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Old 24 November 2016, 17:58   #21
James
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Quote:
Originally Posted by emufan View Post
np. and i was also looking for remus r36 - nowhere to be found
Remus_rc36.lha

Or 1.51 from 17/3/2013...

Remus_1.51.lha
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Old 24 November 2016, 18:32   #22
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Or 1.51 from 17/3/2013...
thank you
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Old 24 November 2016, 22:34   #23
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Thank you James, I was also looking for rc36 and I'm really pleased to see you provided it along with Remus 1.51 which I didn't know existed.
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Old 13 June 2017, 12:58   #24
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Guys, can anyone upload Remus to the zone with a TOOL drawer and a Make2MBrom file?
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Old 17 June 2017, 04:14   #25
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i've zoned Remus_v1.51.lha - in it's arexx folder you will find: Make_2MB_ROM.rx

#1) i would bet , it is the same version, James posted on top of the page already
just test the script, i guess it will do what it's title suggest - hopefully.

Last edited by emufan; 17 June 2017 at 04:22.
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Old 03 July 2017, 20:16   #26
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*bump*

the arexx script itself is looking for "Tools/Make2MegROM", so it is useless on it's own.
does anyone got this tool?

i also wrote a pm to James, maybe he can help.
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Old 18 July 2017, 15:07   #27
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Hi emufan, I don't know if you got any more information about making a 2megROM but I found and posted this on Amibay yesterday OK.

From this site the make 2megrom is also mentioned https://translate.googleusercontent....ivB_S9k_laFt-A

noticeably is this reply which may make a bit more sense :-

In reply to # 64
Even more important is how to make 2 MB ROMs.

1) We make a normal 512k ROM at first by throwing exec.library and then 2mb_rom module and fill in the kickstart content. The project saves and compiles binaries.
2) We are doing an extended 512k ROM by throwing the RomHeader_E0 module up and filling it up. The project saves and compiles binaries.
3) We are doing an extended 1MB ROM by throwing the RomHeader_A8 module up and filling it up. The project saves and compiles binaries.

Finally click the last button and execute the Arexx script - Make_2MB_ROM.rx and answer the question with 3 files and the place where the results are saved. He should divide us into 2 LO and HI cubes.

Cubes are programmed and used in live hardware. Each of them will have at least 1 MB or more of space.

I haven't read the whole thread, this is on page 3 so 2 and 1 are unread by me and the link translates to english and its the most I have seen about the files contained in Remus 1.51. I hope you can get somewhere from the information above, there really ought to be better information about such a file and its usage.
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Old 18 July 2017, 17:57   #28
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thanks for the reply.
I did the steps to build the 3 rom files, which went good. but when it comes to
create the final file using the arexx script, it will try to load "Tools/Make2MegROM",
which we still cannot find.
i think on the website link, they are stuck with the same problem, looking for the
"Make2MegROM" tool.

in the remus151 archive is a guide files, which essentially describes the 2MB rom build.
the final step with arexx and "Make2MegROM" you only need to build for real hardware (flash or eeprom).
for emulation - so the guide reads - you need the 3 rom files.
but at the moment winuae does only support one extended rom file.
so it does not work with emulation either. :/
Quote:
4. Creating the 2MB ROM image.

?? For WinUAE/E-UAE:
Nothing else is needed, just select the 3 ROM images as the normal and extended Kickstart ROMs in it's GUI.
(To do.. check if Toni added 2MB ROM support in the latest WinUAE!)

Otherwise, use the ARexx script "Make2MB_ROM" and answer a few questions about the target Amiga and it'll combine the 3 ROM images into something you can write to a suitable EPROM/Flash etc.

so i think we are still in need for the real "Make2MegROM" utility, which should make rom file
for real hardware, maybe for emulation aswell.

#1) Doobrey - Last Activity: 01 August 2010

#2) what is "Make2MegROM" doing with the 3 rom parts, just glues them together in given order?
could the Make1MegROM tool give an idea what the 2MB version is about to do?

Last edited by emufan; 18 July 2017 at 18:18.
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Old 18 July 2017, 22:03   #29
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similar thread:
http://www.amibay.com/showthread.php?93459-remus-file
and here:
https://www.ppa.pl/forum/amiga/35644...c-kickstarta/3

check also:
http://www.mfilos.com/2010/12/guide-...kickstart.html

"Solution:
After checking Doobrey's script, I managed to realise that you only need to use his tool SplitRROMImage that exists in "Tools" folder under Remus installation folder.
The declaration of the command is fairly simple:

SplitROMImage <your_512kb_rom_name> SWAP
(SWAP is optional and it only ByteSwaps your files for using it under your Eprom Burner)

In my example: SplitROMIMage kick39_a4000.rom SWAP
...created 2 files:

kick39_a4000.rom.hi (256kb)
kick39_a4000.rom.lo (256kb)

"

BTW Remus can be downloaded also form author site even when it's not listed
http://www.doobreynet.co.uk/files/remus/Remus_1.51.lha

Last edited by rygar; 18 July 2017 at 22:35.
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Old 19 July 2017, 00:32   #30
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Quote:
Originally Posted by rygar View Post
BTW Remus can be downloaded also form author site even when it's not listed
http://www.doobreynet.co.uk/files/remus/Remus_1.51.lha
h3x07 alert

thanks for the links.

the problem with the Solutions is, we want:
kick39_a4000.rom.hi (1024kb)
kick39_a4000.rom.lo (1024kb)

and the magic is done with the tool Make2MegROM which is nowhere to be found.

#1) the most important steps we already can do:
Quote:
Originally Posted by Allen1 View Post
1) We make a normal 512k ROM at first by throwing exec.library and then 2mb_rom module and fill in the kickstart content. The project saves and compiles binaries.
2) We are doing an extended 512k ROM by throwing the RomHeader_E0 module up and filling it up. The project saves and compiles binaries.
3) We are doing an extended 1MB ROM by throwing the RomHeader_A8 module up and filling it up. The project saves and compiles binaries.
which give 512 (std) + 512 (ext1) +1024 (ext2) rom parts - now this has to be combined.

isn't there some theoretical step, what needs to be done to glue them together?
maybe interleave ((1+2)+3)) ?

Last edited by emufan; 19 July 2017 at 00:48.
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Old 19 July 2017, 09:20   #31
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Originally Posted by emufan View Post
isn't there some theoretical step, what needs to be done to glue them together?
maybe interleave ((1+2)+3)) ?
When i'm modding PC bioses i can use simple command:

copy /b file1.bin + file2.bin + file3.bin cpucode.bin
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Old 19 July 2017, 11:01   #32
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Hiya emufan, spokegrat over on Amibay has looked into this and contacted Cosmos, I will let you see for yourself OK (got to go and walk the dog)

http://www.amibay.com/showthread.php...l=1#post851617

I just looked at the link and its more complicated than I thought and Cosmos is using WinHex to do the work instead, I assume that the Normal and Extended ROM and the rest are built with Remus and chopped and joined with WinHex but I'm not 100% as its all a little vague.

Last edited by Allen1; 19 July 2017 at 15:19.
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Old 19 July 2017, 18:13   #33
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Quote:
Originally Posted by rygar View Post
When i'm modding PC bioses i can use simple command:

copy /b file1.bin + file2.bin + file3.bin cpucode.bin
doing so, with the 3 parts, i get an HALT10 by winuae, using the 2mb rom.

question is, do the emulators support 2mb roms already?

@Alien: i was reading in the guide by Cosmos, but i'm not sure i understand the whole thing.
with EmuTOS you start with one file, we already have 3:
Quote:
01 - standard - 512kb - $F80000 (exec.library and then 2mb_rom module + kickstart content)
02 - extended - 512kb - $E00000 (RomHeader_E0 module + kickstart content)
03 - extended - 1024kb - $A80000 (RomHeader_A8 module + kickstart content)
these were made as described above and also in the remus151 guide.

Quote:
Originally Posted by Cosmos@Amibay
You need to build 4 files ($E0/$A8/$B0/$F8, and join them into one file. After that, follow this howto,
it's exactly the same thing : http://leblogdecosmos.blogspot.com/2017/01/emutos.html
hmm, not sure how we can do this. since we have the remus 2mb module and the two header files for the extended images.

#1)
in Remus/Others/RomHeader there is the asm source for the files we have to inject into the extended parts.
so instead of step3 ( 1mb extended + RomHeader_A8 ) we create a 512kb only + ROMHeader_A8,
and additionally we build part 4 - extended 512kb with the newly created ROMHeader_B0.

*hrm* already complicated to write down these lines

#2) RomHeader_E0 and RomHeader_A8 are identical, a JMP to the start of the normal kickstart $F80000.
so we can duplicate one, to get a RomHeader_B0 - which we inject in the 3rd 512kb extended part.
not sure if this will work with Doobrey's 2MB_rom module.

#3) i had a look at winuae rommgr.cpp, a lot defs with 256/512/1024 but only a single 2048.
i'm not sure if a 2MB rom will work at all in emulation.
Code:
#define MAX_ABSOLUTE_ROM_ADDRESS 1024
...
if (size > 2048 * 1024)
return NULL;
could indicate max 1MB or maybe 2mb aswell?


#xyz)
@Doobrey, just join and share your tool, plz

Last edited by emufan; 19 July 2017 at 19:39.
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Old 19 July 2017, 21:30   #34
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good news, but a little less explained :/
Quote:
Originally Posted by spokegrat@Amibay
works great...
which type you choose for the 4 parts (standard extended?)
do we need the 2MB_ROM module in the 1st part, do we need the RomHeader_XX modules in the parts 2-4?
what order for the 4 parts?
does it work on real hardware, or emulation, maybe both?

#11) do we really need this kind of secrecy these days?

Last edited by emufan; 19 July 2017 at 21:48.
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Old 20 July 2017, 10:48   #35
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This is all a bit bizarre, surely someone out there has the information required to do the build and the proper method to do so and could provide instructions on how its done.

People are using there own legally owned ROMs so realistically there should be no problem with upgrading what they have to 3.9 plus other extra files saved in ROM, so why all the mystery in making a 2mb ROM ?

I'm not making one myself as I am happy enough with the 1mb 3.9 set I made for my 1200 but maybe in the future I would like to add a few extras to work from ROM instead of having to load from disk when needed etc.

Any advice so simplify this project would be appreciated
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Old 20 July 2017, 11:31   #36
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yep, this is so uncool, beyond belief.
I did some test with the 4 parts, one version destroyed winuae,
another build at least threw a dump file.
if noone is willing to help, we can stop here and wait for a major press release, anytime soon ...
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Old 20 July 2017, 12:02   #37
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Allen1 , maybe you can ask spokegrat how to do it?
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Old 20 July 2017, 12:45   #38
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Allen1 , maybe you can ask spokegrat how to do it?
I contacted amiga 241 in spokegrat's post but so far no reply but I will give it a few days to give them a chance to respond. I also just asked spokegrat in his thread for any help for the solution and will see what comes from that as he may have been told in confidence i.e not to share but hopefully not.
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Old 20 July 2017, 16:02   #39
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all we need is some info about the rom modules used, type and order of the 4 parts.
maybe some hints on "filling" the eeprom space., it's that simple.
I wonder what is the reason for talking in private about that thing - Amibay "rulez"?
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Old 20 July 2017, 23:53   #40
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Well my endeavour to find some information has come to nothing, I did get a reply to the email I sent which for some reason went to the junk folder but it didn't help or give information on how to etc.

I think that the filling of the eprom space would be adding stuff like fat95 and compact flash device plus other utilities that are romable into the extra space so that they are ready for use whenever you start the Amiga.

I don't know how to add fat 95 etc as I am unsure what part to stick into the ROM I just read that they are romable?
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