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Old 26 October 2012, 14:57   #121
phx
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Attached is a very simple test program, which disables the OS like Sqrxz is doing and installs a VERTB interrupt routine to check the buttons. During initialization I will once set POTGO to $ff00.

All three buttons of the second port are checked, and the colors reg, green, blue will be displayed on the screen, while the double-buffered main program constantly clears the bitmap and draws a line.

You can leave the test with the left mouse button (first port).
Does that work or fail for anybody?

Last edited by phx; 07 December 2020 at 11:51.
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Old 26 October 2012, 21:29   #122
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I checked on my A1200 with cd32 pad. Two buttons works fine, joystick with one button works fine too.

Edit: I'm not sure if all my buttons from cd32pad works but I don't have tool to test it. As far as I remember that was a tool to test cd32pad, but I don't know where I find that tool ( ndk 2.1 cdrom ??? )
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Old 27 October 2012, 22:49   #123
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Quote:
Originally Posted by phx View Post
Even if it works for you, both variants (also Asman's test) already failed on some Amigas, so I cannot rely on them. Maybe this POTGO pullup effect depends on good capacitors, and some Amigas have aged ones...?
I have a 3000T that would sometimes act like the left mouse button in port 1 was held down after using the lowlevel.library. The 3000T has exhibited no other capacitor like problems and the 3000/3000T, in my experience, seem to have less trouble with bad capacitors as some later models. I switched to the new lowlevel.library by Guido Mersmann and all the problems went away.

http://aminet.net/driver/input/NewLowLevel.lha

I have heard of a bug in the C= lowlevel.library with detecting device type. Maybe this is a problem on some Amigas? Maybe someone knows more details of this bug?

Quote:
Originally Posted by phx View Post
Attached is a very simple test program, which disables the OS like Sqrxz is doing and installs a VERTB interrupt routine to check the buttons. During initialization I will once set POTGO to $ff00.

All three buttons of the second port are checked, and the colors reg, green, blue will be displayed on the screen, while the double-buffered main program constantly clears the bitmap and draws a line.

You can leave the test with the left mouse button (first port).
Does that work or fail for anybody?
I tested with a CD32 pad which displays a red stripe on the screen with the red button and a green stripe with the blue button. No other CD32 button does anything which is correct behavior as far as I know. Your test would be less confusing if the blue button displayed blue .

I tested with an unmodified 3 button Sega Genesis controller. The B button displays a red stripe and the C button a green stripe. I have not done the modification that allows the A button to work. The only games I know of that use the A button are Hired Guns and ADoom. I would probably do the mod if there was more games that used it.
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Old 31 October 2012, 10:34   #124
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Question

This is more for StingRay. I can't seem to stop this error from happening.

This happens right at the start.



I'm using WinUAE 2.5.0.0 b21

I used the adf that is linked on the WHDLoad page.

This isn't really and error but I noticed it anyway

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Old 01 November 2012, 20:35   #125
phx
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Are you trying to run Sqrxz V1.1 oder V1.0? WHDLoad was made for V1.0, AFAIK.
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Old 02 November 2012, 00:39   #126
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Quote:
Originally Posted by phx View Post
Are you trying to run Sqrxz V1.1 oder V1.0? WHDLoad was made for V1.0, AFAIK.
I was using the version provided in this link which is on the WHDLoad slave page.

http://www.retroguru.com/sqrxz/sqrxz...migaocs.adf.gz

Which has this version inside > sqrxz-ocs-v110.adf

I guess StingRay may have to update his .slave

Thanks for the reply phx.
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Old 02 November 2012, 00:43   #127
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Why don't you just use the pre-installed version from the file server in 'Commodore_Amiga/Retroplay/WHDLoad_Updates/Games/Final_installs' ?
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Old 02 November 2012, 12:12   #128
Retroplay
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Quote:
Originally Posted by phx View Post
Are you trying to run Sqrxz V1.1 oder V1.0? WHDLoad was made for V1.0, AFAIK.
That's correct.
The new v1.1 version doesn't work with the WHD install.
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Old 03 November 2012, 19:28   #129
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I've just been playing with the WHDLoad version who runs off the older SQRXZ and I got to say the scrolling is indeed working better in it. Can't you just put it back the way it was? It's consistently smooth on my A1200.
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Old 06 December 2012, 12:47   #130
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v1.2 is out now.
Clicky
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Old 06 December 2012, 14:44   #131
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I wish the older scroll routine was implemented :?
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Old 07 December 2012, 15:09   #132
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I have to admit the new version makes scrolling slower for plain 68000 systems. But faster Amigas should get smoother scrolling, because it is consistently slow now and doesn't jump between higher and lower frame rates.

Still I admit that it was a bad move, because the 1MB A500 is the main target for the game. Unfortunately I didn't believe it was so bad, and I broke my A500 disk drive, some months ago, so I couldn't check.

There may be another update in the future.
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Old 23 December 2012, 00:00   #133
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Fianly had a proper chance to realy play this - Fucking love it
Can I ask how many pixels it scrolls per frame

Also CD32 pad worked fine

Last edited by Retro1234; 23 December 2012 at 17:09.
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Old 23 January 2013, 13:04   #134
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Quote:
Originally Posted by Boo Boo View Post
Can I ask how many pixels it scrolls per frame
2 Pixels per frame, when Sqrxz is running. 1 Pixel when walking.
But not all frames are displayed, when the system is too slow. The game engine always calculates 50 frames per second.
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Old 28 January 2013, 19:10   #135
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Quote:
Originally Posted by phx View Post
2 Pixels per frame, when Sqrxz is running. 1 Pixel when walking.
But not all frames are displayed, when the system is too slow. The game engine always calculates 50 frames per second.
Cool thanks for the reply
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