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Old 19 August 2022, 19:02   #41
TCD
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Tekwar? Witchaven? They have source codes: https://lesbird.github.io/capstone/index.html
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Old 19 August 2022, 20:10   #42
BSzili
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TekWar is a pretty bad game, and the Witchaven games are not that great either, so I think I'll pass
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Old 19 August 2022, 20:17   #43
TCD
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Originally Posted by BSzili View Post
TekWar is a pretty bad game, and the Witchaven games are not that great either, so I think I'll pass
Fair enough I need to give TekWar a go. Witchaven is a very bad Heretic clone that tries to be Hexen
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Old 19 August 2022, 21:00   #44
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The Source code for Noahs Ark 3D is also available

The Game is kinda amazingly funny, you have to admit
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Old 19 August 2022, 22:28   #45
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Quote:
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Fair enough I need to give TekWar a go.
I got to level 3 before it started to become more appealing to cut my wrists. I have it in my brain that I ended up using Dosbox instead of using BuildGDX for some reason. Maybe to get the glorious William Shatner cutscenes working.

Duke Nukem Forever wasn't so bad really. At least it doesn't have the Matrix level of William Shatner's TekWar!!!
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Old 02 January 2024, 11:40   #46
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Given performance of Wolf4Amiga, it would be great to have OCS/ECS version as well, so A500(+)/A600/A3000/CDTV users could benefit. too. I tested NovaCoder's AmiWolf just recently on ACA620, but it's too slow to play. Of course ACA620 is not a speed monster, but I guess Wolf4Amiga would be way quicker (knowing the difference based on A1200). Nice to have dreams, of course I know how busy BSzili is and appreciate everything he did so far :-)
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Old 02 January 2024, 18:34   #47
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Unfortunately I don't have a suitable C2P routine that checks all the boxes: 2x1, 6bpl, ECS optimized, modulo & non-contiguous bitmap support, etc.
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Old 03 January 2024, 10:19   #48
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Not sure if they would be of any use and meet all needed criteria, but those C2P routines included in Gloom do support 2x1 for both AGA/ECS:
http://aminet.net/package.php?packag...Gloom3demo.lha

And these have even sources included:
http://aminet.net/package.php?packag...GloomC2P10.lha

Last edited by Jacques; 03 January 2024 at 14:35.
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Old 03 January 2024, 19:36   #49
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I checked it, but that one requires contiguous bitmaps.
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Old 03 January 2024, 20:43   #50
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I see, thank you for checking it.
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Old 03 January 2024, 22:54   #51
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I checked it, but that one requires contiguous bitmaps.
I'm curious, what's the reason these can't be provided?
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Old 04 January 2024, 07:58   #52
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It's a roll of the dice if you leave everything to the OS, I learned this the hard way. I know you can provide a custom bitmap, but I consider this port finished and I don't plan doing any significant reworks. If a drop in solution surfaces I can plop in with minimal changes that's a different story.
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