English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 21 September 2006, 09:14   #41
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
If you can send me a pocket pc I might think about it
gimbal is offline  
Old 21 September 2006, 13:29   #42
Zetr0
Ya' like it Retr0?
 
Zetr0's Avatar
 
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
i recently had mine stolen

my poor lil mobile phone didn`t stand a chance..


so if ANYONE gets offered a T-Mobile MDA with a 512MB MMC containing every emulator under the sun lol, please let me know
Zetr0 is offline  
Old 09 October 2006, 00:25   #43
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
Just thought that I would give an update. Before the first "preview" release (which is by no means an alpha or a beta release yet, just to show what I've been up to) I've been hacking on making the gui less annoying. Less is more is the keyword here, so the app is now starting to anticipate what the user wants to do. For example, when you create a new workspace the "manage iconset" popup automatically appears because without an iconset you can basically do nothing.

Not only that, but check out this screeny:



This screenshot shows clearly what my life has been about the last two weeks. The text box at the bottom I've added to basically all popup windows to just help the user explain what he is looking at. Otherwise you are just staring at a scary listbox with a few buttons and that does NOT look friendly at all.

Other than that its been all about spacing, marges, borders, bold text, button positions, icons, etc. etc. As you can see in the screeny I haven't touched the topic of fonts yet, the font size of the text box is clearly too large. Funny how such a simple thing can instantly make an app look unfriendly. I've had the same with buttons: at first I used buttons with no marges around the text so they stay as small as they can be. It turns out that adding space between the left and right border of a button and it's text makes the buttons somehow more eye pleasing... Yet add space between the top and bottom border and the buttons suddenly start to scream at you.

Fascinating stuff really.


I still have to implement the different floor layers, and when that's done I'm packaging the first preview release so you all can try it out. I'm actually very curious what the different opinions will be.
gimbal is offline  
Old 13 December 2006, 22:08   #44
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
This project has been lagging for quite a while now... alas school got in the way, they had me coding applications for four different courses, the gits!

But I have much more time now so I've been putting in some good work again. Basically, layers are implemented and working, which means my first preview version is ready to be judged. I'll create a new topic for it when that time comes (sometime this week). In the mean time you may want to look at the updated todo list (the "done" list is growing quickly), and I've created a new screenshot because the editor has gone through some changes. Good ones, I hope.

http://users.insane-hq.org/~gimbal/m...r/mm_todo.html

Screenshot is from a maximized version just to get a good feeling for the app There is still some tinkering to do with spacing and such, but that stuff is easy compared to what I have already done... Also note the 'layers' tab, that contains a panel from which you can make each seperate layer in the floor visible or invisible (think photoshop, only mine is way uglier at the moment). Both the icon toolbar and the layers toolbar can be individually activated/deactivated and if you deactivate both the whole side panel simply disappears. Because of the tabbed layout of that panel I can easily cram in other toolbars if needed.


gimbal is offline  
Old 13 December 2006, 22:28   #45
keropi
.
 
Join Date: Oct 2004
Location: Ioannina/Greece
Posts: 5,040
good to see u still working on that! keep up the good works man! this tool is great!
keropi is offline  
Old 13 December 2006, 22:51   #46
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
Just wait until you can try it before passing on the kudos But thanks for the enthusiasm anyway
gimbal is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Next Pet Project Enverex Retrogaming General Discussion 10 23 June 2009 01:30
eab mapmaker alpha 1 gimbal project.Amiga Game Factory 17 02 June 2008 13:42
MapMaker sneak preview 1 gimbal project.Amiga Game Factory 41 11 May 2008 21:23
Pet 4032 Tony Landais support.Hardware 7 11 April 2003 17:53

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:02.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.16952 seconds with 13 queries