26 October 2012, 14:57 | #121 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
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Attached is a very simple test program, which disables the OS like Sqrxz is doing and installs a VERTB interrupt routine to check the buttons. During initialization I will once set POTGO to $ff00.
All three buttons of the second port are checked, and the colors reg, green, blue will be displayed on the screen, while the double-buffered main program constantly clears the bitmap and draws a line. You can leave the test with the left mouse button (first port). Does that work or fail for anybody? Last edited by phx; 07 December 2020 at 11:51. |
26 October 2012, 21:29 | #122 |
68k
Join Date: Sep 2005
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I checked on my A1200 with cd32 pad. Two buttons works fine, joystick with one button works fine too.
Edit: I'm not sure if all my buttons from cd32pad works but I don't have tool to test it. As far as I remember that was a tool to test cd32pad, but I don't know where I find that tool ( ndk 2.1 cdrom ??? ) |
27 October 2012, 22:49 | #123 | ||
Banned
Join Date: Jan 2010
Location: Kansas
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Quote:
http://aminet.net/driver/input/NewLowLevel.lha I have heard of a bug in the C= lowlevel.library with detecting device type. Maybe this is a problem on some Amigas? Maybe someone knows more details of this bug? Quote:
I tested with an unmodified 3 button Sega Genesis controller. The B button displays a red stripe and the C button a green stripe. I have not done the modification that allows the A button to work. The only games I know of that use the A button are Hired Guns and ADoom. I would probably do the mod if there was more games that used it. |
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31 October 2012, 10:34 | #124 |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 458
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This is more for StingRay. I can't seem to stop this error from happening.
This happens right at the start. I'm using WinUAE 2.5.0.0 b21 I used the adf that is linked on the WHDLoad page. This isn't really and error but I noticed it anyway |
01 November 2012, 20:35 | #125 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
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Are you trying to run Sqrxz V1.1 oder V1.0? WHDLoad was made for V1.0, AFAIK.
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02 November 2012, 00:39 | #126 | |
Martin Shaw
Join Date: Nov 2005
Location: Scotland
Posts: 458
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Quote:
http://www.retroguru.com/sqrxz/sqrxz...migaocs.adf.gz Which has this version inside > sqrxz-ocs-v110.adf I guess StingRay may have to update his .slave Thanks for the reply phx. |
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02 November 2012, 00:43 | #127 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
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Why don't you just use the pre-installed version from the file server in 'Commodore_Amiga/Retroplay/WHDLoad_Updates/Games/Final_installs' ?
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02 November 2012, 12:12 | #128 |
Lemon Curry ?
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03 November 2012, 19:28 | #129 |
Registered User
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I've just been playing with the WHDLoad version who runs off the older SQRXZ and I got to say the scrolling is indeed working better in it. Can't you just put it back the way it was? It's consistently smooth on my A1200.
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06 December 2012, 14:44 | #131 |
Registered User
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I wish the older scroll routine was implemented :?
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07 December 2012, 15:09 | #132 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
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I have to admit the new version makes scrolling slower for plain 68000 systems. But faster Amigas should get smoother scrolling, because it is consistently slow now and doesn't jump between higher and lower frame rates.
Still I admit that it was a bad move, because the 1MB A500 is the main target for the game. Unfortunately I didn't believe it was so bad, and I broke my A500 disk drive, some months ago, so I couldn't check. There may be another update in the future. |
23 December 2012, 00:00 | #133 |
Phone Homer
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Fianly had a proper chance to realy play this - Fucking love it
Can I ask how many pixels it scrolls per frame Also CD32 pad worked fine Last edited by Retro1234; 23 December 2012 at 17:09. |
23 January 2013, 13:04 | #134 |
Natteravn
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28 January 2013, 19:10 | #135 |
Phone Homer
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