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Old 30 January 2019, 11:32   #61
earok
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Thanks JOTD! Gave it a quick test and it seems solid, it'll go in the Feb update of CD32 & Beer.

One minor note - I notice that the old slave is included in the archive (NorthAndSouth.slave vs North&South.slave) - was this intentional?
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Old 30 January 2019, 11:44   #62
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nope, it's a problem. I'll fix this. Use the one with "And". "&" symbol may cause issues on some systems (in Linux it's the symbol for "run in background" so I changed it but forgot to update the rest)
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Old 17 February 2019, 20:13   #63
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Added the Turrican Trilogy to post#1, please read the details.
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Old 24 February 2019, 21:09   #64
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Superfrog floppy slave in the zone: joypad controls (pause=play, esc=fwd+bwd) + 2nd button jump

Slave only uses chipmem, but I have a fastmem version available

Last edited by jotd; 24 February 2019 at 23:31.
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Old 24 February 2019, 22:10   #65
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Just had a quick try in WinUAE. Seems to work fine.
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Old 24 February 2019, 23:52   #66
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thanks for testing it. One quick question: CD32 version seems to lack CD32 pad support too, and it's probably not Codetapper's fault. I see no reference to "lowlevel.library" in the executable.

I'll add it back, but was just curious. Strange for a CD32 game not to have CD32 pad support for pause & quit current game.
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Old 25 February 2019, 00:33   #67
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Another lame 1:1 disk to CD32 port i guess.
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Old 25 February 2019, 00:44   #68
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Well I think it's on the contrary the only example where they didn't even care porting the pause & quit options. Even lame Core Design CD32 ports had CD32 pad controls.
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Old 26 February 2019, 18:38   #69
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Superfrog is now done. Bubble Bobble is next (already 1 version working with button 2 as jump)
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Old 26 February 2019, 19:16   #70
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This is a nice effort, thank you.
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Old 27 February 2019, 08:22   #71
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Quote:
Originally Posted by jotd View Post
Bubble Bobble is next (already 1 version working with button 2 as jump)
Damn, nice. Going to take that for CD32 and Beer

Two button jump on Bubble Bobble works for both players, I assume?
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Old 27 February 2019, 09:55   #72
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I haven't tested it but it should I have to adapt to all the versions, no need to release an half-patch.
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Old 27 February 2019, 11:44   #73
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Battle Toads...pleeeeeeeeeease.
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Old 08 March 2019, 11:36   #74
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Quote:
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Battle Toads...pleeeeeeeeeease.
Oddly enough I started a project on that myself to put jump on second button. It kind of worked but there were larger frustrations with that game that just made me give up (eg, the hitboxes on the flying enemies were far too small - though I suppose that itself could have been fixed).


Anyway, I've got a request for Barbarian - just for it to be playable without a keyboard (just fire on joystick 1 for 1P and fire on joystick 0 for 2P would be fine). I could maybe have a look at adding that myself to the slave, but I still don't know where to begin!

Last edited by earok; 08 March 2019 at 11:44.
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