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Old 19 November 2019, 21:08   #141
ross
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Quote:
Originally Posted by Toni Wilen View Post
It is still a bug if it works incorrectly compared to real hardware.
Toni, the bitplane vertical stripe seems really a bug.

EDIT: I didn't see the bug at first because I usually associate Subpixel emulation with Resolution=SuperHires (to see all the 35ns pixels).
But if you select Subpixel and Resolution=Hires(normal), the vertical stripe appears.

Last edited by ross; 19 November 2019 at 21:34.
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Old 20 November 2019, 01:21   #142
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It looks like upper right "hole" was also on the A1200 floppy version? It may be not a WHDLoad bug... (At 9:00 a hi-res section)

[ Show youtube player ]
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Old 20 November 2019, 21:55   #143
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Quote:
Originally Posted by ross View Post
Toni, the bitplane vertical stripe seems really a bug.
Fixed but not yet sure if it is complete fix without any side-effects.
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Old 21 November 2019, 01:18   #144
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Will test many games with the last build and report if I see something strange.
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Old 27 November 2019, 13:00   #145
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Quote:
Originally Posted by Toni Wilen View Post
Fixed but not yet sure if it is complete fix without any side-effects.
Hi Toni, just noticed this glitch on WB with winuae.7z 20/11.

Max usable overscan system settings: DDFSTRT=$18, DDFSTOP=$d8, FMODE=3 and Subpixel emulation active.

No problem on official PB5 or with no Subpixels display.
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Old 30 November 2019, 21:01   #146
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Thanks, it works properly now
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Old 15 December 2019, 03:01   #147
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Hello folks, i have contacted CFOU, because both fixes from Toni & him do not work on my 1200 for Shadow of the Beast. The Beast logo and the trees are disabled by default, and instead i have some corruption on screen.
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Old 15 December 2019, 13:21   #148
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Hello folks, i have contacted CFOU, because both fixes from Toni & him do not work on my 1200 for Shadow of the Beast. The Beast logo and the trees are disabled by default, and instead i have some corruption on screen.
i will test soon on two real amiga

escom 1200 +68060
commodore 1200 +68030
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Old 15 December 2019, 13:48   #149
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I tested it with real A4000 + 68040 or 68060 (don't remember which one was installed when I tested it).

Photo would be much more useful than text that basically says "it does not work"
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Old 15 December 2019, 23:00   #150
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Hello folks, i have contacted CFOU, because both fixes from Toni & him do not work on my 1200 for Shadow of the Beast. The Beast logo and the trees are disabled by default, and instead i have some corruption on screen.
teste on real escom a1200+blizzard 1260 +SCsCI board +32MO
=> both supported version works perfectly

can you give us more precisions?
configuration?
photo?
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Old 16 December 2019, 08:42   #151
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First my configuration : A1200 + Blizzard 030 @ 50mhz + 32mb of fast.

the beast logo and the trees are replaced by a whitish band of corruption in the middle of the screen.

I will post a screen once back from work.
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Old 16 December 2019, 14:47   #152
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Aladdin: vertical line on the left border when "Subpixel display emulation = ON"
WinUAE 4.3.0b9
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Old 16 December 2019, 17:00   #153
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Happens in real world too (A4000 + 68060). Oddly enough whdload version without preload does not have it but with preload it appears. Exact same behavior in emulation too.
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Old 16 December 2019, 17:07   #154
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Quote:
Originally Posted by dlfrsilver View Post
First my configuration : A1200 + Blizzard 030 @ 50mhz + 32mb of fast.

the beast logo and the trees are replaced by a whitish band of corruption in the middle of the screen.

I will post a screen once back from work.
i have same configuration (but in my arcade cabinet), i will test in this week.
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Old 16 December 2019, 18:57   #155
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Quote:
Originally Posted by Toni Wilen View Post
Happens in real world too (A4000 + 68060). Oddly enough whdload version without preload does not have it but with preload it appears. Exact same behavior in emulation too.
A bug somewhere (WHDLoad? slave?).

When you use PRELOAD there is no more the usual 'black screen' to do a scatter loading.
During this flashes the COP2LC is (re)set to $1000 that contain a CEND and is no more set to a valid ptr for the COLOR00 synced gradient that on AGA do the half pixel bug.
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Old 16 December 2019, 23:55   #156
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ok here it is :

Last edited by dlfrsilver; 31 August 2021 at 22:46.
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Old 17 December 2019, 01:15   #157
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ok here it is :
curious i can reporduct it.

have you test with NoCache tooltype (not needed on 060)

Can you sen to me your installed to verify disk image? =>perhaps corrupted

indeed this type of GFX corruption can not be caused by both sub-pixel fixes

it's data corruption

Last edited by CFou!; 17 December 2019 at 13:10.
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Old 17 December 2019, 07:57   #158
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Quote:
Originally Posted by CFOU! View Post
curious i can reporduit it.

have you test with NoCache tooltype (not needed on 060)

Can you sen to me your installed to verify disk image? =>perhaps corrupted
yes i will send you my images. But if there are was corruption, rawdic would have failed loading the MFM images, don't you think ?
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Old 17 December 2019, 08:04   #159
Toni Wilen
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Too many unknown variables. IMHO it is much better for someone to upload confirmed working archive.
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Old 17 December 2019, 08:35   #160
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Quote:
Originally Posted by ross View Post
A bug somewhere (WHDLoad? slave?).

When you use PRELOAD there is no more the usual 'black screen' to do a scatter loading.
During this flashes the COP2LC is (re)set to $1000 that contain a CEND and is no more set to a valid ptr for the COLOR00 synced gradient that on AGA do the half pixel bug.
Something to correct in WHDLoad itself?
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