19 August 2022, 19:02 | #41 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,522
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Tekwar? Witchaven? They have source codes: https://lesbird.github.io/capstone/index.html
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19 August 2022, 20:10 | #42 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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TekWar is a pretty bad game, and the Witchaven games are not that great either, so I think I'll pass
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19 August 2022, 20:17 | #43 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,522
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19 August 2022, 21:00 | #44 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,058
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The Source code for Noahs Ark 3D is also available
The Game is kinda amazingly funny, you have to admit |
19 August 2022, 22:28 | #45 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
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I got to level 3 before it started to become more appealing to cut my wrists. I have it in my brain that I ended up using Dosbox instead of using BuildGDX for some reason. Maybe to get the glorious William Shatner cutscenes working.
Duke Nukem Forever wasn't so bad really. At least it doesn't have the Matrix level of William Shatner's TekWar!!! |
02 January 2024, 11:40 | #46 |
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Join Date: Oct 2013
Location: Wrocław, Poland
Posts: 202
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Given performance of Wolf4Amiga, it would be great to have OCS/ECS version as well, so A500(+)/A600/A3000/CDTV users could benefit. too. I tested NovaCoder's AmiWolf just recently on ACA620, but it's too slow to play. Of course ACA620 is not a speed monster, but I guess Wolf4Amiga would be way quicker (knowing the difference based on A1200). Nice to have dreams, of course I know how busy BSzili is and appreciate everything he did so far :-)
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02 January 2024, 18:34 | #47 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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Unfortunately I don't have a suitable C2P routine that checks all the boxes: 2x1, 6bpl, ECS optimized, modulo & non-contiguous bitmap support, etc.
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03 January 2024, 10:19 | #48 |
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Join Date: Oct 2013
Location: Wrocław, Poland
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Not sure if they would be of any use and meet all needed criteria, but those C2P routines included in Gloom do support 2x1 for both AGA/ECS:
http://aminet.net/package.php?packag...Gloom3demo.lha And these have even sources included: http://aminet.net/package.php?packag...GloomC2P10.lha Last edited by Jacques; 03 January 2024 at 14:35. |
03 January 2024, 19:36 | #49 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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I checked it, but that one requires contiguous bitmaps.
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03 January 2024, 20:43 | #50 |
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Location: Wrocław, Poland
Posts: 202
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I see, thank you for checking it.
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03 January 2024, 22:54 | #51 |
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Join Date: Jul 2017
Location: San Jose
Posts: 652
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04 January 2024, 07:58 | #52 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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It's a roll of the dice if you leave everything to the OS, I learned this the hard way. I know you can provide a custom bitmap, but I consider this port finished and I don't plan doing any significant reworks. If a drop in solution surfaces I can plop in with minimal changes that's a different story.
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