23 June 2005, 19:59 | #21 | |
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Quote:
I'm pretty certain about the color shifts, it's one of Exile's technical features I suppose. The BMP version of the map is the same, I have it zipped in a 5MB file (It's 156 MB unzipped). It would be nice to have it hosted somewhere (for the purpose of backup - I will send it to you if you want it). The map on HOL is a PNG version to reduce size. PNG is NOT the same quality as BMP (you'll start to notice when you zoom in/out). Last edited by DeAdLy_cOoKiE; 27 April 2006 at 00:42. |
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23 June 2005, 20:15 | #22 | |
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I'm only getting my ideas about an algorithm from second-hand sources - mainly http://exile.acornarcade.com/devel.html.
Quote:
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23 June 2005, 20:18 | #23 |
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That is for the BBC version, that algorithm does not apply to other versions. The map of exile is generated in similar fashion like other games (well not quite).
By the way, I want this thread to stay serious, and in context with the subject: game map/2d remake of Exile ECS. I've played the existing (unfinished) remakes (I like what James Howat did with the particles/wind/water), I've had a conversation with the game author before and I think I know how he feels about an exact remake, I've already visited various exile related sites. I'm interested in having the RAW materials online (map/samples/sprites) as well, and I hope Johnny can help here, and someone to see if they can hack/decode part of the gamecode (captain paranoia, where are you?). And ofcourse, someone with EXPERIENCE, that is able to get that map working in a game engine of some sort, in a manner which I described above. Maybe then someday we will be able to play the game on PC in high resolution, and maybe with additional features (which could be discussed from there on: multiplayer, level editor etc.). Update: Exile messages, samples attachments (Bmp version of the map is too big for attachment, is currently in the zone) Update 2: Sprites ripped/rastered by Gifgit. Update 3: Transparent map. Last edited by DeAdLy_cOoKiE; 30 March 2006 at 08:05. |
23 June 2005, 21:24 | #24 |
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the HoL map is huge !!!
anyone ever finished Exile? |
23 June 2005, 22:01 | #25 |
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I`ve got extremely close... meaning I could see the big machine and stuff.. still have the .uss, need to get back into it and complete!!
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05 March 2006, 03:38 | #26 |
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Coolio! I'd forgotten about this thread for a while! I think I'll try and write a program that will automatically decode the entire text file!
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27 March 2006, 05:27 | #27 |
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Some stuff I've done in photoshop:
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26 June 2006, 00:44 | #28 |
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Nice!
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26 December 2006, 16:58 | #29 |
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any ongoing news with this? been an avid fan of exile since the demo was first release in AP... or was it in AF... ah crap...
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28 December 2006, 04:51 | #30 |
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there was a nice multi-page spread and interview with (Peter Irvin?) in issue #30 of the paper magazine 'Retro Gamer' (I think issue #32 is in the UK newsagents at the moment).
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28 December 2006, 10:45 | #31 |
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Yeah. might scan it and up it here if anyone wants it
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03 July 2008, 02:45 | #32 |
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I want it!!! (If you still have it!)
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25 June 2017, 16:46 | #33 | |
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Hi guys, sorry to resurrect this thread but I'm looking to create a small hobby project for Exile using the Unity engine, and ended up ripping the sprites again.
Why? Nothing major - I noticed two things with the original rips 1. the alignment was slightly off, and two of the colour palettes were incorrect. It took a while but managed to get them and you can find these attached. I've done two versions of each type - the first with a simple black background and the second with two transparent layers - the red background is used on those map tiles for when the copper gradient is generated in game to give that colour effect as you go vertically deeper in to the level. Quote:
I've attempted to remap the level using Maptapper, but its not matching those tiles - I guess that its related to the fact that those sprites are a mixture of sizes ranging from 8/16/32 but Maptapper can only use one size across the collection of tiles (I believe). Anyone got any suggestions? My thinking right now was to do this by hand, and simply overlay the map taken from HOL, and then use Unity with a tile mapping util to slowly go through and add it all in. Finally add a Copper layer in the background and maybe some parallaxed items... nothing major. |
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12 July 2017, 16:58 | #34 |
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Great thread. A new version of exile would be amazing, it has to be my favourite game. I remember getting it was a kid on the BBC, there really was nothing else like it. I still can't quite understand why the Archimedes never saw a port of it.
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15 January 2018, 13:00 | #35 |
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Someday, I'll sit down to seriously tackle the game. Played it on the CBM64 before, such an awesome game. Thanks for the map.
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