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Old 28 November 2016, 16:26   #121
Amigajay
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Quote:
Originally Posted by Retro1234 View Post
How many fps was Mad Dog on Mega CD?
Most Cinepak video is 8-12fps in 16 colours, based on Earoks work converting Road Avenger into CDXL video, it could archive the same screen size and fps but with more colours (HAM8) than the Mega-CD version, or 50% faster with a smaller window in HAM6 (i wonder what speed CDXL video in 16 colours could get?!)
But anyway 12fps was used on MDM on Mega-CD so that would be the target fps if anything became of this work and it needed converting.
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Old 28 November 2016, 16:35   #122
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Quote:
Originally Posted by earok View Post
Regarding 3DO, files can be ripped from the image using the "4DO" emulator, but there's so many of them it would be a painful process stitching them all together.
i've tried this using 4DO emulator, but when i try to extract a file, or whole disk/folder, nothing happens. any idea? no file requester, no-nothing.

#1) issue was mentioned in the 4DO forum - but since then no update of the emulator

#2) 3DO Commander can extract the content of the game iso.
it wants a msvbvm50.dll - download the zip in the lower right corner - not the BIG DOWNLOAD buttons.

#3) 3DOResExplorer can play (extract to bmp) the video files of the 3DO disk

#4) so we can extract the video to bmp and build an avi from the extrcated images in the correct order - anyone?

Last edited by emufan; 28 November 2016 at 20:57.
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Old 28 November 2016, 20:24   #123
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Originally Posted by emufan View Post
i told you this was a great addition

btw: there is Daphne Laserdisk game emulator. still looking for a game list, but anyone should know about that

#1) running Daphne with supported gamelist - nothing we are looking for it seems.
Daphne Singe support the American Laser Games.
Specifically the Windows PC CDROM version.
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Old 28 November 2016, 20:39   #124
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Daphne Singe support the American Laser Games.
Specifically the Windows PC CDROM version.
cool, the downloads still work
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Old 28 November 2016, 20:45   #125
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cool, the downloads still work
I have all SINGE supported ALG games (CDROM + DVD) included the installer.

Last edited by AnnaWu; 28 November 2016 at 21:04.
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Old 28 November 2016, 21:17   #126
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Originally Posted by AnnaWu View Post
I have all SINGE supported ALG games (CDROM + DVD) included the installer.
if we could use some of the video files to create something for the winuae emulation, worth a shot.
I struggle with the bmp sequence to bake an avi with ffmpeg - stuck on wrong syntax

^^ its about "argument list too long" globbing is not enabled in my ffmpeg build. hmmm
example: ffmpeg -f image2 -pattern_type glob -framerate 12 -i 'foo-*.jpeg' -s WxH foo.avi

#1) ffmpeg does not recognise the 3do files, would be good to have something which can convert them on the fly.
header of such a scenario file attached. with the extracted bmp we do not have sound.

^^^ ZStream Chunks Reader converts the Scenario files into avi files with sound. bit buggy. but works
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Last edited by emufan; 28 November 2016 at 21:59.
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Old 28 November 2016, 21:45   #127
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I have converted the Mad Dog files from Daphne Singe. Only problem now is getting the game going. The output seems to be switching on/off repeatedly and getting nowhere. Going into the service menu I can kick start the video by going into f12 menu and closing again and then the video will just stream from start to finish. Going back into game mode its back to the on/off blackscreen repeatedly.

I will keep chipping away as I have some audio desync to at a couple of points to sort out.
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Old 28 November 2016, 22:00   #128
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Originally Posted by Mad-Matt View Post
I have converted the Mad Dog files from Daphne Singe. Only problem now is getting the game going. The output seems to be switching on/off repeatedly and getting nowhere. Going into the service menu I can kick start the video by going into f12 menu and closing again and then the video will just stream from start to finish. Going back into game mode its back to the on/off blackscreen repeatedly.

I will keep chipping away as I have some audio desync to at a couple of points to sort out.
did you converted the video to ntsc? still not 100% sure if this is correct, but it made some video play after converting to ntsc framerate.
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Old 28 November 2016, 22:25   #129
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the video is already ntsc 720x480
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Old 28 November 2016, 22:41   #130
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Originally Posted by Mad-Matt View Post
the video is already ntsc 720x480
ok. btw. the 3DO video is only 288x216
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Old 29 November 2016, 15:22   #131
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I have followed Earok instructions: I can get Mad Dog running but cannot get the full game to work: it seems I only have access to some mini games (like shooting bottles, etc..): is the full game supposed to work this way ?

Last edited by Leo42; 29 November 2016 at 16:25.
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Old 29 November 2016, 15:24   #132
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Gallagher's Gallery or Mad Dog? if it is Mad Dog - which video file are you using?
Gallagher's Gallery comes with those 4 sub games only - at least what i discovered myself.
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Old 29 November 2016, 16:24   #133
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Gallagher's Gallery or Mad Dog? if it is Mad Dog - which video file are you using?
Gallagher's Gallery comes with those 4 sub games only - at least what i discovered myself.
You're right: this is Gallagher's Gallery. I thought it was Mad Dog.

So there's no dump of Mad Dog that's supposed to work with WinUAE yet ?
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Old 29 November 2016, 17:15   #134
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ahh, ok
we need the video file for Mad Dog - so we can see how it works.
without the corresponding videos, it's hard to see if there are some glitches with the game roms.
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Old 29 November 2016, 18:00   #135
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I have a video done for mad-dog taken from a dvd source I guess for daphe singe. Thegame doesn't even get started. Maybe the video isn't long enough and its trying to seek to non existent data. It stands to reason that any version other than the original laserdisc is not going to have the exact same video layout/length. So even with the files from cdi/segacd/3do/ps3/dvd I'm not sure how you would go about rebuilding the video stream to match the exact laserdisc that the rom expects. Currently a 13gig avi as I cant get winuae to play any other format even with avisynth. (also a 1gb mpeg2 file).

As I wrote above, so far the video stream is only playing from start to finish in service mode and only then the video starts when I press f12 and close the gui.
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Last edited by Mad-Matt; 08 December 2016 at 19:04.
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Old 29 November 2016, 18:17   #136
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13 gb - but the quality is great

you can try the k-lite codec pack to solve the codec problem.

i'm sure it is not a video file issue. it's about the rom. maybe we need a different a500 setup - more ram,
more chip - or some problem, toni may fix.
since you can use any video (convert to ntsc) with Gallagher's Gallery setup and the game still works,
i'm sure its about some incompatibility with Mad Dog rom(s).

did you tested all rom versions? maybe try change the a500 setup a bit.

#1) ive tested again with a 40 mins video instead of the Gallagher (27 mins) video.
do not push any button after game start - just watch the "intro" sequence.
after a while video freezes, skips to some frames - end title / best player list - i think it shows some still images.
later it restarts the video - while still in the intro sequence.

Last edited by emufan; 29 November 2016 at 19:13.
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Old 29 November 2016, 18:28   #137
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Game won't notice anything if video file is at least same or larger than original. Unless it by purpose tries to seek out of bounds and expects error return from LD drive.

You can also try without video (genlock not in LD mode), in this mode winuae internally increments frame counter in play mode, from game point of view it thinks LD is playing normally.

Anyway, as usual, check the log for possible video errors/messages.
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Old 30 November 2016, 15:07   #138
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Just dropping by to say I never knew Mad Dog McCree ran on an A500.

Mind. Blown.
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Old 05 December 2016, 01:48   #139
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after some time intro freeze, as i read in this topic, but pushing "Fx" keys don't work

Last edited by Seiya; 05 December 2016 at 01:54.
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Old 05 December 2016, 10:02   #140
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I hope to see running Mad Dog McCree like Gallagher's Gallery on WinUAE.
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