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#561 |
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Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 877
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Already got a good amount of stuff done this weekend.
Including but not limited to:* Merged the stand-alone intro code with the main source code * Made the game-over checking aware of multiple players * Revised all settings-related functions and added an option "enable_cheats" (Note: enabling cheats will deactivate highscores) * Improved display init code and window-repositioning when using "window_size" * Fixed: Don't try to play multiple instances of a sound if only one instance is supported I'll keep updating this thread. Anyone still in contact with Krister, by the way? Seems like he has disappeared from the forums. Last edited by pcGTW_Webmaster; 02 June 2012 at 21:08. |
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#562 |
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Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 877
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Work done this weekend:
* Tweaked analog joystick polling by adding a default deadzone of 20% * Implemented a screenshot function (code was already done, I just had to include it ;-) * New v-sync implementation for perfectly smooth scrolling (turns off internal frame rate limit) * Updated the Shenandoah title screen to make it look less pixelated * Added automatic window-size fixing to make sure graphics is always pixel-perfect in windowed mode Happy Easter! |
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#563 |
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Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 877
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New setting for level 2.
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#564 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,275
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#565 |
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Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 877
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The old DOS demo... I remember that one.
![]() Small status update: the missing voice-overs are currently being recorded, and they sound great! |
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#566 |
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Zone Friend
Join Date: Oct 2006
Location: france
Posts: 186
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voice overs? that sounds great! cudos!
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#567 |
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Zone Friend
Join Date: Oct 2006
Location: france
Posts: 186
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Any news GTW?
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