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Old 08 March 2008, 19:21   #41
Shoonay
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@Krisitan95: But KG knows that already, that he's our most beloved gorilla!
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Old 08 March 2008, 19:22   #42
Graham Humphrey
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Also our only gorilla
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Old 09 March 2008, 03:06   #43
Kristian95
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I sure hope King Kong (or Donkey Kong for that matter) doesn't read this thread
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Old 11 March 2008, 06:23   #44
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Btw KG, I noticed that your newest release of Battlehawks does not have a slow slave... is that likely to stay this way or is there light at the end of the tunnel ??
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Old 11 March 2008, 12:36   #45
killergorilla
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Galahad said he would take a look but honestly I can't remember what the outcome was!
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Old 11 March 2008, 14:24   #46
DDNI
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Hi Oddbod has created a screenshot pack for iGame users which uses the same naming structure as KGs excellent WHDLoad packs.

You simply drag Oddbods unpacked .zip onto your KG WHDLoad drawer and all the screenshots go to the correct folders!

KG would you consider including it with the WHDLoad packs?
Total .zip size is about 17mb...
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Old 11 March 2008, 14:35   #47
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Well I can put it on my files page if you like?

I won't put it on my main page because I don't want anyone asking me questions about it as I'm not the maintainer
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Old 11 March 2008, 15:15   #48
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Quote:
Originally Posted by killergorilla View Post
Well I can put it on my files page if you like?

I won't put it on my main page because I don't want anyone asking me questions about it as I'm not the maintainer
I reckon that would do well....

I dunno if Oddbod is going to maintain the pack though.... will ask him.
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Old 11 March 2008, 17:56   #49
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Quote:
Originally Posted by DDNI View Post
I reckon that would do well....

I dunno if Oddbod is going to maintain the pack though.... will ask him.
And it doesn't work with ClassicWB Lite. Igame crashes if i select a game with Oddbod's screenshots. Mr. Zammler wrote, that you can rename PNG's to igame.iff, but it's maybe a bit buggy. Who knows.

It's better to offer an extra download for this pack.
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Old 11 March 2008, 18:05   #50
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So they aren't actually iff images?!?

That's a bit crap surely. Why not just update iGame to use .png extension as it sounds like that's all iGame is doing, displaying png files.
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Old 11 March 2008, 18:12   #51
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Unique shot names for igame are a must too.
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Old 11 March 2008, 18:18   #52
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I agree with you there.

Also, why not create a pack of ACTUAL iff images? They are going to load a hell of a lot quicker than any png images will.

Just an idea.
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Old 11 March 2008, 18:23   #53
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Should be no problem to convert the pics from Oddbod to real iff files, but i'm too lazy atm. I will try this later.
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Old 11 March 2008, 18:26   #54
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You can do it easily with something like xnview or irfanview as you probably already know.

Although, you may have problems depending on what your workbench's colour depth is set to. Although I can't be sure because I've never tried it!
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Old 11 March 2008, 19:31   #55
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I agree guys iGame needs some work... BUT I am immensely grateful that someone sat down and bothered to write a NEW program for the Amiga!

Right now, despite its flaws, iGame is the best WHDLoad launcher for REAL amigas.
Regarding screenies, I think it just looks for a file called iGame.iff the actual format is irrelevant (within reason).
I have so many ideas for iGame features, but of course me being a programming dunce I am as useless as a fart in a wetsuit....
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Old 11 March 2008, 20:07   #56
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I totally agree - it's not perfect but the author has done a great job (I reviewed it for Amiga Future)
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Old 11 March 2008, 20:16   #57
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Btw, just tried playing Seven Cities of Gold. As soon as I try to start a new game it crashes with the following error message:

DOS-Error #205 (object not found) on reading "disk.2"

I checked the folder and there is no disk.2 file
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Old 11 March 2008, 20:18   #58
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Quote:
Originally Posted by Kristian95 View Post
Btw, just tried playing Seven Cities of Gold. As soon as I try to start a new game it crashes with the following error message:

DOS-Error #205 (object not found) on reading "disk.2"

I checked the folder and there is no disk.2 file
Use the Option "Create another world" first. This creates the needed disk.2 file, it's your save disk.

Quote:
Savegame instructions:

When saving/loading games, you can use CUSTOM1 to set the index of the save disk.
If not set, disk.2 is assumed. If the file does not exist, create it using the game
options (make historical disk or create another world).
If you start the game
and the save disk does not exist you're thrown out back to WB with a message
Beware of overwriting your save disks. Use CUSTOM1=3 for "another world" for instance.

If you had an old map disk and you want to use it, just use DIC to create a disk image,
and copy it in the installed game directory as "disk.2".
A simpler process applies to savegame disk images (retrieved from a website for instance):
Just name them "disk." and copy them in the installed game directory.

Last edited by Retro-Nerd; 11 March 2008 at 20:33.
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Old 11 March 2008, 20:42   #59
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Quote:
Originally Posted by Retro-Nerd View Post
And it doesn't work with ClassicWB Lite. Igame crashes if i select a game with Oddbod's screenshots. Mr. Zammler wrote, that you can rename PNG's to igame.iff, but it's maybe a bit buggy. Who knows.

It's better to offer an extra download for this pack.

Did you try the alternative iGame libraries with CWB?

"If you're having problems with iGame starting (guru 8000000B) try these libraries instead (Thanks to Jools 'buzz' Smyth for providing them):"

http://igame.amigahellas.gr/files/gu...nder_nofpu.lha
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Old 11 March 2008, 20:48   #60
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Nope, but i got a guru with the screenshots. I will try it, thanks for the hint DDNI.

Edit: No luck, i tried to resize them to 160x128 PNG's, even a iff converted pic crashes. But i can live without screenies for now.

Last edited by Retro-Nerd; 11 March 2008 at 21:04.
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