English Amiga Board


Go Back   English Amiga Board > Other Projects > project.CD32 Conversion

 
 
Thread Tools
Old 27 October 2017, 00:51   #21
RiotRetroGaming
Riot Retro Gaming

RiotRetroGaming's Avatar
 
Join Date: Sep 2017
Location: Sittingbourne
Posts: 205
Nice! It works.


https://www.dropbox.com/s/eijzb9bz5u...DOOM.mp4?raw=1
RiotRetroGaming is offline  
AdSense AdSense  
Old 21 December 2017, 14:14   #22
AmigaWolf
Registered User

AmigaWolf's Avatar
 
Join Date: Dec 2017
Location: Bla
Posts: 22
Quote:
Originally Posted by Amigajay View Post

Something i wanted todo for a long time, but many failed attempts mainly due to cutting textures and levels out of the wad file to get it small enough to boot on a stock machine to no avail.

Now finally with the availability of more Fast-RAM expansion boards for the CD32 its time to release it in an uncut form, fully bootable on a CD32 console, that has 8MB of free Fast-RAM*

*Depending on your setup, it may require disabling of any IDE partitions if a HDD is attached as this will free up any Fast-RAM. (hold down both mice buttons on the reset of the CD32, disable all partitions and select 'boot' it should now load, this will reset back after a hard reboot of the console)



Controls:

Red = Shoot
Blue = Open Doors
Play = Pause/Menu
FWD = Strafe Right
RWD = Strafe Left


This version uses Doom Attack 0.8 (with Akiko C2P support for a nice speedup for CD32 users, sure i wont pretend its a miracle for CD32 owners, you will need to play in low-res mode and have the window about the size in the screenshot, even then it still struggles, but i feel if we had this back in 1994/5 we would have been happy with the port, so take it as it is and you will find something to enjoy running it on your CD32, pretty cool for a 14mhz machine!

Many thanks of course go to Georg Steger the author of Doom Attack.

Download is on the eab server "uploads/cd32" folder*

*Details for registering for access to the eab server.
http://eab.abime.net/showthread.php?t=43633

Can't find Doom, do you have the full link please?

Thanks.


Already found it, here is the link so you do not need to look for it true a bunch op folders.

https://drive.google.com/drive/folde...ThpSFRCVFRjckk

Last edited by AmigaWolf; 21 December 2017 at 14:21.
AmigaWolf is offline  
Old 29 December 2017, 15:24   #23
SteveUK
Registered User

 
Join Date: Jul 2014
Location: Shropshire / UK
Posts: 55
Hi AmigaJay
Awesome work! Longshot but is it possible to add CD Audio to the game?
- the 3DO soundtrack added would be awesome..!
SteveUK is offline  
Old 29 December 2017, 18:52   #24
Amigajay
醉拳
Amigajay's Avatar
 
Join Date: Jan 2010
Location: England
Posts: 1,727
Quote:
Originally Posted by SteveUK View Post
Hi AmigaJay
Awesome work! Longshot but is it possible to add CD Audio to the game?
- the 3DO soundtrack added would be awesome..!
Not without someone coding it into the gamecode (no idea if that part of the PC code is left it, you could always make up a cue file with any old cd track with the iso and test in winuae)
Amigajay is online now  
Old 08 March 2018, 08:36   #25
thairacer-jp
Registered User

 
Join Date: Mar 2018
Location: Paris
Posts: 2
Hi , thanks for this nice release, Who Saïd That
The cd32 couldn’t do this ! Akiko do the job , anyway i have tried to put cue file with audio track but nothing works, this game had midi files , i converted to wav, i think it’s in the game setting code Things must be changed.Did audio track slow down the cpu ?
and is it possible to activate the fire gun on leyboard ?
cheers.
jean
thairacer-jp is offline  
Old 08 March 2018, 10:40   #26
Amigajay
醉拳
Amigajay's Avatar
 
Join Date: Jan 2010
Location: England
Posts: 1,727
Quote:
Originally Posted by thairacer-jp View Post
Hi , thanks for this nice release, Who Saïd That
The cd32 couldn’t do this ! Akiko do the job , anyway i have tried to put cue file with audio track but nothing works, this game had midi files , i converted to wav, i think it’s in the game setting code Things must be changed.Did audio track slow down the cpu ?
and is it possible to activate the fire gun on leyboard ?
cheers.
jean
I turned music off in the stattup-sequence as it slowed the game down even more, so its not possible to add music in that way.

Not sure about keyboard commands i guess if the joypad is activated it defaults all controls to it.
Amigajay is online now  
Old 08 June 2018, 17:46   #27
wairnair
Registered User

 
Join Date: Jul 2017
Location: Budapest
Posts: 20
Thanks for this, it plays certainly great for 14mhz. Everything was about Doom in '93-'94, this would've been amazing to have back then.

There are 2 problems I see though, one is saving the game which it can't due to the CD and also you can't type a name with the pad. This can be solved by running straight from WB though.
Other is.. how do I change weapons with the pad? I also miss a 'run' button (shift originally).
wairnair is offline  
Old 08 June 2018, 18:58   #28
Amigajay
醉拳
Amigajay's Avatar
 
Join Date: Jan 2010
Location: England
Posts: 1,727
Quote:
Originally Posted by wairnair View Post
Thanks for this, it plays certainly great for 14mhz. Everything was about Doom in '93-'94, this would've been amazing to have back then.

There are 2 problems I see though, one is saving the game which it can't due to the CD and also you can't type a name with the pad. This can be solved by running straight from WB though.
Other is.. how do I change weapons with the pad? I also miss a 'run' button (shift originally).
Yes its not perfect by any means, the author missed putting change weapons on the CD32 pad, so unless you have a keyboard its stuck im afraid.
Amigajay is online now  
Old 09 June 2018, 01:59   #29
redblade
Zone Friend

redblade's Avatar
 
Join Date: Mar 2004
Location: Middle Earth
Age: 34
Posts: 1,100
https://github.com/Olde-Skuul/doom3do
3do Doom source, based on the jaguar version. Found it while reading the comments of [ Show youtube player ] 3do longplay

https://github.com/Arc0re/jaguardoom
Open source is great.

But great work with the cd32 version and the design of the cd case. Is there a youtube video??

Last edited by redblade; 09 June 2018 at 02:28. Reason: Jaguar doom
redblade is offline  
Old 09 June 2018, 05:11   #30
Pyromania
Moderator

Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 1,831
YouTube video please.
Pyromania is online now  
Old 12 June 2018, 22:16   #31
thairacerjp
Registered User

 
Join Date: Aug 2016
Location: FRANCE
Posts: 42
Quote:
Originally Posted by Pyromania View Post
YouTube video please.
I made vidéo of this really good conversion
(In fact my tribute to the CD32!) doom
Vidéo start at 20 minutes.
Enjoy
[ Show youtube player ]

Last edited by thairacerjp; 12 June 2018 at 22:26.
thairacerjp is offline  
Old 12 June 2018, 23:38   #32
Amigajay
醉拳
Amigajay's Avatar
 
Join Date: Jan 2010
Location: England
Posts: 1,727
What system you running on airracer? That looks much faster than a fastram equipped CD32.
Amigajay is online now  
Old 13 June 2018, 08:19   #33
thairacerjp
Registered User

 
Join Date: Aug 2016
Location: FRANCE
Posts: 42
it's just my CD32 with TF328 and a indivision dvi output, no fake news lol ! it's nice speed I admit, playing from CD with high details.Akiko do the job
thairacerjp is offline  
Old 13 June 2018, 08:41   #34
Amigajay
醉拳
Amigajay's Avatar
 
Join Date: Jan 2010
Location: England
Posts: 1,727
Quote:
Originally Posted by thairacerjp View Post
it's just my CD32 with TF328 and a indivision dvi output, no fake news lol ! it's nice speed I admit, playing from CD with high details.Akiko do the job
Oh, its prob me then, testing so much with higher details and framerates, it does indeed look faster than actual framerate numbers suggest.

But im sure my version runs slower than that, will check again, maybe the ram on the TF328 makes quite a difference?
Amigajay is online now  
Old 16 June 2018, 11:52   #35
SKOLMAN_MWS
Registered User

 
Join Date: Jan 2014
Location: Poland
Posts: 112
when we launch Doom from the disk, we can turn on CD music in the background without a CPU load.
SKOLMAN_MWS is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Unofficial CD32 Release - The Ultimate Amiga Dizzy Collection CD32 Amigajay project.CD32 Conversion 28 18 June 2018 02:15
Unofficial CD32 Release - System 3 Collection Amigajay project.CD32 Conversion 4 28 September 2017 16:00
Unofficial CD32 Release - SCAS 2016 Amigajay project.CD32 Conversion 4 30 January 2017 11:22
Unofficial CD32 Release - Hunter CD32 - 25th Anniversary Edition Amigajay project.CD32 Conversion 12 15 August 2016 09:17
Unofficial CD32 Release - Star Wars Trilogy CD32 Amigajay project.CD32 Conversion 10 23 June 2016 17:06

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:36.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.08519 seconds with 15 queries