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Old 13 November 2017, 14:42   #61
trixster
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In the sonnet thread the recommended ahi setting is 8bit DMA, but this is really slow and buggy in GLHexen2 warpOS. Switching to ahi fast 8bit stereo ++ fixes the sound issues but as my system default is 8bit DMA I have to manually switch to stereo ++ before loading hexen2. Is it possible to get glhexen2 working with 8bit DMA?
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Old 13 November 2017, 15:07   #62
Cowcat
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Quote:
Is it possible to get glhexen2 working with 8bit DMA?
No. But a simple code transplant from one engine to other "could" make different ahi modes to work: Q2 source ahi is similar to GLHexen2 sources.
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Old 20 November 2017, 16:26   #63
starship
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Hi.
Does it have a software mode for wos version?
For radeon 9200 users?
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Old 20 November 2017, 17:50   #64
Cowcat
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Quote:
software mode for wos version?
No. Maybe in the future I could look at the software version as they are separated programs. One of this days (but I'm busy now)
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Old 20 November 2017, 17:56   #65
starship
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Thank you
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Old 18 January 2018, 23:20   #66
jack-3d
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Just tested the game and I still have problem with freezing when I am near to wall or even when I figh with enemy. Also no sound here. Is it problem of settings or config file? Any tip please?
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Old 19 January 2018, 01:23   #67
Cowcat
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@jack-3d

Well.....8 or 16 bits for ahi sound (dma seems not to be ok for Sonnet, so 8++ stereo)

Freezing?...Hope you use the last version uploaded, not the first ones (oh well I deleted those already). If sound is not correct could be the issue you have.

Have to update the sound functions to enable correct dma.....
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Old 19 January 2018, 03:52   #68
grelbfarlk
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Yes 8-bit DMA contrary to all the other WarpOS programs is not good for Hexen. However you will find that SB128 16-bit mode actually works correct in this game, quite well actually. Otherwise use 8-bit fast or whatever you prefer. Also set your sound rate to whatever is set in AHI as well.
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Old 19 January 2018, 11:50   #69
jack-3d
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Thank you! Yes this completely solved the problem and now game is totally stable and working great! Again good job Cowcat
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Old 19 January 2018, 12:37   #70
Hedeon
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Soooooo...

What's the difference between:
- Great 8 bit Paula DMA sound and shitty 16bit SB128 sound
and
- Not working, crashing 8 bit Paula DMA sound and great 16bit SB128 sound

And how can we get best of both worlds?
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Old 19 January 2018, 14:08   #71
jack-3d
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I dont use SB as I removed all PCI cards out and use just Sonnet, Voodoo an Deneb in Zorro. I used Paula Fast 8bit Stereo++ and GLHexen2 works nice now.
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Old 19 January 2018, 15:31   #72
Cowcat
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Quote:
And how can we get best of both worlds?
Updating the source although don't know about SB future issues.
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Old 19 January 2018, 19:13   #73
BULI
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Quote:
Originally Posted by Cowcat View Post
Game look beautiful (light maps nad glows), and playable very well
As always, great work- thank you [B]Cowcat

If you want filtering textures, use "Gl_LINEAR" texture mode


Any chance for music (CD or MIDI) support?
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Old 20 January 2018, 00:13   #74
grelbfarlk
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Quote:
Originally Posted by BULI View Post
Game look beautiful (light maps nad glows), and playable very well
As always, great work- thank you [B]Cowcat

If you want filtering textures, use "Gl_LINEAR" texture mode


Any chance for music (CD or MIDI) support?
Not to speak for Cowcat but CD stuff is pretty weird on Amiga, I don't know what includes to use for it, I think this is why SDL_CD is always disabled.
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