26 May 2011, 08:31 | #1 |
Unregistered User
Join Date: Nov 2005
Location: Tasmania
Age: 42
Posts: 893
|
Talkie infocom interpreter
I just had a crazy idea...
An infocom interpreter which reads the text as speech, narrated tracks on the CD. And then MOST of the options available to you. No keyboard control. For CDTV and CD32. Some, like Bureaucracy http://hol.abime.net/246 wouldn't work very well this way. But I think most would I would be up for reading some of the texts, I have a fairly clear reading voice, and a decent microphone. Someone else would have transcribe the dialogue for me, I'm not that into these games. But I feel that this could make them much more playable, breathe new life into old stories. I imagine that we would probably want our own scripting language to complement the original also, for atmospheric music, pictures, etc. So is anyone else up for this. I think it's best to start with a small one. And of course someone has to code the interpreter. Would this be difficult? |
27 May 2011, 05:46 | #2 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,629
|
Why not just redirect stdout to SPEAK:, that would be a lot less hassle? for the output side of things at least...
|
28 May 2011, 03:34 | #3 |
Unregistered User
Join Date: Nov 2005
Location: Tasmania
Age: 42
Posts: 893
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Simon the Sorcerer Cd32 (talkie) | Theformula | request.Old Rare Games | 6 | 27 February 2008 22:19 |
Simon The Sorcerer 1 and 2 (Talkie) | vanfanel | request.Old Rare Games | 1 | 12 January 2008 22:31 |
Ultima VII + addons + exult interpreter | haynor666 | request.Old Rare Games | 13 | 26 December 2007 15:57 |
looking for AmigaBasic Interpreter | phil321 | New to Emulation or Amiga scene | 41 | 19 December 2006 14:26 |
making a basic interpreter | staticgerbil | Coders. General | 2 | 27 January 2004 23:28 |
|
|