English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 29 March 2018, 11:35   #81
Solo Kazuki
Registered User
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 610
Hello

Just asking again, after release of Road Avenger...
Maybe You can "upgrade" Time Gal with RA engine to have AGA version?
Solo Kazuki is offline  
Old 29 March 2018, 22:21   #82
earok
Registered User

 
Join Date: Dec 2013
Location: Auckland
Posts: 2,125
Quote:
Originally Posted by Solo Kazuki View Post
Hello

Just asking again, after release of Road Avenger...
Maybe You can "upgrade" Time Gal with RA engine to have AGA version?
That's the plan, but maybe not this year! Still gotta get AlarCity and Raid Over Moscow out the door.
earok is offline  
Old 31 March 2018, 14:18   #83
Solo Kazuki
Registered User
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 610
Ok, don't worry. I'm accustomed to waiting. ;-)

The more important is to know that AGA version is in plans.
Solo Kazuki is offline  
Old 09 April 2018, 23:51   #84
Baboon
Moon Monkey
Baboon's Avatar
 
Join Date: Jun 2010
Location: Plymouth, Devon
Posts: 416
Good work! Love this and also road avenger on my cd32.

Mad Dog McCree would be amazing!
Baboon is offline  
Old 13 January 2019, 20:10   #85
Solo Kazuki
Registered User
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 610
Hello

Is AGA version of Time Gal still in plans? Just asking...
Solo Kazuki is offline  
Old 14 January 2019, 02:52   #86
earok
Registered User

 
Join Date: Dec 2013
Location: Auckland
Posts: 2,125
Quote:
Originally Posted by Solo Kazuki View Post
Hello

Is AGA version of Time Gal still in plans? Just asking...
I guess I may as well get it out of the way.

I assume that no one will mind if I take out the "mirror" stage functionality? It's kind of a pain to support, doubles the filesize and doesn't really add anything to the game.
earok is offline  
Old 14 January 2019, 08:06   #87
Solo Kazuki
Registered User
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 610
It's for CD fit? Maybe CD version without "mirror", HD version with? I suppose mirroring on-fly is not possible and arcade version have mirroring.
Solo Kazuki is offline  
Old 15 January 2019, 03:18   #88
earok
Registered User

 
Join Date: Dec 2013
Location: Auckland
Posts: 2,125
I guess it all sort of adds up - it's a major pain to add and test mirrored levels for relatively little gain, and there's problems that I never quite managed to solve (eg the death sequences are not flipped, so sometimes the image flips when you die during a mirrored stage). Having smaller builds of the game means that it'd be easier to squeeze it on to a disc with Road Avenger as well, also there's the general convenience of having a smaller build (download time as well as taking up less space on a CF card).
earok is offline  
Old 15 January 2019, 20:09   #89
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,358
Quote:
Originally Posted by earok View Post
I guess I may as well get it out of the way.

I assume that no one will mind if I take out the "mirror" stage functionality? It's kind of a pain to support, doubles the filesize and doesn't really add anything to the game.
I assume there isn't an easy way to programmatically do a mirroring effect during playback?
demoniac is offline  
Old 16 January 2019, 00:02   #90
earok
Registered User

 
Join Date: Dec 2013
Location: Auckland
Posts: 2,125
Quote:
Originally Posted by demoniac View Post
I assume there isn't an easy way to programmatically do a mirroring effect during playback?
Not that I can think of - the video is HAM so simply flipping the pixels would break the image.
earok is offline  
Old 16 January 2019, 07:33   #91
earok
Registered User

 
Join Date: Dec 2013
Location: Auckland
Posts: 2,125
Ah, to hell with it. I'll add mirrored stages to the AGA version as well. It seems I was never going to be able to fit Road Avenger and TimeGal on the same disc anyway, even without the mirrored stages, so I may as well just make it so the next update of TimeGal has everything the previous version did.

Some random test images: original OCS frames on the left, AGA frames on the right. Certainly reduces image artifacts, particularly in dark areas and across gradients.

earok is offline  
Old 16 January 2019, 07:43   #92
Solo Kazuki
Registered User
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 610
Looks much better. Not only there's much less artifacts but also there is smoother passing between colours.
Solo Kazuki is offline  
Old 18 January 2019, 09:35   #93
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,358
Looks better indeed.
demoniac is offline  
Old 20 January 2019, 06:15   #94
earok
Registered User

 
Join Date: Dec 2013
Location: Auckland
Posts: 2,125
TEST AGA version has been uploaded. It hasn't been extensively tested at my end yet and I might add one or two further features/fixes from Road Avenger before publishing it officially.

https://mega.nz/#!I6AgWCQa!FWRjV5lzW...hCaUfBBdQvtqpQ

Recommended that it's started with no-startup-sequence, the AGA version of Road Avenger sometimes crashed when started from Workbench.

Same as with Road Avenger - there'll be no official CD32 support for the AGA version, since there's simply too much data to stream from a 2X Speed CD drive. It will work on a CD32 running from a compact flash card, and there'll also be a CD version available for A1200/A4000 owners equipped with a 4X Speed CD Drive.
earok is offline  
Old 20 January 2019, 06:41   #95
sokolovic
Registered User

sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 225
Hello Earok. I seem to remember that you was planning a CD32 version of Dune. Are you still considering it ?

(Fantastic job btw)
sokolovic is offline  
Old 20 January 2019, 09:21   #96
Solo Kazuki
Registered User
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 610
Playing short session of Time Gal AGA and all was working ok.
Solo Kazuki is offline  
Old 03 February 2019, 02:08   #97
earok
Registered User

 
Join Date: Dec 2013
Location: Auckland
Posts: 2,125
I've prepared version 1.2 for release - I haven't extensively tested them yet but I'd appreciate any bug reports before publishing to the Reimagine site.

The OCS versions have one bug fix (prevent keyboard/mouse interacting with the background) and one new feature (Watch All Scenes mode). AGA versions have both of those plus higher quality HAM8 animations. Like with Road Avenger, there are four options:

OCS HDD Version 1.2
https://mega.nz/#!Nzp2CS6Z!tA3-Gne_c...k_39U5Jc9aBo7E

OCS-CD32 Disc Version 1.2 (requires 2X Speed CD Drive)
https://mega.nz/#!syp2CYDS!fz7fzON5Q...dhcQfDc2kJX7sY

AGA HDD Version 1.2
https://mega.nz/#!wrg2WCCY!7nX_dkVLT...YKZm04EsWyRqpY

AGA Disc Version 1.2 (requires 4x speed CD Drive)
https://mega.nz/#!Jn4iUQCa!sehZuPCfg...PM2W-q9psbRDhs


AGA Disc version won't work on a CD32 due to the drive speed, but the AGA HDD version could be installed to a hard drive equipped CD32.

HDD versions are recommended to be played from no-startup-sequence mode.
earok is offline  
Old 03 February 2019, 10:38   #98
nujack
Zone Friend
nujack's Avatar
 
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 45
Posts: 411
Thank you earok. Any chance to get Support for the FMV-Module of the CD32?
I would be able to test it for you and convert the Animation-sequences.
nujack is offline  
Old 04 February 2019, 05:05   #99
earok
Registered User

 
Join Date: Dec 2013
Location: Auckland
Posts: 2,125
Quote:
Originally Posted by nujack View Post
Thank you earok. Any chance to get Support for the FMV-Module of the CD32?
I would be able to test it for you and convert the Animation-sequences.
Unfortunately MPEG module support is way outside of my areas of knowledge! Particularly if it's even possible to have hardware sprite overlays on top of an MPEG video display etc.
earok is offline  
Old 04 February 2019, 07:08   #100
AmigaHope
Registered User
 
Join Date: Sep 2006
Location: New Sandusky
Posts: 294
Quote:
Originally Posted by earok View Post
Unfortunately MPEG module support is way outside of my areas of knowledge! Particularly if it's even possible to have hardware sprite overlays on top of an MPEG video display etc.
As I understand it, the MPEG module output is overlayed with the same flags as if you had a genlock with external video plugged in. WinUAE currently supports the FMV module so you could use it for initial testing before handing it over to someone with actual hardware.
AmigaHope is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Amiga Anime CD Project ziovax Amiga websites reviews 87 05 September 2018 19:14
Where Time Stood Still Amiga Release - 6PM GMT 29th July 2014 Galahad/FLT Amiga scene 150 23 December 2017 20:00
Games #53 - 30-page special on the Amiga Legerdemain Amiga scene 1 26 January 2007 13:55
Isn't it time to release Amiga ROM 1.3 for FREE ? Leo42 Retrogaming General Discussion 29 06 July 2004 11:55
Laserdisc Games Big-Byte Retrogaming General Discussion 8 08 April 2002 11:02

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:39.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.10444 seconds with 16 queries