English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 26 July 2019, 00:02   #181
TuRRIcaNEd
AKA Mr. Rhythm Master/AIS

TuRRIcaNEd's Avatar
 
Join Date: Aug 2017
Location: London, UK
Posts: 69
Quote:
Originally Posted by PeterJ View Post
...and it can also be that i listen to them using my headphone so all the drums came in the left channel and go to be to dominated.
If you click on the [)oo(] icon until it says [mono], that should make it work better in headphones.

Quote:
not so happy about splash wave.
Understood - it's by far the least complete so far (possibly because it's my least favourite of the three main tunes - heh), but I do intend to work to improve it significantly from where it's at.
TuRRIcaNEd is offline  
Old 26 July 2019, 00:03   #182
PeterJ
Registered User

 
Join Date: Feb 2015
Location: Copehagen
Posts: 35
Btw TuRRIcaNEd
did you see the new conversion of outrun for the Amiga, i do think i need a faster Amiga then the A500
PeterJ is offline  
Old 26 July 2019, 00:09   #183
TuRRIcaNEd
AKA Mr. Rhythm Master/AIS

TuRRIcaNEd's Avatar
 
Join Date: Aug 2017
Location: London, UK
Posts: 69
Quote:
Originally Posted by PeterJ View Post
Btw TuRRIcaNEd
did you see the new conversion of outrun for the Amiga, i do think i need a faster Amiga then the A500
As in the one which requires the Vampire board? I have seen it, and the original motivation for my music conversions was to give them to the guy who wrote that.

That said, if that is the one you're talking about, that's a port of ReAssembler's Cannonball project, and in my opinion not a conversion so much as a form of emulation. It is very impressive though!
TuRRIcaNEd is offline  
Old 26 July 2019, 00:12   #184
PeterJ
Registered User

 
Join Date: Feb 2015
Location: Copehagen
Posts: 35
Quote:
Originally Posted by TuRRIcaNEd View Post
If you click on the [)oo(] icon until it says [mono], that should make it work better in headphones.


Understood - it's by far the least complete so far (possibly because it's my least favourite of the three main tunes - heh), but I do intend to work to improve it significantly from where it's at.
i had a blast of fun then i converted them , i had to change my music program, so i could get the in between tempos or else they was running to fast or slow

when i start on outrun again, i will try to document the graphic (sprite) a little more, so if you want to convert it to the Amiga you know how i have store the graphic.

because i will cut up the car so i have a sessions where i have the top of the car (with the people) the car body, maybe the car lights and tires

here is the sprite i was working before my back start acting stupid
Attached Thumbnails
Click image for larger version

Name:	All Ferraris.png
Views:	103
Size:	96.0 KB
ID:	63898  
PeterJ is offline  
Old 26 July 2019, 00:16   #185
TuRRIcaNEd
AKA Mr. Rhythm Master/AIS

TuRRIcaNEd's Avatar
 
Join Date: Aug 2017
Location: London, UK
Posts: 69
Quote:
Originally Posted by PeterJ View Post
i had a blast of fun then i converted them
Here's a ZIP of the MOD files I've made thus far :

http://psychodelicacy.net/media/zip/...;beta_0_7].zip

You can load them into any MOD editor on PC (e.g. ModPlug)... They should load OK into the ST version of NoiseTracker too, as I'm deliberately not using any ProTracker effect codes...

Quote:
when i start on outrun again, i will try to document the graphic (sprite) a little more, so if you want to convert it to the Amiga you know how i have store the graphic.
All assistance is appreciated sir!

I posted some of the gfx conversions I was working on in my post on the previous page...

PS. Check your PMs...
TuRRIcaNEd is offline  
Old 26 July 2019, 00:17   #186
PeterJ
Registered User

 
Join Date: Feb 2015
Location: Copehagen
Posts: 35
btw I could also add into my PC drawing program, a save to an Amiga format function.

if there is any use for that, when you could just use my resources. could also be handy some of you guys decided to convert other ST games further down the road
PeterJ is offline  
Old 26 July 2019, 00:20   #187
PeterJ
Registered User

 
Join Date: Feb 2015
Location: Copehagen
Posts: 35
i don't think that i will be using of Mods the STE, takes to many resources.
some form of YM music and using the Sampling dac for FX.

btw did you listen to my version of the tunes
PeterJ is offline  
Old 26 July 2019, 00:24   #188
TuRRIcaNEd
AKA Mr. Rhythm Master/AIS

TuRRIcaNEd's Avatar
 
Join Date: Aug 2017
Location: London, UK
Posts: 69
Quote:
Originally Posted by PeterJ View Post
i don't think that i will be using of Mods the STE, takes to many resources.
some form of YM music and using the Sampling dac for FX.
Hehehe - Of course. You mentioned that I'd got some details you liked in mine, so I was providing the raw MOD files in case you wanted to use them as a guide...

Quote:
btw did you listen to my version of the tunes
Yes I did, and I'm impressed! The YM2149 sounds like a bad SID "covers band" (if that makes sense), but that's not your fault...
TuRRIcaNEd is offline  
Old 14 August 2019, 06:52   #189
saimon69
J.M.D - Bedroom Musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 1,069
bumping the thread to ask about fedepede04/PeterJ health conditions...
saimon69 is offline  
Old 15 August 2019, 02:54   #190
005AGIMA
Re-loading. Please wait.

005AGIMA's Avatar
 
Join Date: Jan 2019
Location: Perth, Australia & England
Posts: 335
You guys are AWESOME!
005AGIMA is offline  
Old 15 August 2019, 07:40   #191
Steril707
Tigerskunk!

Steril707's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 937
Yeah, hope PeterJ is fine...
Steril707 is offline  
Old 15 August 2019, 17:50   #192
Gilbert
Registered User
 
Join Date: Sep 2008
Location: UK
Posts: 49
I would love to see a version of Outrun on the Amiga that is arcade perfect but with whatever frame-rate that means. Maybe 2 fps?? (the arcade runs at 30 fps, Sega Saturn version at 60fps)

Then I'd like to see the code constantly optimised and optimsed and see how high the frame-rate could be raised. People could suggest faster ways of doing things

On a seperate note - Outrun arcade has the best road routine ever IMO. The way it winds and rises and falls so smoothly are just perfect. To me that game is art. I've never seen another pseudo 3d racer with such a perfect road routine.
Gilbert is offline  
Old 30 August 2019, 21:11   #193
TuRRIcaNEd
AKA Mr. Rhythm Master/AIS

TuRRIcaNEd's Avatar
 
Join Date: Aug 2017
Location: London, UK
Posts: 69
Quote:
Originally Posted by Gilbert View Post
I would love to see a version of Outrun on the Amiga that is arcade perfect but with whatever frame-rate that means. Maybe 2 fps?? (the arcade runs at 30 fps, Sega Saturn version at 60fps)
Sadly, you're never going to get that as even AGA-based "classic" Amigas would likely be unable to put the required number of objects and colours on screen at once.

[CAVEAT : You *might* be able to do it on an AGA machine with a lot of complex copper palette-switching, but it would be an intellectual exercise only - 2fps would be an achievement - and a waste of effort otherwise - sorry...]

Quote:
On a seperate note - Outrun arcade has the best road routine ever IMO. The way it winds and rises and falls so smoothly are just perfect. To me that game is art. I've never seen another pseudo 3d racer with such a perfect road routine.
I will admit that the effect is really good - and it should be pointed out that the arcade's road effects are all done in hardware, which is why it's as fast and smooth as it is with all the sprite scaling going on.

That said, if you have a look at this venerable (but very useful) article on the subject :
http://www.extentofthejam.com/pseudo/

The author points out that the OutRun arcade machine's road routines suffer from what he calls the "oatmeal effect", caused by the Z-scaling being slightly off towards the centre of the screen. The author also notes elsewhere that Lotus's road routine uses a different method which fixes that effect - so in that regard, Lotus's routine is actually arguably better.

Last edited by TuRRIcaNEd; 30 August 2019 at 21:22.
TuRRIcaNEd is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Better Outrun port for Amiga tekopaa Retrogaming General Discussion 335 27 August 2018 04:38
CannonBall - Enhanced Outrun Engine Released lantus360 News 71 25 April 2018 08:50
would you like to have an Outrun like for Aga? sandruzzo Retrogaming General Discussion 50 30 January 2013 12:03
good retro racer in Lotus/Outrun style s2325 Retrogaming General Discussion 4 27 May 2007 20:57
Outrun arcade challenge.......... Bloodwych Retrogaming General Discussion 0 12 September 2003 15:42

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.07818 seconds with 14 queries