bug and it caught be released new option: - CUSTOM3=2 =>second button + fix original jump length X 2 - CUSTOM3=4 to replace spinning kick by jump animation @+ Bertrand VERSION 1.3f: (06-dec-2019 bu CFou!) - Adapted for WHDLoad 17+ - CFou's colored icon included - Required memory adjusted to fix missing memory bug (issues #3348 & #4294) - Trainer enhanced: - CUSTOM1=1 tooltype to enable infinite lives CUSTOM1=2 tooltype to enable infinite time CUSTOM2=x (1-7) to definite start level - CUSTOM3=1 tooltype can be used to skip intro - CUSTOM3=2 Second button/CD32 Pad support for spinning kick (left/right) + fix length of right/left jump (double length) controls are a bit differents with PAL and NTSC version: PAL ->you must hold down + left joy (or right) and press shortly second button NTSC->just press second button for spinning kick left or right Second button (without direction) to perform big jump to change plateform (PAL/NTSC) - CUSTOM3=4 to replace spinning kick by jump animation - CUSTOM3=8 used to insert VBL wait (to slow down game speed for fast cpu) - Load/Save redirected on HighScore in HD (if CUSTOM1 & CUSTOM2 not used) Of course, you can cumulate several custom options by example: CUSTOM3=2+4 =>for second button support and to use jump instead of spinning kick - Load/Save Highscore redirected on HD (file 'DragonNinja.highs' - source code included |
06 December 2019, 16:31 | #34 |
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Cool! Thank you.
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06 December 2019, 16:46 | #35 |
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oups
defaut slave (with fast) bugged |
06 December 2019, 18:16 | #36 |
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good work
but yet is very difficult jumping long because you must press very shortly the 2nd button (I tried and died in all graves) can you fix this? also the game is too fast I think, can you make this game run at correct speed? ( a bit slower) thanks |
06 December 2019, 23:51 | #37 | |
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Quote:
have you try NTSC version ?=>you have not to press shortly second |
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07 December 2019, 20:19 | #38 |
Zone Friend
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Thanks for this, had a quick play on FS-UAE. I really enjoyed this game back in the arcade, If I had known this was released on Amiga back in 1990...
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08 December 2019, 10:05 | #39 |
This cat is no more
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will the 2 button control be exactly the same as the arcade version? the port is surprisingly faithful when it comes to moves. I think only the jump+kick move is missing, but the 2 others jump kicks are there.
Of course the levels aren't even close... but something can be done to improve that one... before mcgeezer remakes it |
08 December 2019, 16:25 | #40 | |
CaptainM68K-SPS France
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Quote:
you have a full 256 colors palette for all the sprites in the game (the backgrounds have theirs as well). |
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