10 November 2016, 19:08 | #1 |
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Working Twin World .adf
does anyone have this? the only ones i can get my hands on seem to lock up after the UBISOFT logo.
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10 November 2016, 19:13 | #2 |
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Your configuration may cause problem as it's my favourite game which I play time to time without problems.
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10 November 2016, 19:26 | #3 | |
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Quote:
... TwinWorld - Land of Vision v1.0 (1989-10-22)(Ubi Soft)[cr Flashtro][t +27 Flashtro].adf Edit: Oh forgot to mention, you need to press the fire button or it will stay on the UbiSoft screen. Same for the next 2 screens... Last edited by DamienD; 10 November 2016 at 19:35. |
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10 November 2016, 20:24 | #4 |
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As does:
Twinworld land of vision (1989)(ubi soft)[cr qtx][t +4 trainer corporation] I could not make the second fire pit jump |
10 November 2016, 20:30 | #5 |
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what configuration might be affecting this? i believe ive tried both of these versions and neither work. I have tried pressing fire and all manner of buttons and i never get passed the UBISOFT logo. The only reason i suspect it isnt my a600 is that this also happens on winUAE.
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10 November 2016, 20:32 | #6 |
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Select an A500 quickstart config, with "Start in quickstart mode" ticked.
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10 November 2016, 20:51 | #7 |
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forgive me, but im not sure how i do that?
edit* Sorry, ive just realised you all seem to be talking about the configuration of an emulator. I should state that i am actually playing this on a genuine a600 machine, using a gotek floppy emulator hooked up in DF1 so i can write the .adfs to an actual floppy disk. |
10 November 2016, 20:55 | #8 |
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Then you should try ReloKick 1.4 (a bootable degrader disk with KS 1.3), if it doesn't work on an A600. Twinworld is an old OCS game made for A500/2000 machines.
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10 November 2016, 21:03 | #9 | |
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Quote:
Under WinUAE using an A600 configuration I can't even get the game to load to the UbiSoft screen; no matter what A600 Kickstart or RAM settings |
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10 November 2016, 21:06 | #10 |
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11 November 2016, 12:30 | #11 |
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11 November 2016, 12:38 | #12 | |
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From the manual.
Quote:
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11 November 2016, 20:02 | #13 |
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Ah !
That explains it |
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