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Old 10 December 2016, 18:02   #101
emufan
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not so bad for your 1st amiga mod.
i remember playing with protracker, creating some kind of pling pling, totaly out of order, but it was fun anyway
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Old 10 December 2016, 21:51   #102
ViLXDRYAD
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thanks you, emufan! =' D i had lot of fun making it too lol one definitely gets better by trying I so hope you keep on tracking =' 3
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Old 11 December 2016, 17:25   #103
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nahh, i stay with the pling pling and leave it to others, making music
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Old 31 January 2017, 13:48   #104
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Some my old modules, made mostly on Amiga 600.

https://soundkiller.bandcamp.com/
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Old 19 May 2017, 20:12   #105
lordofchaos
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My take on The Witcher 3 - Chip sound version.

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Old 21 May 2017, 19:06   #106
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I never used more than MED back in the day. And i no longer have any of the original files, just some recordings of them. I used all the samples i could find in those days from Amiga video games, applications and other MODs.

Nothing special but I had fun and I think some of these are fun to listen to.


https://www.dropbox.com/s/7mvo7wfr43...raMEDs.7z?dl=0
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Old 26 March 2019, 17:40   #107
lordofchaos
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A Warhawk cover on Octamed.

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Old 14 June 2019, 14:07   #108
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Wow! That Warhawk cover was great

I just wish I could get my tracker working! Its those Amiga sounds that I've missed all these years. I used to spend hours composing hit and miss compositions and learned a lot in the process about how music can be put together,
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Old 23 June 2019, 13:06   #109
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Simon The Sorcerer Cover Song.

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@mik3d3nch. You should use WinUAE and download pro-tracker or Octamed. Emulation is now so accurate and responsive that you forget your using emulated hardware, with the added bonus of choosing lots of RAM.
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Old 25 June 2019, 02:54   #110
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LORDOFCHAOS - I am using WinUAE and SoundFX - the original 88 version - still having to laboriously recreate my own docs as I have forgotten so much and either my memory is at fault (quite possible) or its not doing what it used to. I remember these weird letter and number combos that ran in one part of the individual columns (hex?) and back then I didnt know about hex so I changed them by trying different combinations at random and sometimes got rewarded with some really odd sounds. Theres a button called Effects shows as 136 in the window but it wont allow me to change them to the other selections and retyping over the 136 does nothing to alter the sound. Anyway I just got hold of DeLuxe Music so with any luck I'll eventually get something out of one of them.
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Old 18 July 2019, 15:43   #111
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Cor! That's brilliant did you just copy this from a game or did you construct it yourself? I liked it so much I'm adding it to my play list, its very atmospheric and at the same time it shows me how to construct something in a similar vein with a bass background theme and a sort of scales repetition as a treble lead.
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Old 18 July 2019, 15:55   #112
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Its timing that buggers me every time! I can play the keyboard as the channel loops but when it comes to adding more voices it sounds awful because the original 'freehand' track intervals aren't always quite on the money.

Try entering a pattern one note at a time to keep the intervals accurate and the result never sounds as good as doing it freehand would apart from the timing. How can I explain this? I play harmonica and if with a band and I miss judge where they are going I can almost always fudge it and nobody notices, just keep going and correct as you go, no problem. Oh well, there's no real answer to this except to just keep practicing.
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Old 18 July 2019, 16:14   #113
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Timing is given by the tracks and at what speed/tempo it is played. Some effect commands can influence timing too. Just add notes in edit mode and not in record mode. Advantage of tracker programs is that you can see the track/pattern and hence also the timing.
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Old 20 July 2019, 19:08   #114
lordofchaos
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Quote:
Originally Posted by mik3d3nch View Post
Cor! That's brilliant did you just copy this from a game or did you construct it yourself? I liked it so much I'm adding it to my play list, its very atmospheric and at the same time it shows me how to construct something in a similar vein with a bass background theme and a sort of scales repetition as a treble lead.
Thanks. Had been playing the game in WinUAE , and that track got stuck in my head so did a quick version on Renoise.

Cool. That's how I learnt, watching other peoples modules and taking note, nothing wrong with some reverse engineering too for good practice.
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